

Balistic Weights A Little Off Set?
#1
Posted 19 November 2012 - 03:21 PM
machine guns start the scale @ 0.5 tons and the next lowest weight is 6 tons. that doesnt seem realy fair to the balistic models as opposed to the 1 ton and 2 ton energy counter part lowest weight scale.
im not sure what can be done but i emplore everyone to help in looking into this issue with ideas within this thread.
#2
Posted 19 November 2012 - 03:25 PM
#3
Posted 19 November 2012 - 04:02 PM
you did hit 1 point. ammo is needed as well (which adds to weight) but im more on the subject of a larger range of weighted balistic for light and medium mechs.
i have a medium weighted mech that has 4 balistic hard spots and 1 energy. hard spot. now, i have tons of options for energy based weapons. however, when it comes to balistics i can really only get away with using machine guns because of the weight issue (to use all hard spots for effeciend damage rating).missiles even have more weight options for loadouts.
its a waiste that theres no real options for the lighter balistic reliant medium/light chasis for options in balistic choices.
Edited by BottomLine, 19 November 2012 - 04:05 PM.
#4
Posted 19 November 2012 - 04:09 PM
#5
Posted 19 November 2012 - 04:13 PM
#6
Posted 19 November 2012 - 04:21 PM
For a comparison; here is a 30mm http://en.wikipedia..../M230_chain_gun, and the closest weapon syetem for the ac/2, an autocannon that fires similar rounds based on weight http://en.wikipedia..../Otobreda_76_mm
#7
Posted 19 November 2012 - 04:31 PM
Deadoon, on 19 November 2012 - 04:21 PM, said:
For a comparison; here is a 30mm http://en.wikipedia..../M230_chain_gun, and the closest weapon syetem for the ac/2, an autocannon that fires similar rounds based on weight http://en.wikipedia..../Otobreda_76_mm
AC/2's are more likely a 40mm caliber or there abouts, I know that in the book Flashpoint the AC/10 on an Enforcer is listed as an 80mm.
Pinched from Sarna

"Autocannons range in caliber from 30mm up to 203mm and are loosely grouped according to their damage vs armor. The exact same caliber of shell fired in a 100 shot burst to do 20 damage will have a shorter effective range than when fired in a 10 shot burst to do 2 damage due to recoil and other factors. Autocannon are grouped into the following loose damage classes: AC/2, AC/5, AC/10, AC/20."
So an AC/20 could theoretically be the same caliber as an AC/2, it just fires ten times the shots in each salvo.
#8
Posted 19 November 2012 - 05:00 PM
Again, these are things devs need to point out. The 'balance' is derived directly from those values.
Edited by General Taskeen, 19 November 2012 - 08:54 PM.
#9
Posted 19 November 2012 - 07:29 PM
i understand the fragility of bringing in something as dynamic as the MW universe should be preserved as much as possible just for setimental purposes.
with all this to look at the biggest thing is to keep the game fair enough to all players to keep this growing into a sucess as well as make the company proffits to ensure constant streams of new content
Edited by BottomLine, 19 November 2012 - 07:32 PM.
#10
Posted 19 November 2012 - 10:58 PM
Pocket Psycho, on 19 November 2012 - 04:31 PM, said:
Pinched from Sarna

"Autocannons range in caliber from 30mm up to 203mm and are loosely grouped according to their damage vs armor. The exact same caliber of shell fired in a 100 shot burst to do 20 damage will have a shorter effective range than when fired in a 10 shot burst to do 2 damage due to recoil and other factors. Autocannon are grouped into the following loose damage classes: AC/2, AC/5, AC/10, AC/20."
So an AC/20 could theoretically be the same caliber as an AC/2, it just fires ten times the shots in each salvo.
I was referring to the comparison to the current ac/2, heck one of the ac/20 is a 150mm gun that fires 10 times per "shot" so if you made it a single shot system firing once every 10 seconds you have a 150mm ac/2...
#11
Posted 20 November 2012 - 12:35 AM
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