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To Nerf Or Not To Nerf That Is The Question.


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Poll: Nerf (29 member(s) have cast votes)

Should Dev Nerf now or later?

  1. Nerf it now I cant stand being killed (6 votes [20.00%])

    Percentage of vote: 20.00%

  2. Nerf at the end when everything is in and we have a better over all picture. (24 votes [80.00%])

    Percentage of vote: 80.00%

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#1 Hood

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Posted 21 November 2012 - 09:55 AM

I say nerf later. I want to see the game before I die of old age.

Edited by hood, 21 November 2012 - 09:59 AM.


#2 Hood

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Posted 21 November 2012 - 10:00 AM

Sorry forgot to add the post part.

#3 Sug

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Posted 21 November 2012 - 10:03 AM

What needs to be nerfed again?

#4 Joseph Mallan

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Posted 21 November 2012 - 10:03 AM

I say stop nerfing and fix problems. Powerful weapons are not a problem. Missiles arcing 90 degrees onto your head IS a problem.

#5 MustrumRidcully

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Posted 21 November 2012 - 10:04 AM

View PostJoseph Mallan, on 21 November 2012 - 10:03 AM, said:

I say stop nerfing and fix problems. Powerful weapons are not a problem.

Yes, they are, if they are more powerful than other weapons for their weight requirements and crit requirements.

#6 Pendraco

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Posted 21 November 2012 - 10:06 AM

I am starting to think I am the only one that is fine with everything the way it is now (weapon balance). Seriously, if everything listed in this forum is nerfed we will literally have to get out of our 'Mechs and punch each other.

The only thing I can complain about is the lack of content. We need more maps and another game mode or two as soon as possible.

Edited by Pendraco, 21 November 2012 - 10:07 AM.


#7 Hakkukakt

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Posted 21 November 2012 - 10:07 AM

stop nerf ... fix in first the bugs ... that's all

#8 Team Leader

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Posted 21 November 2012 - 10:09 AM

Well the way you put it there's really only one option... Need later. Problem is, they buff now!

#9 Hood

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Posted 21 November 2012 - 10:12 AM

Buffed or unbuffed, put the stuff in then see where the cards fall. Depending on the maps (and it should) could mean a Streak Cat is worthless or an LRM boat is. well not totaly... but you know what i mean.

#10 Havyek

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Posted 21 November 2012 - 10:25 AM

I say nothing should be nerfed ever.

There will always be some slight changes that need to be made in damage, heat, ROF etc, but nothing should ever be introduced into a live environment that needs more than a 5-7% change.

Just because something brought in line with its counterparts does not mean it got nerfed.

#11 MustrumRidcully

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Posted 21 November 2012 - 11:01 AM

i generally always am for the side that asks for nerfs, because I hate the pretenious people that will always claim everythnig is fine and you can beat everything with more skill. Weapon balance is not going to account for skill, because you cannot guarantee that only the weak people use overpowered weapons and the highly skilled people the underpowered ones. Quite the contrary, in fact, the skilled people will gravitate towards the OP weapons because their skill also allows them to see drawbacks and advantages more clearly. They'll just not use them when they start getting bored or find it too cheesy to use the OP weapons. Do we really want to rely on skilled players getting bored by the game or finding OP weapons cheesy?

#12 somerandom18

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Posted 21 November 2012 - 11:03 AM

Heat needs a good nerfing... seriously people can still fire 1 large laser without instantly overheating it's so broken

#13 Joseph Mallan

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Posted 21 November 2012 - 11:06 AM

View PostMustrumRidcully, on 21 November 2012 - 10:04 AM, said:

Yes, they are, if they are more powerful than other weapons for their weight requirements and crit requirements.

Gauss, AC20 & LRM20 are in the same bracket. they match up just fine. PPC, AC10, Ultra5, LRM10... match up OK. PPC feels
weak though. balance is fine, fix the game not the Guns!

#14 Hood

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Posted 21 November 2012 - 11:34 AM

I agree, fix the game.

#15 Xerxys

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Posted 21 November 2012 - 01:05 PM

View PostDCLXVI, on 21 November 2012 - 10:07 AM, said:


exactly, time to let them move on to bigger things for a few weeks, they have so much new content, and if they keep coming back to balance the weapons every time lrms or guass comes around full circle, they wont be able to make sure the new stuff works right


Have you noticed they only work to balance the ballistics or missiles? Their is a third weapon system that is so inefficient and ineffective it's only used by die hard fans. Energy weapons are so out of line with damage both burst and sustained. Only people that carry other weapons as their primaries could possibly say that this system is balanced or even balanced enough.

No they shouldn't move on because they can't get what they have working properly as is. And gausscats.... I see at least one in every battle I fight. LRMs have cooled off a bit since the missile debacle fix and ACs are in high use as well. SRMs and ballistics seem to make up the majority of weapons on platforms that can use them but are too limited to afford the gauss. Lasers are primarily a secondary weapon because of heat issues. Medium and small lasers are basically the mainstay weapon. They're used in practically every build because you need something to defend yourself with that is weight efficient and doesn't rely on ammo. MG's are worthless and still take up ammo, AC's weigh too much and require ammo, and missiles have the same issue so the options for secondary weapons are very limited. Their are a few energy only mech chassis variants available, but energy weapons are too inefficient/ineffective to be any real threat. To be more efficient they take a huge hit to damage and to be more damaging they are extremely inefficient. Until this balance is worked out I think PGI should halt forward progress and work it out. At the same time find the cause of the CTD issue and solve it. More content that we're constantly DCing from isn't going to make for a funner game.

For all of you who voted yes, I'm guessing you were begging for the missiles to get fixed when they were destroying teams in record time. It's exactly what would be happening if you just start adding more **** and letting it ride.

Edited by Xerxys, 21 November 2012 - 01:07 PM.


#16 Hood

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Posted 21 November 2012 - 01:18 PM

I love lasers.. most of my mechs run pulse and they are wicked.

#17 Axeman1

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Posted 21 November 2012 - 01:19 PM

This is a beta.

They nerf so we can test.

...

#18 Hood

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Posted 21 November 2012 - 01:24 PM

View PostAxeman1, on 21 November 2012 - 01:19 PM, said:

This is a beta.

They nerf so we can test.

...

i dont have a problem with the nerf.. but right now is not the time. Get the game in, fix the bugs.. then tweak it.

#19 John Norad

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Posted 21 November 2012 - 02:33 PM

If you start using the term 'nerf' in a game balance discussion, you're already doing it wrong.
That word spells disaster, whenever it comes into play, 'cause it very rarely goes along with objectivity or foresight.





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