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The economics of energy vs ammo driven weapons
#301
Posted 13 May 2012 - 10:00 PM
#302
Posted 13 May 2012 - 10:01 PM
You have "2-3 seconds of coolant" to lower your heat.
You emplore that newbies will "need" this mechanic or they will quit when they blow up from overheating or shuting down and dieing.
However, what happens once they use the coolant and have no more ?
Thats right, they now overheat and die just like if flushing never existed in the first place, which sort of nullifies your whole argument.
#303
Posted 13 May 2012 - 10:11 PM
William Petersen, on 13 May 2012 - 09:56 PM, said:
The bold statements conflict in my head. @_@
I mostly ignored the factions in MW2. It was either "Blow up 'mechs" or "Blow up 'mechs". Politics is kinda not the highest on a 5/6yr-old's priority list (read: not even on it). I did enjoy looking at how cool the insignia artwork was, though (the only part of the factions I DID pay attention to
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
Edited by Volthorne, 13 May 2012 - 10:11 PM.
#304
Posted 13 May 2012 - 10:16 PM
Foòóoo, on 13 May 2012 - 10:01 PM, said:
You have "2-3 seconds of coolant" to lower your heat.
You emplore that newbies will "need" this mechanic or they will quit when they blow up from overheating or shuting down and dieing.
However, what happens once they use the coolant and have no more ?
Thats right, they now overheat and die just like if flushing never existed in the first place, which sort of nullifies your whole argument.
actually, it does not nullify it in any way. They see the coolant, use it, see what it does to the heat, then slowly, painfully slowly start to adjust, then as they adjust what are they doing? learning heat management. its kinda a gentle way to teach the heat mechanics, instead of saying: sign on the dotted line. Ok, your a soldier. heres your uniform, your gun, get on THAT plane, get to the warzone and fight! which is the basic idea SOME are weirdly hoping for. I want SOME system, be it coolant flushing or a training area where we can fight w/out the cost of a full match, to learn, or some sort of tutorial where the game tells us what systems do and such. BUT, still, a 2-3 second burst across some external heat sinks of cold fluid can help ablate SOME heat to make your life or death next shot not mean death, and GIVE that chance to kill and not die.
#305
Posted 13 May 2012 - 10:23 PM
Rejarial Galatan, on 13 May 2012 - 09:42 PM, said:
The nerdrage is strong in this one...
So lets start with coolant then shall we? Lets use an example that is a very simple system that uses coolant in PC cooling http://www.thermalta...spx?ID=2116&P=1
This is a closed loop system that has the same basic function as a mech cooling system would have which transfers heat from the sources like weapons to the heat sinks. Introducing a coolant flush ability (a drain valve in the coolant return line) to the system I linked with a pod that held extra chilled coolant (located in the supply line) that was far below the temp of the circulated coolant would cause thermal shock in the heat exchanger that in the thermaltake example would be the CPU block. In the case of the "coolant pod" the drain valve would be opened and the hot coolant would flow out while chilled coolant would be introduced to the system. It would not matter if this was only 2 or 3 seconds of flow the result would be the same due to the temp difference, the CPU block in the example would experience thermal shock if the difference in temp was too large. If the difference was very small there would be very little gained by flushing coolant.
On the off chance you are suggesting spraying chilled coolant directly on the heat sinks then the heat sinks would experience some form of thermal shock. Either way it's not a good result when any of these components experiences some form of thermal shock.
As for proving your "facts" only thing you have managed to prove is your inability to grasp concepts that have been explained to you by multiple forum posters. It's also rather funny to see all your poorly hidden personal attacks after whining so much about harassment and similar issues in another thread. Trying to troll a bit aren't you?
Edited by Zylo, 13 May 2012 - 10:25 PM.
#306
Posted 13 May 2012 - 10:25 PM
Rejarial Galatan, on 13 May 2012 - 10:16 PM, said:
So, where were you planning on storing that extra coolant, again? I want to make sure I don't miss. Also, even if it does get added, I doubt there will be a display showing if you've used your one-off ability, meaning the rookies would have to go digging through the key bindings, or know about it inherently.
To Rejarial, courtesy of Zylo, redirected by me:
Zylo, on 13 May 2012 - 10:23 PM, said:
So lets start with coolant then shall we? Lets use an example that is a very simple system that uses coolant in PC cooling http://www.thermalta...spx?ID=2116&P=1
This is a closed loop system that has the same basic function as a mech cooling system would have which transfers heat from the sources like weapons to the heat sinks. Introducing a coolant flush ability (a drain valve in the coolant return line) to the system I linked with a pod that held extra chilled coolant (located in the supply line) that was far below the temp of the circulated coolant would cause thermal shock in the heat exchanger that in the thermaltake example would be the CPU block. In the case of the "coolant pod" the drain valve would be opened and the hot coolant would flow out while chilled coolant would be introduced to the system. It would not matter if this was only 2 or 3 seconds of flow the result would be the same due to the temp difference, the CPU block in the example would experience thermal shock if the difference in temp was too large. If the differce was very small there would be very little gained by flushing coolant.
On the off chance you are suggesting spraying chilled coolant directly on the heat sinks then the heat sinks would experience some form of thermal shock. Either way it's not a good result when any of these components experiences some form of thermal shock.
As for proving your "facts" only thing you have managed to prove is your inability to grasp concepts that have been explained to you by multiple forum posters. It's also rather funny to see all your poorly hidden personal attacks after whining so much about harassment and similar issues in another thread. Trying to troll a bit aren't you?
#307
Posted 13 May 2012 - 10:29 PM
#308
Posted 13 May 2012 - 10:40 PM
Rejarial Galatan, on 13 May 2012 - 10:29 PM, said:
Good for you to back away, I'm done here too. Logic obviously isn't winning much ground. But...
I haven't seen any signs of this argument spilling into other threads. It is quite solidly contained here. Those other arguments are thread-contained as well.
Edited by Volthorne, 13 May 2012 - 10:41 PM.
#309
Posted 13 May 2012 - 10:43 PM
#310
Posted 14 May 2012 - 12:08 AM
Rejarial Galatan, on 13 May 2012 - 10:43 PM, said:
I, for one, can see no merit in anything you've said in this thread. And the only reason the argument is 'circular' is because you refuse to acknowledge the laws of physics.
#311
Posted 14 May 2012 - 04:05 PM
#312
Posted 14 May 2012 - 04:42 PM
Rejarial Galatan, on 14 May 2012 - 04:05 PM, said:
So you throw physics out when real world examples don't work in your favor like the coolant debate even when sarna sources indicate that real world physics are applying in the failures of cooling systems with coolant pod use?
Copied from sarna:
Coolant pods are highly susceptible to weapon fire, a fully pressurized pod will rupture and cause internal damage in the same manner of an ammunition explosion if struck. To avoid over-pressurizing and damaging the coolant systems of the equipped 'Mech, for safety reasons only one pod can be engaged at a time, though multiple pods can be carried. The violent release of coolant is damaging enough to the strained cooling systems of BattleMechs, the fragile modular coolant systems aboard OmniMechs consistently fail under the strain despite years of research by the Clans.
Then you try to apply physics claiming a mech would collapse under it's own weight and somehow because of that the coolant pod problems detailed on the sarna site should somehow no longer exist? Really? Lets see then, if mechs would collapse under their own weight how does mining equipment in use today stand up to the abuse of being operated over rough terrain carrying the weight of a few mechs for larger models? Here's an example for you, if you don't want to look around that page here's a link to the largest truck on the page. Shouldn't those trucks collapse under all that weight every time they hit a bump?
You are really reaching and only making yourself look desperate and foolish in this debate. You should probably stick to what you said about being done with this fight. You won't win.
Edited by Zylo, 14 May 2012 - 04:49 PM.
#313
Posted 14 May 2012 - 04:48 PM
#314
Posted 14 May 2012 - 04:55 PM
Heh, Physics FTL.
Sometimes you just need to back away and let the idiots be idiots. Then again... I'm still hoping PGI slows down aiming and reduces armor again which makes speed a bigger factor.
#315
Posted 14 May 2012 - 05:08 PM
Zylo, on 14 May 2012 - 04:42 PM, said:
Copied from sarna:
Coolant pods are highly susceptible to weapon fire, a fully pressurized pod will rupture and cause internal damage in the same manner of an ammunition explosion if struck. To avoid over-pressurizing and damaging the coolant systems of the equipped 'Mech, for safety reasons only one pod can be engaged at a time, though multiple pods can be carried. The violent release of coolant is damaging enough to the strained cooling systems of BattleMechs, the fragile modular coolant systems aboard OmniMechs consistently fail under the strain despite years of research by the Clans.
Then you try to apply physics claiming a mech would collapse under it's own weight and somehow because of that the coolant pod problems detailed on the sarna site should somehow no longer exist? Really? Lets see then, if mechs would collapse under their own weight how does mining equipment in use today stand up to the abuse of being operated over rough terrain carrying the weight of a few mechs for larger models? Here's an example for you, if you don't want to look around that page here's a link to the largest truck on the page. Shouldn't those trucks collapse under all that weight every time they hit a bump?
You are really reaching and only making yourself look desperate and foolish in this debate. You should probably stick to what you said about being done with this fight. You won't win.
Note: I'm just quoting so Rejarial can see Zylo's arguments (Rej blocked him). I'm out since logic, physics and simple reasoning can't make Rejarial understand what he's asking for.
Edited by Volthorne, 14 May 2012 - 05:10 PM.
#316
Posted 14 May 2012 - 06:11 PM
Christopher Dayson, on 14 May 2012 - 04:55 PM, said:
Heh, Physics FTL.
Sometimes you just need to back away and let the idiots be idiots. Then again... I'm still hoping PGI slows down aiming and reduces armor again which makes speed a bigger factor.
#317
Posted 14 May 2012 - 06:51 PM
At the moment the coolent flush system won't be added at release. If they were to add it i would say it would be released at the time of the clans where higher heat output weapons would make use of it. Also CF would be less effective the hotter your mech is? Great to use when you have to override a shutdown without going critical, but not a means of creating an energy spamming powerhouse.
Maybe at 100% heat you would drop by 10%, but if you were at 80% heat your would drop by 15% heat. And give it 1 minute cycle time before it can be used again.
BTW these ideas are based on game balancing and real physics rather than cannon. Would be a nice system in the future but have to be careful that it cant be abused.
#318
Posted 14 May 2012 - 06:59 PM
Rattlehead NZ, on 14 May 2012 - 06:51 PM, said:
At the moment the coolent flush system won't be added at release. If they were to add it i would say it would be released at the time of the clans where higher heat output weapons would make use of it. Also CF would be less effective the hotter your mech is? Great to use when you have to override a shutdown without going critical, but not a means of creating an energy spamming powerhouse.
Maybe at 100% heat you would drop by 10%, but if you were at 80% heat your would drop by 15% heat. And give it 1 minute cycle time before it can be used again.
BTW these ideas are based on game balancing and real physics rather than cannon. Would be a nice system in the future but have to be careful that it cant be abused.
#319
Posted 14 May 2012 - 07:06 PM
Christopher Dayson, on 14 May 2012 - 04:55 PM, said:
Heh, Physics FTL.
Sometimes you just need to back away and let the idiots be idiots. Then again... I'm still hoping PGI slows down aiming and reduces armor again which makes speed a bigger factor.
this
#320
Posted 14 May 2012 - 07:06 PM
Rattlehead NZ, on 14 May 2012 - 06:51 PM, said:
I have the feeling you ignored the last two pages of arguing about this exact thing.
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