Abrahms, on 03 May 2012 - 03:14 PM, said:
You havent played this game either. Hence, my intent to make a post hoping that it didnt follow the footsteps of imbalance.
If you read my post, a small laser is not better than a large laser at close range. In fact, it requires twice as many hardpoints to get the same damage out put at close range and just as many tons. It works great as a filler weapon, or for single slots (common on small mechs). Medium lasers are the better choice if the tonnage is available, and if the range is necessary, then large lasers are the better choice. My #s also were not set in stone, so if the large lasers range advantage isnt enough, increase its weight and damage by 10% (or some other #). You notice how ton for ton, you get similar DPS, but you then have hardpoints, recycle, times, etc, to balance. As it is now, the same tons in a large laser is significantly better.
If you read my post right above i addressed boating. Laser boats for sniping purposes are fine. But they should not easily defeat a mixed medium range mech at close range. MW4 that was very easy. I dont want this game to do the same thing.
I like your "defense" to intelligence involving an attack. I merely point out that there is no response to anything intellectual.... it is all "wahh wahh wahh i want my large laser boat to dominate at all ranges."
Sorry, that sucks the life out of the game, and the customization options. An AC10 MRM packing mech with a couple medium lasers in the mix should have the advantage on a long range laser boat. Now, a medium mech wont have enough tons to counter the Novacat, but a Madcat rocking the ac10s with double MRM packs and 4 medium lasers SHOULD beat the novacat at medium range. As it is, the Novacat is too good in all ranges beacus the large lasers do so much damage in the past. Its very easy to wait for the longer cooldown and just pinpoint the center torso in a couple hits.
Stats and bonuses to weapons should matter. A mech should be able to carry short range and long range weapons and not be totally gimp. Boating is too beneficial, and has left the boundaries of niche in recent games. That novacat better NEED to stay at long range. That does not mean he will lose at medium if hes a better pilot, but, as is, the novacat still has the advantage, period. Hence, everyone boats because its the only option, not a viable one.
No one is saying that the SL is better, you're saying you want it to be better. You said that, it's there in the thread.
"I guess part of the challenge is conveying a complicated concept, in writing, to people of average intelligence (and also ones with attention spans too short to read all of it?)"
AND
"Learn the concept of DPS - to do 10 dps you can fire twice for 5 damage in 10 seconds... once for 10 damage... or 10 times for 1 damage."
These comments are directed towards others posters and are (apparently) intended as insults. I, or anyone else for that matter, could report you for saying that. Since you have a low post count I wanted to give you the benefit of the doubt. If you continue to say anything about my intelliegence or tell me to "Learn the concept" I'll be happy to use the report feature.
Also, do not put word in my mouth. I never said that I was a proponent of laser boating, or any boating for that matter. I only pointed out that there are canon boats and one is already in the list of 'Mechs at release.
Again I am forced to assume that you don't know any better- Lasers do Damage over Time in this game, so the old style of alpha laser-ing as the ultimate load out doesn't work as well as it used to. Now you are forced to keep your lasers on target for the entire length of their firing cycle to do full damage.
Saying that you don't want the imbalances of the previous games is all well and good, but ignoring the things that we know about this game in favor of your incredibly convoluted balancing scheme, well that's just plain silly