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I Do Love Me Some Roleplay.


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#1 TheFlyingScotsman

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Posted 10 February 2013 - 08:12 PM

So, I'm an old hand at WH40k (Table), EVE-Online and original setting roleplay. I also roleplayed extensively in a >private< wow guild that understood the pillars of RP. Namely that you are writing a story about a character that in no way represents you, rather than embodying yourself in your character and taking what happens to your character personally. I love a long, character driven plot where noone piddles in the punch by playing superman. I also love screwing my character over, because life isnt all golden paintjobs and instant headshots. (Also, F**K drama.)

With that being said, I am currently starved for RP, and would love to delve into the enticing BT universe, but I'm not exactly up to par on the lore and history. I already have a character which can translate easily into this lore, and would like to induct her as a fresh out of basic TBT-7M pilot.

I'll look for threads and RP ops, but I'd love some small group RP or a more permanent Lyran roleplaying group. I'll even start the character intro thread myself if someone is interested, but I need some help and input as I know very little about battletech canon.

Let me know in PMs or here. I'll bookmark and not abandon this thread. :3

Edited by TheFlyingScotsman, 10 February 2013 - 08:17 PM.


#2 dal10

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Posted 10 February 2013 - 09:00 PM

i know the skye rangers were looking at doing some, but don't tell them i said that, they get testy at me if i so much as mention them... (long story, don't ask)

as for this forum we are just starting back up after this forum section pretty much died for a while, you can check some of the OOCs to see if they are looking for anyone... (of the 3 i am in 2 are on life support and the other is unknown. (we did a bit but are currently waiting on a few posts))

Edited by dal10, 10 February 2013 - 09:02 PM.


#3 Aegis Fate

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Posted 11 February 2013 - 06:11 AM

Pretty much the RP revival on this forum is tricky. In a way, most of the existing ones are slow to pick up steam, most likely from a loss of enthusiasm or what have you. In a way, it might be best to scheme up a new RP that allows the enthusiasm of beginnings to give it goodwill.
Just my two centaurs.

#4 dal10

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Posted 11 February 2013 - 08:25 AM

i had a few ideas but i am probably the worst person to try and GM something. i may be active but my thought patterns are not the clearest most days...

#5 TheFlyingScotsman

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Posted 11 February 2013 - 08:52 AM

Good to know.

Anyways, RP is almost always "On the edge of death or revival." It's just the small community blues. I'll spend some quality time looking into lore and whatnot and see if I can't whip up a basis for some arps.

#6 kevin roshak

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Posted 12 February 2013 - 06:58 PM

I am looking to start up again here. I lost steam a while ago, but with more and more free time I am looking for something to do

#7 Sparks Murphey

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Posted 13 February 2013 - 01:15 PM

I was just thinking of a story seed for a BT RP this morning, I'll pitch it in an OOC thread soon...

#8 kevin roshak

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Posted 13 February 2013 - 01:34 PM

Love you Sparks

#9 roastpuff

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Posted 13 February 2013 - 01:40 PM

I'd like to give it a shot too, Sparks!

Used to RP in another forum, but they tend to die after a while... much like a few of the others here. :ph34r:

#10 dal10

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Posted 13 February 2013 - 01:45 PM

View Postroastpuff, on 13 February 2013 - 01:40 PM, said:

I'd like to give it a shot too, Sparks!

Used to RP in another forum, but they tend to die after a while... much like a few of the others here. :ph34r:


several of the dead ones are directly due to players disappearing. for example the horseman thread is gone due to the GM not having logged on since november 6th, he is also a member of the Blood of Heroes RP, in addition a long-time player in multiple RPs has been missing due to his parents being sick or something like that.

also the fact that my best written character is no longer in use due to GAD III's disappearance is annoying...

Edited by dal10, 13 February 2013 - 01:47 PM.


#11 RogueSpear

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Posted 13 February 2013 - 05:28 PM

I'm slowly getting back into writing. Going through a blue patch, but I'll get over the hump and posting again soon. Got one for the Life and Death thread half written. Just can't get a conversation right!

*Grumble*

Anyway, those of us who've been writing here a while have begun using 'Life and Death: A Mechwarrior's Tale' as an unofficial sounding board for new RPers. It's pretty easy to drop in and out of (Even though poor Thom hates flakers) and it lets us get to know you, and increases your odds of getting invited to a new RP significantly. Readers of MacabreDerek's WIP 'Guide to RP' pinned at the top of the board are near guaranteed to fit in well if they can follow/agree with most of the points in there, folk who RP only the biggest and the best characters ever are likely to be passed by. Crowning Moments of Awesome can be amazing, and ridiculous characters like my own 'Mad Jack Churchill' (seem) to be well liked in moderation, but you know the old sayings about 'Too much of a good thing'. That's right, Mad Jack will kick 'em in the nadgers.

TL, DR, we've gone half elitist and if you want to RP with a bunch of snobs, write a little more 'realism', little less fanw*nk, and write it somewhere we'll read it ;)

Looking forward to getting back into rereading through the forums and seeing some great posts from you all!

#12 dal10

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Posted 13 February 2013 - 08:37 PM

i would be a decent guide to how to not write a character then how to figure out a better way to write one later. my first character was a personal character (never use these) who is definitely god-modded. I stopped for a while after that before apologizing to these guys and writing what is definitely my best character, Janus Exodus. though i am a bit of a small fry compared to the rest of the guys here.

i actually do hope that some more RPs start up, i don't feel like attempting to jump into one that is already well on its way (not being snobby, just couldn't get into the groove of something with that much already filled in)

Edited by dal10, 13 February 2013 - 08:41 PM.


#13 RogueSpear

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Posted 13 February 2013 - 10:33 PM

Meaning absolutely zero offence Dal, Janus was still a bit off to my tastes. I did love his backstory though - the nomadic reclamators was very cool to me. Drop the cat/person/thingy and make him a mechwarrior/pilot/give him a crew for the tank though and he'd have been right up my alley.
'Course, I have a very different alley, so mileage may vary for the rest of your readers.

#14 dal10

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Posted 14 February 2013 - 08:24 AM

no offence taken

the modified demolisher was purely because i didn't feel like roleplaying 6-7 people for a tank crew. i don't see why you couldn't do it though. basically it is just a tracked mech. autoloaders take care of the ammunition (because name people who can carry 400 kilogram shells), you could probably sink up the drive train to the pedals of a battlemech cockpit, though that would be interesting, have the gunner (which i would make the commander because he is the one in the turret. i mean seriously, a battlemech pilot can do all these things in addition to piloting a walking unit, why can't you mod a tank to do the same thing minus a nuerohelmet?) run comms as well. considering what they got in the storyline, i am surprised they didn't build tanks to use single pilots anyways.

as for the cat, i thought it was a funny idea, so i ran with it. (i did say when i made the character i was trying to make him unusual, though not overpowered)

#15 RogueSpear

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Posted 14 February 2013 - 06:45 PM

Ummm, I can understand why you might think the tank is reasonable, but you haven't done enough research on tanks/neurohelmets/BT universe.
The tech for mechs is obscenely rare and hard to make, until 3050 when the clans invaded very few mechs were built. We're taking double digits, per year, for all mechs built in a Great House. Most mechs were hundreds of years old, repaired and rebuilt a hundred times or more. A lance of battlemechs was considered enough to hold a world, with support from the local militia's tanks, aircraft (Not aerospace, just air) and infantry. Tanks were cheap and bodies to drive 'em were cheaper.
Neurohelmets give the pilot of a battlemech a HUD, mental connection to the machine, and takes their sense of balance. Mechs work because so much of the work is going straight through the pilot's brain. They think it, it happens. Everything is appearing translucently over their view of the battlefield and they can bring up data with a thought. On top of that, they have all their displays and controls.
As for tanks...This is the driver's station of a tank:Posted Image

In a tank, you don't have an innate sense of how to do things. You don't know how to drive the same way you know how to walk. Each tread moves independently and at different speeds. To turn a tank, you increase the speed of one tread, while looking through a periscope, keeping an eye on all those dials...You've got levers, buttons, peddles, switches, a whole lot of stuff to do as the driver of a tank.
Even if you could link up a battlemech cockpit (Which is designed to work with a neurohelmet and can't otherwise) with a tank, try managing the speed of both treads, while looking where your turret is pointing and hull is pointing (Through two seperate periscopes)...
Basically the way tanks are designed, you could not mod one to be a one man tank and be combat efficient. It's theoretically possible to do with a brand new design, but it still wouldn't be as good as a crewed unit.

EDIT: This has gone way OT though, so let's let this particular thread end here before the spiral continues xD
And now, back to 'I do love me some roleplay'...

Edited by RogueSpear, 14 February 2013 - 06:47 PM.


#16 Aegis Fate

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Posted 14 February 2013 - 07:00 PM

I'm building a few concepts on an RP, but its taking a bit of time, mostly between attempting to sleep and what period I should put it in and what toys I should have everyone be mucking about in.

#17 dal10

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Posted 14 February 2013 - 09:13 PM

i always thought the neurohelmet was purely for the gyro. basically the reasoning behind the single man tank (besides the whole not feeling like RPing that many people) is for one person to be able to do as much as possible. if that RP had actually continued you would have found that Janus would suffer from instances of information overload (i actually did have that planned, though when it might implemented, if at all, was dependent on GAD III's handling of the story). the whole point of the junker philosophy was doing as much as possible with as little as possible. (they are similar to the clans in that regard, except their resources are stretched even thinner) if you think about literally everything about janus is arguably jury-rigged, as that was what was necessary to keep things going.

edit: keeping it short as i would rather not get into a giant argument over one of my characters, didn't turn out so well for me last time. (basically i am conceding all other points, cause you are pretty right on a lot of them.)

Edited by dal10, 14 February 2013 - 09:24 PM.


#18 TheFlyingScotsman

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Posted 15 February 2013 - 04:01 PM

Thanks for the heads up Sparky. I am definitely looking forward to something like that. And yeah, godmoddy characters just arent any fun.

#19 cmopatrick

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Posted 15 February 2013 - 04:43 PM

hmmm, the extras on the neurohelm must be from the sanctioned fiction (for it to become canon); i can't find it in what i have (albeit limited) and sarna still shows the direct neural connection/interface (as opposed to the display bubble/screen/etc) was for balance and physical control (as opposed to weapons), with feedback along the same lines... http://www.sarna.net/wiki/Neurohelmet

#20 Vodkavaiator

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Posted 15 February 2013 - 06:56 PM

I returnth from much vodka, actually thanks to certain forum members I have remembered there is an RP forum.

Hopefully I will be active in the coming days.





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