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Pug Crushing In Full Force Tonight
#41
Posted 20 November 2012 - 09:54 PM
#42
Posted 20 November 2012 - 10:04 PM
ZonbiBadger, on 20 November 2012 - 09:54 PM, said:
Hear hear. It's called common courtesy. Or if you want an in-universe thing, honor.
#43
Posted 21 November 2012 - 07:16 AM
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/laugh.png)
ETA: Pugs lack honor, thus treating them as such does not dishonor you.
Edited by Sevaradan, 21 November 2012 - 07:17 AM.
#44
Posted 21 November 2012 - 07:26 AM
Soy, on 20 November 2012 - 06:30 PM, said:
But what do I know I've only premaded in games for the past 11 years, so.
Pugs have it bad in this beta, there is no reason to talk smack about them.
I disagree with the last statement. There is always a reason to talk smack. My friends and I have been smack talking each other for 30+ years of gaming. It never ruined our gaming nights. I was smack talking from a broken Regulator tank (Lift fan destroyed) at GenCon and I had the table in stitches!!!
I am disappointed that I don't get to drop with a full dropship of Murphy's but that is part and parcel of playing an incomplete game. And I will continue to defeat the lot of you from my 8-12 frames per second Etch R Sketch laptop for as long as I can...
...
...
Or until Murphy's Tower arrives and I have a real Gaming Computer to mop up the battlefields from!
(See? That is talking Smack!)
#45
Posted 21 November 2012 - 07:30 AM
In 15+ years of online gaming I've never once said people should stop talking smack.
What I am saying is, don't talk smack on pugs in this beta if you are part of a [legitimate] premade, without them the premades would not exist at all. Don't bite the hand that feeds you sort of thing. Everyone was a pugger at one point, anyways...
Extremely depressing how every single thing that is ever posted by anyone on this forum is almost always misinterpreted no matter how hard you try and clarify things or how explicit you state it.
PS - I'm with you 110% on the negative twelve thousand fps issue, keep truckin bro lets hope it gets better.
PPS - The only real complaint a [legitimate] prem should have that relates to the limit on team sizes at the moment is developing meta strats. Period. At the moment, nothing is stopping 2 teams of 4 going about their business mindlessly steamrolling pugs and continue to chat in the same VOIP to socialize and strengthen chemistry/team awareness. In fact, they should be doing that unabated regardless of the game state. An optimistic or resourceful competitive teamer/premader in this game would actually be taking this time to develop smaller team strats and meta knowledge for use when they are split on the battlefield, down a few guys in a tough round, etc... but nooooooo, they just complain that they can't have 8 guys on their Farmville at the exact same moment. There are no 8 man teams out there so no legitimate clan is losing ground so to speak on meta, nobody is gaining an edge in the meantime...
Edited by Soy, 21 November 2012 - 07:37 AM.
#46
Posted 21 November 2012 - 09:25 AM
#47
Posted 21 November 2012 - 09:45 AM
Operant, on 20 November 2012 - 07:01 PM, said:
PGI has made it practically impossible to drop 8v8 against another merc corp. Sure, we can drop 4v4 against each other (rofl if you manage to get into the same game) but then it's impossible to take seriously because both teams have 4 random pugs running around like fools.
This is a team game and the real draw is premade vs premade combat but we can't even have that because we have to hold the pug's hands so they can win.
You sir are very ignorant indeed. Not all pug's are bad pilots. My K/D ratio is above 1 (I know, I know, yours is above 100 or some other artificially inflated number due to fast communication). To rate all Pug's as terrible pilots who dont even know how to make their mech go in a straight line is not only preposterous, but downright insulting.
Also note, that while MW:O can be a team game, the dev's have also said that the lone wolf will have a place as well, therefore your argument that MW:O is ONLY a team game is incorrect!
Lastly, truth be told, most pugs dont wanna group up with pretentious, stuck-up, sky-high ego, epeen premades either (the nice, friendly, and info sharing kind are pretty cool though)!
With all of that being said, it will be nice when the 2 groups are seperated. Pug's and premades really have no business facing each other (unless mutually agreed upon).
#48
Posted 21 November 2012 - 10:02 AM
I have allready play with good PUG that play well (look what other do and use her brain) ... and have no problem with
but realy, when i play with my premade team ... largely the most part, we end the game only 4 of us ... the 4 other PUG are dead, how ? we dont know because no communication ... and you look that's generaly ... the last 4 opponents was too a 4 premade team ....
so what is the real effect of the 4 only premade team => the result is the same finaly ... i dont speak for the good player PUG ... in general i see her live on the end too ^^
#49
Posted 21 November 2012 - 10:07 AM
Edited by Jacmac, 21 November 2012 - 10:08 AM.
#50
Posted 21 November 2012 - 10:10 AM
Cos
Me (Hunchy G), a Cat, a Cicada and lights were matched against... 3 ATLAS, 1 AWESOME and lights.
Is it normal that an Assault Premade overrides Weight balancing in matchup ?
Edited by Moonsavage, 21 November 2012 - 10:11 AM.
#51
Posted 21 November 2012 - 10:30 AM
8 man premade vs 8 man premade
Nothing else.
Quote
Thats why 4 premade + 4 pug vs 4 prem+ 4 pug does not work.
Edited by Cferre, 21 November 2012 - 10:32 AM.
#52
Posted 21 November 2012 - 10:51 AM
Cferre, on 21 November 2012 - 10:30 AM, said:
8 man premade vs 8 man premade
Nothing else.
Thats why 4 premade + 4 pug vs 4 prem+ 4 pug does not work.
Sure it would work....why wouldn't it?
The truth is, it is not mixed team vs mixed team. It is NEVER mixed. It is always 4premade+ 4 puggers VS 8 Puggers OR 8 premade (2x4) VS 8 puggers.
This is the problem.
Honestly, groups should never drop against a full random team, ever. The side teams are just way too small compared to WOT (where I believe they got the idea to split the premade size to 4).
In an 8 man pug group, I suppose having 2 people grouped on one side would not be imbalancing...which is silly and pointless.
I just don't understand why they didn't make it groups of any size/class vs groups of any size/class with puggers filling in gaps. This would be imbalanced at times, but at least it would gurantee there are groups on each team.
#53
Posted 21 November 2012 - 11:32 AM
Cferre, on 21 November 2012 - 10:30 AM, said:
8 man premade vs 8 man premade
Nothing else.
Thats why 4 premade + 4 pug vs 4 prem+ 4 pug does not work.
Are you freaking kidding me? Might as well take the whole social aspect out of these games altogether then. I group with a few RL friends and play some matches. We range anywhere from 2 to 6 people at any one time. You enforce 8 man groups you might as well just just start digging this game's grave cause it won't be long.
A polarized solution like this just makes me sick, this is why we can't have nice things people, everyone over simplifies the problem and thinks that a simple solution is the answer.
Horsehockey....(yeah I used an oldtimer reference, sue me...) identify the real problem. Competitive teams are forced to play against regular Joe's that just want a few rounds of "rock'em sock'em robots" with their friends (or alone). Guess what? Both sides don't want that at all. You know what works?
Giving everyone what they want, get CW prioritized, so organized teams can fight each other over bragging rights and maybe small bonuses (like +10% CBill boost during CW play) and the vast majority of pugstomps will stop overnight. At the same time, get team voice chat working in game. In MWO, a role warfare tactical shooter game, text chat does not work, point, period, end of discussion. Give puggies that and the vast majority of these groups lose pretty much most of their advantage.
The net result? People can freely team up and practice together in smaller groups, or go solo with little to no disadvantage. When they're ready for the big leagues, they can step up to CW and take their place among the big boys. Everybody wins.
P.S. If you think that this won't address the PuG stomps, you're nuts. This is coming from a long time beta tester and 30+ years of gaming. Any rigid system like some mentioned in this thread is more than easy to get around. We can launch a 6 man premade right now if we want to, 2x 3man groups queue up at the same time, approx 60% of the time we end up on the same side, 20% of the time we end up on opposite teams (which is really fun for smack talk on the same channel), and the last 20% is just a miss. This is not anecdotal either, we tested the success rates over 100+ games in the last 2/3 weeks, those are real numbers.
#54
Posted 21 November 2012 - 11:59 AM
I will also continue to enjoy the much more evenly filled matches that have been served up since the 4man cap. Enjoying the 8man whining in the forums is only surpassed by smashing their 4man premades into the dirt with a pickup group.
... *sigh* someday full-featured matchmaking will be rolled out and all your whining will stop. On that day I will be sad. But I'll console myself by continuing to stomp you and your "TS coordinating tactical savant dropship buddies" into the dirt.
Edited by Hillslam, 21 November 2012 - 12:00 PM.
#55
Posted 21 November 2012 - 01:55 PM
Hillslam, on 21 November 2012 - 11:59 AM, said:
I will also continue to enjoy the much more evenly filled matches that have been served up since the 4man cap. Enjoying the 8man whining in the forums is only surpassed by smashing their 4man premades into the dirt with a pickup group.
... *sigh* someday full-featured matchmaking will be rolled out and all your whining will stop. On that day I will be sad. But I'll console myself by continuing to stomp you and your "TS coordinating tactical savant dropship buddies" into the dirt.
Now that's how you talk smack!
#56
Posted 21 November 2012 - 02:04 PM
They're going the extra mile and being rewarded accordingly. Instead of using your energy to follow their example you're using it to complain on a forum that there are non-lazy people playing this game, making it unfair for the lazy people.
Tough.
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