#161
Posted 23 November 2012 - 05:36 PM
Most common (once every couple hours): On launch with teammates - straight to desktop.
Also common (once every couple hours: After clicking next after summary screen.
Least common (rare, once a day): in game, sudden crash.
#162
Posted 23 November 2012 - 05:56 PM
I run actually Very High settings but recall crashing with Medium in previous versions. Also noticed that running FRAPS / Dxtory "helps" you to crash more. I recall crashes with these softwares recording, with these softwares just open and without these softwares.
#163
Posted 23 November 2012 - 06:21 PM
Then I get to wait around for awhile till my mech releases from the match, mangled usually.
#164
Posted 23 November 2012 - 07:07 PM
#165
Posted 24 November 2012 - 09:32 AM
Also have had black screen drops, another first since patch.
#166
Posted 24 November 2012 - 10:20 AM
#167
Posted 24 November 2012 - 02:55 PM
#168
Posted 24 November 2012 - 03:49 PM
After it crashes, it doe snot create a dump file, the omicron log does not even register a dump.
***Copy and paste of last bit of the log***
============================ PrepareLevel forestcolony ============================
Initializing default materials...
[Error] Runaway thread
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/forestcolony_clouddome_a.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/forestcolony_clouddome_a.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
******end of file****
It just simply stops there some of my logs show the level loads in X.X seconds, only two out of 10 and one of those rounds i played, the other was a CTD.
Edit: switched to windowed mode from full screen and i played several rounds in a row without issue. this bug seems to be linked to fullscreen games, at least for me anyway
Edited by Tritarian, 25 November 2012 - 06:53 AM.
#169
Posted 24 November 2012 - 04:20 PM
Here is an example of the log after it crashes:
Quote
Initializing default materials...
[Error] Runaway thread
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/forestcolony_clouddome_a.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/forestcolony_clouddome_a.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/rivercity_cloud_fulldome.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/rivercity_cloud_fulldome.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/rivercity_planet_dif.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/rivercity_planet_dif.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
WER: Running CryEngine Exception Handler
WER: Creating Crash Dump
WER: Attempting to load DBGHELP.DLL
WER: DBGHELP.DLL Located
WER: Creating Crash Dump File
WER: Crash Dump File Created writing dump data
Saved dump file to 'user\crashdump.dmp'
Here is an example of when it does NOT crash:
Quote
Initializing default materials...
[Error] Runaway thread
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/forestcolony_clouddome_a.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/forestcolony_clouddome_a.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/rivercity_cloud_fulldome.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/rivercity_cloud_fulldome.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/rivercity_planet_dif.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/rivercity_planet_dif.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
[Error] <Flash> Import error: GFxResource 'WeaponIcon' is not exported from movie 'CommonAssets.swf' [Libs/UI/HUD\Common\HUDMain.gfx]
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName
======== rivercity is loaded in 24.4 sec ========
#170
Posted 24 November 2012 - 05:19 PM
Not that it matters in the grand scheme of things, but I was seriously considering buying MC for the Black Friday deal, but I can hardly justify spending money on a game that I cannot even play.
Color me disappointed.
#171
Posted 24 November 2012 - 05:50 PM
That's a very good indication of how unstable the game has become.
#172
Posted 24 November 2012 - 06:06 PM
Anyone else experiencing this?
#173
Posted 24 November 2012 - 06:21 PM
ltwally, on 24 November 2012 - 06:06 PM, said:
Anyone else experiencing this?
I have had this happen several times since the 11/20 patch. At least 3 times this happened on my first match of the day and I was the group leader. The group and my Mech enters the match and I CTD. The rest of the group makes it into the match. This typically happens once or twice and then I have no CTD issues after that. (This crash does not happen while the map is loading, but immediately after clicking the launch button.)
Edited by GrizzlyViking, 24 November 2012 - 06:24 PM.
#174
Posted 24 November 2012 - 06:51 PM
#175
Posted 24 November 2012 - 10:28 PM
opened the user.cfg deleted everything in there... starts running, Then I get server discos which i never gotten ever. few hours after now every match or every other match its a straight crash to desktop no messages.
What im gonna try is delete the cache....and if that doesnt work im gonna dnr.
#176
Posted 25 November 2012 - 02:23 AM
Kamatayan, on 24 November 2012 - 05:50 PM, said:
That's a very good indication of how unstable the game has become.
QFT.
This patch has made the game horribly unstable. I've never crashed pre-patch, and this one makes the client go **** up every 5 matches. Also experiencing more of the other bugs mentioned on these forums (yellow screen). On top of that, the Mech bay is utterly tedious, because you have to save your mech config after each change, because it otherwise don't stick. A lot of Mech bay loose all mechs ****, requiring to log off / log on. More server disconnects, in game CTD, and whatever you can think of.
Seriously, roll back this crap patch, and start over.
#177
Posted 25 November 2012 - 02:43 AM
#178
Posted 25 November 2012 - 03:51 AM
#179
Posted 25 November 2012 - 03:56 AM
#180
Posted 25 November 2012 - 04:02 AM
It's really annoying knowing your mech is just standing there with everyone assuming you're afk farming.
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