I just seen it in armor upgrade description... yet i dont see any max critical slots anywhere :S


What Are Critical Slots?
Started by Falrinth, Nov 20 2012 02:31 AM
1 reply to this topic
#1
Posted 20 November 2012 - 02:31 AM
#2
Posted 20 November 2012 - 03:58 AM
A 'mech has several hit locations; head, center torso, left/right torso, left/right arms, left/right legs. Each of these have a number of critical slots (6 each for head and legs, 12 each for torsos and arms). These crit slots are used to hold equipment; weapons, engine, heat sinks etc. Some crit slots are always taken by stuff like gyro, arm actuators, leg actuators, engine, and some are open for additional equipment like weapons and ammo.
When a hit location has been stripped of armour, any additional hits to that location has a chance to destroy/critically hit whatever is in the crit slots in that location; hence the name "crit slots".
Additionally, things like weapons can take up more than one crit slot; a medium laser only takes one crit slot, but a large laser takes two. Because of this certain weapons can't be installed in certain locations (no AC/20 in arms with full actuators, no large lasers in the head etc).
When a hit location has been stripped of armour, any additional hits to that location has a chance to destroy/critically hit whatever is in the crit slots in that location; hence the name "crit slots".
Additionally, things like weapons can take up more than one crit slot; a medium laser only takes one crit slot, but a large laser takes two. Because of this certain weapons can't be installed in certain locations (no AC/20 in arms with full actuators, no large lasers in the head etc).
Edited by stjobe, 20 November 2012 - 04:00 AM.
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