I dislike it with one exception.
I like it being a valid tactic against long-range snipers, a nice counter to them other than closing in.
Perhaps they could modify the amount of shake based on how zoomed in a pilot is? This would let them still disrupt long-range fire while not being such a beastly nuisance in pt-blank range.
1
Screen Shake
Started by Colby Boucher, Nov 21 2012 01:19 PM
22 replies to this topic
#21
Posted 23 November 2012 - 03:05 PM
#22
Posted 23 November 2012 - 03:08 PM
i for one like the shake, it lets me know when im taking alot of damage. i agree that some weapons should put out less shake then others and vise versa. and depending on the weight class of the mech they are firing at.
I mainly want lots of shake when im getting pelted with LRMS cause sometime I just dont see them and if theres no shake I dont even realize im being hit by them. Even with the incoming missile warning, if i hide behind a building and still get hit from behind, I wouldn't even know i got hit if it wasn't for the shake. It helps with quick reactions so your not always studying your armor status.
I mainly want lots of shake when im getting pelted with LRMS cause sometime I just dont see them and if theres no shake I dont even realize im being hit by them. Even with the incoming missile warning, if i hide behind a building and still get hit from behind, I wouldn't even know i got hit if it wasn't for the shake. It helps with quick reactions so your not always studying your armor status.
#23
Posted 23 November 2012 - 04:08 PM
lets put it in perspective
Machine Gun, 0.2 damage per shot, no screen shake, but lots of incendiary rounds in your face, 2000 (200 in TT I would bet that it works out with the fire rate) rounds per ton, 12.7mm (.50 cal) average (in canon)
Class 2 Autocannon, 2 damage per shot, massive screen shake and shells exploding in your face, 75 (45 in TT) rounds per ton, 25mm on average (in canon)
Class 5 Autocannon, 5 damage per shot, strong screen shake screen shake, 25-30 (20 for both UAC and AC in TT) rounds per ton, 50mm on average
Class 10 Autocannon, 10 damage per shot, or 10 1 damage pellets, haven't been shot by it enough to know, 15 (10 in TT) rounds per ton, 120mm on average, should be best AC in a blend of range power and ammo
Class 20 Autocannon, 20 damage per shot, little screen shake, 7 (5 in TT) rounds per ton, 203mm on average
Gauss Rifle, 15 damage per shot, I thought I heard something hitting me oh look my centre torso is red, 10 (8 in TT) rounds per ton, no calibre is listed but I estimate between 90-150mm, ultra high muzzle velocity
Machine Gun, 0.2 damage per shot, no screen shake, but lots of incendiary rounds in your face, 2000 (200 in TT I would bet that it works out with the fire rate) rounds per ton, 12.7mm (.50 cal) average (in canon)
Class 2 Autocannon, 2 damage per shot, massive screen shake and shells exploding in your face, 75 (45 in TT) rounds per ton, 25mm on average (in canon)
Class 5 Autocannon, 5 damage per shot, strong screen shake screen shake, 25-30 (20 for both UAC and AC in TT) rounds per ton, 50mm on average
Class 10 Autocannon, 10 damage per shot, or 10 1 damage pellets, haven't been shot by it enough to know, 15 (10 in TT) rounds per ton, 120mm on average, should be best AC in a blend of range power and ammo
Class 20 Autocannon, 20 damage per shot, little screen shake, 7 (5 in TT) rounds per ton, 203mm on average
Gauss Rifle, 15 damage per shot, I thought I heard something hitting me oh look my centre torso is red, 10 (8 in TT) rounds per ton, no calibre is listed but I estimate between 90-150mm, ultra high muzzle velocity
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