

Question About Fighting Against Jenners
#1
Posted 20 November 2012 - 08:45 AM
#2
Posted 20 November 2012 - 08:47 AM
... anything else if you think you can hit with it consistently.
#3
Posted 20 November 2012 - 08:48 AM
#4
Posted 20 November 2012 - 08:48 AM
#5
Posted 20 November 2012 - 08:49 AM
The Farmer, on 20 November 2012 - 08:47 AM, said:
... anything else if you think you can hit with it consistently.
I agree, ssrm2's are very good against light mechs.
Now if you get good at predicting where to shoot, you can ruin their day with a couple of srm6's, can be tough though, but a well placed shot will end em.
#6
Posted 20 November 2012 - 08:52 AM
ShadowThunder77, on 20 November 2012 - 08:45 AM, said:
The one you can hit with.
There's nothing magical about the Jenner (or the different missile types); you hit them enough, they die. The trick is in the "hitting them" part.
Personally, I prefer dual SRM-6s or triple SSRM-2s.
Edited by stjobe, 20 November 2012 - 08:53 AM.
#7
Posted 20 November 2012 - 09:02 AM
#9
Posted 20 November 2012 - 09:05 AM
#10
Posted 20 November 2012 - 09:05 AM
When using SSRM try to aim their back (chase them or hit them while they pursuit other mech). When using any laser, pay atention to the crosshair, when it get red it means you are making damage (not the actual 3d model being hit).
When facing JENs I use chain groups (backspace) to help the constant aiming with lasers and not to waste missiles.
#11
Posted 20 November 2012 - 09:09 AM
But at short ranges, I think the SSRM2 is the best bet.
#12
Posted 20 November 2012 - 09:10 AM
ShadowThunder77, on 20 November 2012 - 09:02 AM, said:
Then go LRMs. I have bad frame rates and I get good hits at range with LRMs.
#13
Posted 20 November 2012 - 09:14 AM
To get a lock, you pretty much just need to keep your reticule within the square, which is trickier the closer you get.
#14
Posted 20 November 2012 - 09:14 AM
Also, put the Streaks on something that isn't a Commando, because a Jenner will still kill a Streak Commando in a fight thanks to being much tougher and liable to mounting Streaks of their own. The 6-Streak Cat is effectively a 270 meter light mech exclusion zone, and it's pretty punishing to Mediums as well. It's not very good against anything bigger than that, but if all you want to do is make light mechs **** off then that is your mech.
Edited by Voyager I, 20 November 2012 - 09:15 AM.
#15
Posted 20 November 2012 - 09:17 AM
#16
Posted 20 November 2012 - 09:20 AM
#17
Posted 20 November 2012 - 09:44 AM
Bear in mind that my experience comes from a Catapult C1, with 2 Artemis LRM15s and 4 medium lasers. It's also good to up your armor (I'm at 12.5 tons), it'll make you less of an easy target for lights.
Second thing to remember is that Artemis is currently stupid expensive to rearm. Put extra tonnage of ammo on, and live off of the 75% free refill.
Edited by Buckminster, 20 November 2012 - 09:46 AM.
#18
Posted 20 November 2012 - 09:51 AM
ShadowThunder77, on 20 November 2012 - 09:20 AM, said:
Wispsy, on 20 November 2012 - 09:51 AM, said:
If your aim is bad but your twitch is good then srms can blow them apart(at least 3 launchers at a minimum, it is going for the shotgun effect so you need much damage in it to make it really effective).
LRMs are easier to aim at distance but will not help you when they are close.
SSRMS will probably be the hardest for you if your aiming is bad for whatever reason as you will need to track them consistently at short ranges, however if you do manage a good hit or 2 (or are as fast as them and able to easily turn and keep them in view just not aim specifically at parts) then it will almost always scare them off.
Edited by Wispsy, 20 November 2012 - 09:52 AM.
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