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Mech Lab Functionality Update


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#1 DivineEvil

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Posted 22 November 2012 - 06:44 AM

- Allow player to attach any and all items regardless of CBill price, but disable Save button until CBill requirement is met. That will allow to plan out the build you're struggling for and know exactly how many CBills you need to spend to make it come true. It's really annoying that you have to count prices, weight and critical slots together to get an idea of how expensive your idea is.

- When managing modules and upgrades, make the window overlapping the mech view to show tehincal specifications which modules and pugrades affecting in order to give clear understanding of how much effect eh will give. How much space you get from endo-steel? How much critical slots you have on your current setup? What is your detection range and how scanner range module gonna increase it? That are all necessary info which is just as needed to be observed when installing additional equipment, as stats you're observing when managing weapons, armor and structure equpment.

- Remake the Heat Efficiency and Fire Power ratings to a more easier understandable model, where those actually gives you some idea about how much damage you can deal in 10 seconds, how much heat your weapons produce during those 10 seconds (assuming constant fire) and how much heat capacity and management your heat-sinks provide during those very 10 seconds. As of now, these meter gives no practical information.





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