I think they should alter the jamming/unjamming of the UAC/5 to something like this:
-if you doulble shoot, you have a 2% chance of jamming
-with every further double shot, your chance of jamming increases by 1%
-if your gun jams, the ammo for the shot is wasted
-after the standard cooldown, you can try to fire the normal way having a chance of 5% to unjam
-if it is still jammed, you have to wait for another recycle to fire it, your chance to unjam increases by 4%. Every time the weapon still jams, the ammo is wasted.
-if it unjams, you start with a 2% chance of jamming again
The recycle time of the UAC/5 should be the same as the AC/5.
Note: The numbers will surely need some playtesting, but it's beta and we are here to do that, right?
A few examples to explain what this system means:
Your chance to have a funcional weapon after 5 double shots is 85,9% (after 10 shots it's 50,8%)
If your weapon jams, your chance that it is still jammed after 5 times trying to unjam is 49,3% (after 10 tries it's 6,5%)
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Uac/5 Should Have Increasing Chance Of Jamming/unjamming
Started by DemonGuard, Nov 21 2012 04:52 PM
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