This is not a complaint or gripe, but is intended to discuss the current experience design in place.
To 'master' a mech you've got to dedicate a lot of time toward three variants of the same mech. This makes sense, as piloting the same mech would give the kind of intuitive skills your pilot would gain over many battles in the same mech.
It seems counter-intuitive to require such a steep commitment to one model of mech when the game makes money trying to sell other models of mechs to the player.
Case in point: I chose a Hunchback as my founder's mech, and just finished the Elite perks across three variants. As I work toward the 'Master' level it lowers my interest in other mechs because of the invested time already spent in Hunchbacks.
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Current purchasable mech improvements such as better heat dissipation and faster top-speeds are great incentives to keep playing, but could they be fine-tuned toward specific attributes of being a mechwarrior pilot?
Could players choose a set number of abilities to equip to any mech they want to pilot? Earning those abilities require using different mechs that use that ability.
An example of a universal ability:
Jump Jet Proficiency - Jump jet fuel is increased to X% and this mech can fall from X% higher distances before taking leg damage.
To earn this proficiency you must purchase it in experience across any three jump jet-equipped mechs such as the Jenner, Catapult CPLT-C4 and Raven RVN-4X.
Another hypothetical Ability:
Ballistics Specialist- Autocannons, Gauss Rifles and Machine Guns reload X% faster and each slot used to hold ammunition holds X% more rounds.
To earn this proficiency you must purchase it in experience across any three Ballistics-Primary mechs such as the Hunchback HBK-4G, Atlas AS7-K and Cicada CDA-3M.
So now with the new Cataphract being released it becomes much more tempting to try the Cataphract CTF-3D model due to its jump jets and ballistic weapons.


Experience Logic
Started by Dry Spill, Nov 21 2012 03:50 PM
2 replies to this topic
#1
Posted 21 November 2012 - 03:50 PM
#2
Posted 21 November 2012 - 03:53 PM
Dry Spill, on 21 November 2012 - 03:50 PM, said:
This is not a complaint or gripe, but is intended to discuss the current experience design in place.
To 'master' a mech you've got to dedicate a lot of time toward three variants of the same mech. This makes sense, as piloting the same mech would give the kind of intuitive skills your pilot would gain over many battles in the same mech.
It seems counter-intuitive to require such a steep commitment to one model of mech when the game makes money trying to sell other models of mechs to the player.
Case in point: I chose a Hunchback as my founder's mech, and just finished the Elite perks across three variants. As I work toward the 'Master' level it lowers my interest in other mechs because of the invested time already spent in Hunchbacks.
----------------------------------------------------------------------------
Current purchasable mech improvements such as better heat dissipation and faster top-speeds are great incentives to keep playing, but could they be fine-tuned toward specific attributes of being a mechwarrior pilot?
Could players choose a set number of abilities to equip to any mech they want to pilot? Earning those abilities require using different mechs that use that ability.
An example of a universal ability:
Jump Jet Proficiency - Jump jet fuel is increased to X% and this mech can fall from X% higher distances before taking leg damage.
To earn this proficiency you must purchase it in experience across any three jump jet-equipped mechs such as the Jenner, Catapult CPLT-C4 and Raven RVN-4X.
Another hypothetical Ability:
Ballistics Specialist- Autocannons, Gauss Rifles and Machine Guns reload X% faster and each slot used to hold ammunition holds X% more rounds.
To earn this proficiency you must purchase it in experience across any three Ballistics-Primary mechs such as the Hunchback HBK-4G, Atlas AS7-K and Cicada CDA-3M.
So now with the new Cataphract being released it becomes much more tempting to try the Cataphract CTF-3D model due to its jump jets and ballistic weapons.
To 'master' a mech you've got to dedicate a lot of time toward three variants of the same mech. This makes sense, as piloting the same mech would give the kind of intuitive skills your pilot would gain over many battles in the same mech.
It seems counter-intuitive to require such a steep commitment to one model of mech when the game makes money trying to sell other models of mechs to the player.
Case in point: I chose a Hunchback as my founder's mech, and just finished the Elite perks across three variants. As I work toward the 'Master' level it lowers my interest in other mechs because of the invested time already spent in Hunchbacks.
----------------------------------------------------------------------------
Current purchasable mech improvements such as better heat dissipation and faster top-speeds are great incentives to keep playing, but could they be fine-tuned toward specific attributes of being a mechwarrior pilot?
Could players choose a set number of abilities to equip to any mech they want to pilot? Earning those abilities require using different mechs that use that ability.
An example of a universal ability:
Jump Jet Proficiency - Jump jet fuel is increased to X% and this mech can fall from X% higher distances before taking leg damage.
To earn this proficiency you must purchase it in experience across any three jump jet-equipped mechs such as the Jenner, Catapult CPLT-C4 and Raven RVN-4X.
Another hypothetical Ability:
Ballistics Specialist- Autocannons, Gauss Rifles and Machine Guns reload X% faster and each slot used to hold ammunition holds X% more rounds.
To earn this proficiency you must purchase it in experience across any three Ballistics-Primary mechs such as the Hunchback HBK-4G, Atlas AS7-K and Cicada CDA-3M.
So now with the new Cataphract being released it becomes much more tempting to try the Cataphract CTF-3D model due to its jump jets and ballistic weapons.
Well you only have to Master the One you like to use.. Sell the others and move on... You still keep the skills unlocked if you later decide to buy one of them again...
#3
Posted 21 November 2012 - 04:05 PM
I don't think anyone likes the current xp system as its just a power grind. People want thing's that are interesting and involve choice, e.g. like masteries in LoL.
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