The table top has always been the limited expression of the fantasy. The fantasy was always something so big it would never work on paper and pencils. Get the mechwarrior/battletech gods, commitee, president whatever on board to make canon here rather then having it be something that just under scrutiny of the "real" game. This ought to be the real game.
The table top still remains like a essential bones of it, this gives you room to flesh things out.
Whatever is 1 hit point on paper, could be 1000 here. This lets you make new forms of weapons and equipment. The standard medium laser on paper might do 5hp damage, here it could do 5000hp of damage. Then you could have multiple versions of the medium laser. Every house could have a differ kind with its own "brand" name. You can have some medium lasers that do 500 pts more damage with the trade off of being more expensive. You can have cheaper versions of medium laser does less damage. Some with greater range, differ colors, better cooldowns, worst cooldowns, inferno effects ect.
Instead of your kurita mech having just medium laser, he could have katana mediums, instead of a standard 210 engine, your commando might be packing a Red Hare xl 210. Your RASA dragonboat jenner might have viking hyper jump jets. Your Marik atlas could have Marik Bandito AC bandolier system.
You can limit things with items with expirations times, with having to install special hardpoints, Someone out there would pay 1000mc to have a laser hardpoint attached to thier foot. Some weapons might only be available by mc.
This opens up a can of worms for the entire mech universe, people who write the stories are gonna have alot more props and be inspired, it will make the table top more popular maybe inspire them with new idea and items. This can only make the entire mech universe more money.
This could spill out on people having ring tones of thier house anthems playing, people updating buying and trading equipment off thier phone.
Put mechlab on peoples phones. I could see a guy looking over the cubicle stunting the mech build he just made showing it off with his phone to the guy who's butt he plans to kick after work.
MWO is the best spring board the entire mech universe has for the rest it. This should be thier priority one. Be the Canon!


Be The Canon
Started by Utilyan, Nov 25 2012 08:46 PM
4 replies to this topic
#1
Posted 25 November 2012 - 08:46 PM
#2
Posted 25 November 2012 - 11:41 PM
IMO BT canon died the moment FASA went **** up. MWO should be about making the best damn game possible, if canon gets in the way then throw it out the window. If BT die hards leave because the game isn't canon enough, who cares? There weren't enough of them to keep FASA alive. Focus where the players and the money is: make the best damn tank-on-two-legs FPS the world has seen.
#3
Posted 26 November 2012 - 12:47 AM
I do like the idea of different name brands for gear, but there needs to be some relative parity in the various brands. Balance through unbalance sounds right; gaining in one area at the expense of others. More damage but more heat, higher RoF with increased jam rate, longer range but lower RoF, etc, etc. The higher purchase and repair costs would only come from buying items out of one's faction.
Mercs? Sorry guys, you just gotta pay more for everything, but you'd get a faction standing discount. If you are working for the Combine, them maybe you'd get an additional discount for Combine gear purchase and repairs while under contract.
Mercs? Sorry guys, you just gotta pay more for everything, but you'd get a faction standing discount. If you are working for the Combine, them maybe you'd get an additional discount for Combine gear purchase and repairs while under contract.
#4
Posted 26 November 2012 - 12:58 AM
Gameplay first. All else, including canon, is purely secondary.
While I like the ideas of a thousand different variations of mechs and weapons, the devs have trouble balancing just the few that are in-game now. Could you imagine the metagame theorycrafting if they actually did implement this without first doing miles and miles of spreadsheets?
While I like the ideas of a thousand different variations of mechs and weapons, the devs have trouble balancing just the few that are in-game now. Could you imagine the metagame theorycrafting if they actually did implement this without first doing miles and miles of spreadsheets?
#5
Posted 26 November 2012 - 01:01 AM
Well if the devs get hardpoints and weapon balancing right, it should be pretty straight forward.
Edited by focuspark, 26 November 2012 - 01:01 AM.
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