

#21
Posted 20 November 2012 - 05:41 PM
1) Uber-LRMs from a few patches ago wasnt a heavy handed buff/tweak of LRMs, it was basically an initial live test of the Artemis upgrade...without requiring us to have to have Artemis(allowing greater and wider testing).
2) Centurion variant acting as a testing stand-in for the YLW
Maybe they are doing tests for an upcoming UAC/2. Maybe they are testing a new pilot/mech tree skill. Maybe the increase in other ACs(was it this patch?) also justifies increasing the UAC/5s RoF in order to maintain its uniquness...so this is a vetting process to see how far they can reasonably push the UAC/5's RoF.
Whatever the reason, Im willing to bet it'll be knocked down a peg within a patch or 2 max.
#22
Posted 20 November 2012 - 05:48 PM
#23
Posted 20 November 2012 - 05:56 PM
Want to fire your UAC's as fast as possible, and spray damage all over the place? Be my guest.
#24
Posted 20 November 2012 - 06:39 PM
#25
Posted 20 November 2012 - 07:29 PM
Add it to AC-20 as well.
#26
Posted 20 November 2012 - 07:40 PM
Roland, on 20 November 2012 - 05:56 PM, said:
Want to fire your UAC's as fast as possible, and spray damage all over the place? Be my guest.
It does in this case. I dont spray damage all over the place. I can do 74 points of damage in 2.2 seconds (2 uacs, 4 medium pulse). God forbid you let me get to 3 seconds, then it's 108. And if you're a big slow behemoth, you're gonna be hurting even if its up front. Most mechs I've snuck up on can't even start to turn in time before they're shredded.
#27
Posted 20 November 2012 - 07:42 PM
canned wolf, on 20 November 2012 - 06:39 PM, said:
If you are talking about the Cooldown on the weapon, thats the way the UAC's have always been. The first shot always starts the cooldown. Its just the bonus the UAC gets over the AC is that it can fire a 2nd shot While the weapon is on cooldown at the risk of a jam. The secondary shot does not get its own CD, as its window to be fired is the CD on the weapon itself.
#28
Posted 20 November 2012 - 08:13 PM
Koniving, on 20 November 2012 - 07:29 PM, said:
Add it to AC-20 as well.
Here is the problem with that, macros.
Any and all manual ways of unjamming leads to macro use. This is why I suggested that the auto unjam feature take a significant amount of time, like 20s.
#29
Posted 20 November 2012 - 08:46 PM
#30
Posted 20 November 2012 - 09:21 PM
#31
Posted 20 November 2012 - 09:53 PM
#32
Posted 20 November 2012 - 10:01 PM
DegeneratePervert, on 20 November 2012 - 09:21 PM, said:
I think I was in that game on the losing side... and it was kind of ridiculous, well rounded team couldn't do anything because they just rained AC shots on anything that they saw and cored it within seconds
i'm not one to complain something is OP, and think so far the balance is doing pretty good, and i'm all for team work.... but that was just terrible
#33
Posted 20 November 2012 - 10:07 PM
I stopped using the "thing" earlier today. Wicked little "thing" jams more often than a non-oiled M16-A2 in the desert.
"Thing" for clarity.
#34
Posted 20 November 2012 - 10:41 PM
El Death Smurf, on 20 November 2012 - 03:23 PM, said:
2 yes... but not 3 or 4. no mech has 4 balistic hardpoints except the cataphract-4x. but seeing as they are ALL in the arms, no such luck. at best you could fit 2 Uac/5 and 2 AC/5 1 in each arm. (lower arm actuators)
just wait till the Jagermechs to hit the scene, THEN complain about 3 or 4 UAC/5.
p.s. with the increased DPS you also have to worry about HPS now that there is NO time to allow for cool off if you go full auto.
I have a 3UAC5 Cicada right now. It's a glass gun, but it's a FUN glass gun.

#35
Posted 20 November 2012 - 10:54 PM
#36
Posted 20 November 2012 - 11:06 PM
#37
Posted 20 November 2012 - 11:16 PM
#38
Posted 20 November 2012 - 11:18 PM
Currently the weapon IS too strong.
I agree that the time it takes to unjam should be increased to at least 10 seconds.
#39
Posted 20 November 2012 - 11:59 PM

#40
Posted 21 November 2012 - 12:09 AM
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