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Finally The Nightmare Is Over. Phase 2 Is Here!


55 replies to this topic

Poll: Are you excited? (190 member(s) have cast votes)

Are you excited?

  1. Yes (90 votes [47.37%])

    Percentage of vote: 47.37%

  2. No (34 votes [17.89%])

    Percentage of vote: 17.89%

  3. Yes, I'm tired of playing Minesweeper because it's better than dropping with pugs. (25 votes [13.16%])

    Percentage of vote: 13.16%

  4. I'd be excited if you killed yourself. I hate you. (32 votes [16.84%])

    Percentage of vote: 16.84%

  5. Quit playing, not starting again. (2 votes [1.05%])

    Percentage of vote: 1.05%

  6. Quit playing, might start again. (7 votes [3.68%])

    Percentage of vote: 3.68%

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#1 Ultrabeast

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Posted 18 November 2012 - 06:30 PM

No more take your pugg to work week. Are you excited?

Edited by Ultrabeast, 18 November 2012 - 06:32 PM.


#2 Joseph Mallan

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Posted 18 November 2012 - 06:33 PM

It's not here yet Ultra. We have to hold our breath a few hours more.

#3 Broceratops

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Posted 18 November 2012 - 06:37 PM

but i enjoy the typical pug game SO MUCH



Posted Image

#4 Joseph Mallan

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Posted 18 November 2012 - 06:40 PM

And yet your team lost to a superior team Bro! All that effort for nothing. ;)

#5 Broceratops

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Posted 18 November 2012 - 06:43 PM

View PostJoseph Mallan, on 18 November 2012 - 06:40 PM, said:

And yet your team lost to a superior team Bro! All that effort for nothing. ;)


yeah that was my point :'(

pugging sucks because to counteract 1 afker + 1 guy who has no clue whats going on, you have to do like 1500 damage somehow!

#6 Captain Midnight

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Posted 18 November 2012 - 06:44 PM

You forgot the option for "8man premades fail when everyone realizes 8 jenners or 8 assaults is the way to play when there is no matchmaking and it's a horrible experience for everyone involved"

#7 Vassago Rain

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Posted 18 November 2012 - 06:46 PM

View PostBroceratops, on 18 November 2012 - 06:43 PM, said:


yeah that was my point :'(

pugging sucks because to counteract 1 afker + 1 guy who has no clue whats going on, you have to do like 1500 damage somehow!


You can if you have a good commando running around with your fatlas.

#8 Ultrabeast

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Posted 18 November 2012 - 06:52 PM

I'm so excited I can feel it in my plums again!!!


Edited by Ultrabeast, 18 November 2012 - 06:52 PM.


#9 Screech

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Posted 18 November 2012 - 06:54 PM

When changes go through they will completely seperate the pre-mades from PUGs and never will the 2 meet, correct?

#10 xRaeder

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Posted 18 November 2012 - 06:56 PM

View PostScreech, on 18 November 2012 - 06:54 PM, said:

When changes go through they will completely seperate the pre-mades from PUGs and never will the 2 meet, correct?


Prepare for 5 minute queues.

They are splitting the community into two camps and its will be bad for all.

#11 Captain Midnight

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Posted 18 November 2012 - 06:56 PM

View PostScreech, on 18 November 2012 - 06:54 PM, said:

When changes go through they will completely seperate the pre-mades from PUGs and never will the 2 meet, correct?


4 man grouping will remain unchanged, a new 8 man matchmaking mode will be added (where groups of 5+ only face other groups of 5+, up to 8; this could lead to 5v8). It also does not have ANY matchmaking, it's purely first come first serve. 5 hunchbacks could face 8 jenners, or 4 jenners and 4 atlas, or 8 atlas. Or 8 jenners vs. 8 atlas.

#12 Ultrabeast

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Posted 18 November 2012 - 06:59 PM

View PostxRaeder, on 18 November 2012 - 06:56 PM, said:


Prepare for 5 minute queues.

They are splitting the community into two camps and its will be bad for all.


I agree. The best solution I think is the "pro drop" idea we came up with in closed beta, an extra drop that combines puggsters and 8 man premades and gives puggsters 3x normal rewards if they win.

#13 Sean von Steinike

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Posted 18 November 2012 - 07:02 PM

I'm excited about every patch.

#14 Ultrabeast

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Posted 18 November 2012 - 07:04 PM

View PostCaptain Midnight, on 18 November 2012 - 06:56 PM, said:

4 man grouping will remain unchanged, a new 8 man matchmaking mode will be added (where groups of 5+ only face other groups of 5+, up to 8; this could lead to 5v8). It also does not have ANY matchmaking, it's purely first come first serve. 5 hunchbacks could face 8 jenners, or 4 jenners and 4 atlas, or 8 atlas. Or 8 jenners vs. 8 atlas.


I think 4 mans are still a horrible idea. If we want to play world of tanks we can play that crap.Don't need it here.

#15 Inconspicuous

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Posted 18 November 2012 - 07:04 PM

I figure many teams will continue doing the 4-man-pugstomp.

#16 Kurayami

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Posted 18 November 2012 - 07:07 PM

and why should i be?

#17 Screech

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Posted 18 November 2012 - 07:10 PM

View PostCaptain Midnight, on 18 November 2012 - 06:56 PM, said:

It also does not have ANY matchmaking, it's purely first come first serve. 5 hunchbacks could face 8 jenners, or 4 jenners and 4 atlas, or 8 atlas. Or 8 jenners vs. 8 atlas.


I didn't know that it didn't have any matchmaking at all. Well since its for pre-mades the groups only have themselves to blame for a 5v8 match, who knows some might want it.

Also glad they don't match classes either. If you are dropping as a group should be able to run however your group wants. Sure it can make for some annoying matches at times but also will make for some interesting ones.

But it is good to get groups dropping against groups finally. Needed to be done months ago, and will only help the overall game.

#18 Kirkland Langue

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Posted 18 November 2012 - 07:15 PM

It's really just another example of how PGI misses the forest for the trees. But, in this case, I can't blame them so much as blame the community.

During closed beta, I argued over and over and over again that the entire root of fixing Matchmaking. In fact, the entire root of fixing a LOT of issues people have had, is in creating a simple Faction/Corp system with chatrooms. I'm not talking about a full blown Community Warfare - I'm simply talking about a single Variable that determines which "Faction" they belong to, as well as a simple mechanic for allowing a player to create a merc corp and to send invites to players. Then add chat rooms where the chat room you are in is determined by your Faction/Corp.

It's such a basic thing, yet it would have allowed players to quickly form groups, allow players to quickly ask each other how to play, allow players to actually form an in-game community. Allow players to form in-game identities.

But no, PGI got stuck trying to figure out what the word "double" meant for 3 months, and shoving MC sales in our face with every patch.

#19 Broceratops

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Posted 18 November 2012 - 07:16 PM

View PostInconspicuous, on 18 November 2012 - 07:04 PM, said:

I figure many teams will continue doing the 4-man-pugstomp.


possible but at any rate there should be less than before. a lot of us want to play 8v8 in an organized fashion.

#20 Captain Midnight

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Posted 18 November 2012 - 07:18 PM

View PostBroceratops, on 18 November 2012 - 07:16 PM, said:


possible but at any rate there should be less than before. a lot of us want to play 8v8 in an organized fashion.


I could be wrong, but I think the 8v8 is going to be unbearably bad. Sync drops will be impossible at worst and difficult at best, and the lack of matchmaking is going to SERIOUSLY promote cheesy teams. Say goodbye to medium mechs, for example. It's possible there are enough masochistic players that they will lose to optimal teams all day long in suboptimal teams, but I imagine "optimal" is going to be so far away from fun that even the team that wins most games isn't even going to want to play that way... And everyone is going to go back to stomping 4 mans 'cus it's easy.





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