Jump to content

Screen Shake


22 replies to this topic

#21 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 23 November 2012 - 03:05 PM

I dislike it with one exception.
I like it being a valid tactic against long-range snipers, a nice counter to them other than closing in.

Perhaps they could modify the amount of shake based on how zoomed in a pilot is? This would let them still disrupt long-range fire while not being such a beastly nuisance in pt-blank range.

#22 Skylen

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 115 posts
  • LocationVancouver, BC

Posted 23 November 2012 - 03:08 PM

i for one like the shake, it lets me know when im taking alot of damage. i agree that some weapons should put out less shake then others and vise versa. and depending on the weight class of the mech they are firing at.
I mainly want lots of shake when im getting pelted with LRMS cause sometime I just dont see them and if theres no shake I dont even realize im being hit by them. Even with the incoming missile warning, if i hide behind a building and still get hit from behind, I wouldn't even know i got hit if it wasn't for the shake. It helps with quick reactions so your not always studying your armor status.

#23 MayGay

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 304 posts
  • LocationOntario

Posted 23 November 2012 - 04:08 PM

lets put it in perspective

Machine Gun, 0.2 damage per shot, no screen shake, but lots of incendiary rounds in your face, 2000 (200 in TT I would bet that it works out with the fire rate) rounds per ton, 12.7mm (.50 cal) average (in canon)

Class 2 Autocannon, 2 damage per shot, massive screen shake and shells exploding in your face, 75 (45 in TT) rounds per ton, 25mm on average (in canon)

Class 5 Autocannon, 5 damage per shot, strong screen shake screen shake, 25-30 (20 for both UAC and AC in TT) rounds per ton, 50mm on average

Class 10 Autocannon, 10 damage per shot, or 10 1 damage pellets, haven't been shot by it enough to know, 15 (10 in TT) rounds per ton, 120mm on average, should be best AC in a blend of range power and ammo

Class 20 Autocannon, 20 damage per shot, little screen shake, 7 (5 in TT) rounds per ton, 203mm on average

Gauss Rifle, 15 damage per shot, I thought I heard something hitting me oh look my centre torso is red, 10 (8 in TT) rounds per ton, no calibre is listed but I estimate between 90-150mm, ultra high muzzle velocity





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users