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[Idea] Uac 5 Jamming Modification


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Poll: [Idea] Uac 5 Jamming Modification (30 member(s) have cast votes)

do you like this modification

  1. yes (16 votes [53.33%] - View)

    Percentage of vote: 53.33%

  2. no (7 votes [23.33%] - View)

    Percentage of vote: 23.33%

  3. not sure (7 votes [23.33%] - View)

    Percentage of vote: 23.33%

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#61 blinkin

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Posted 23 April 2013 - 09:34 AM

View PostBobzilla, on 23 April 2013 - 06:22 AM, said:

I like the thought of it being based off how much its fired or how many double shots, as appose to heat. Heat itself should have some penalties to all weapons, not solely this one.

the man who moves a mountain begins by carrying away small stones - Confucius

i have seen plenty of reasonable justifications for basing this on it's own meter instead of on heat and in general i am not opposed to that. just so long as there are decent reasons to use the AC5 AND the UAC5. with the current balance system one or the other is almost always better. there is no real choice.

#62 blinkin

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Posted 24 April 2013 - 11:53 AM

bump

#63 MasterErrant

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Posted 24 April 2013 - 03:01 PM

View Postblinkin, on 22 November 2012 - 04:03 PM, said:

bump to get someone to at least look at it.

it's not really the UAC jams because it heats up faster the the HS' can carry the heat away.

Don't forget Everything in TT is very abstracted vast amounts of game mechanic are buried in simple rolls.

#64 blinkin

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Posted 24 April 2013 - 03:55 PM

View PostMasterErrant, on 24 April 2013 - 03:01 PM, said:

it's not really the UAC jams because it heats up faster the the HS' can carry the heat away.

Don't forget Everything in TT is very abstracted vast amounts of game mechanic are buried in simple rolls.

i am aware. my concern is giving the players a real choice between AC and UAC. currently UAC just wins. they are just too similar to be balanced with each other.

#65 Lugh

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Posted 24 April 2013 - 03:57 PM

View Postblinkin, on 22 November 2012 - 01:00 AM, said:

i know uac 5 jams up and i like the 3-5 sec clear time.

i am proposing that the jamming probability be linked to the heat scale of the mech. if you are very low on the heat scale the chance of them jamming is low or possibly nonexistent, but if you are high on the heat scale it would jam regularly. this would mean the uac 5 would be really good for short skirmish type engagements, but players might still choose the standard ac5 for prolonged fighting. this would also encourage more careful heat management instead of just stopping before 100%.

any numbers listed can and should be adjusted for balance. these are just to express the general idea.
heat ------odds of jamming on a any given shot
0-20% little or no chance of jamming
20-40% 1 in 40 chance of jamming
40-60% 1 in 20 chance of jamming
60-80% 1 in 10 chance of jamming
80-100% 1 in 5 chance of jamming

for this to function properly the ROF for the AC5 would need to be increased to bring it's DPS in line with all of the other AC weapons (i think this should be done anyway). this increase would be about 33%. and to properly keep pace the UAC5 would also need a 33% increase in ROF.

this would force anything using more than one UAC5 to invest in heat sinks or risk the weapon being unreliable. so players must choose between having more ammo or having a more reliable weapon. as an added bonus players would be rewarded for exercising trigger discipline.

OOOOOOORRRRRRR

They could set it to a proper rate of 3% per ten seconds. Or .3% per firing cycle. IE almost never, but tragic when it happens.

#66 blinkin

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Posted 27 April 2013 - 02:23 PM

View PostLugh, on 24 April 2013 - 03:57 PM, said:

OOOOOOORRRRRRR

They could set it to a proper rate of 3% per ten seconds. Or .3% per firing cycle. IE almost never, but tragic when it happens.

and every so often a player just gets screwed and has several tons of dead weight on their mech. that will make for amazingly fun gameplay.

#67 Straften

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Posted 30 April 2013 - 10:39 AM

I don't like this idea, but I do like the idea of a change. I have tried UAC5s a couple of times and dislike them quite a bit. This is not to say they are ineffective, just not enjoyable to me.

#68 blinkin

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Posted 30 April 2013 - 10:51 AM

View PostStraften, on 30 April 2013 - 10:39 AM, said:

I don't like this idea, but I do like the idea of a change. I have tried UAC5s a couple of times and dislike them quite a bit. This is not to say they are ineffective, just not enjoyable to me.

i want UAC5 to serve a different purpose than AC5. fill some sort of specific role. my idea here has plenty of holes, several of which have been expressed in the thread, but i just want to get the conversation to progress past simple buffs or nerfs. many of my problems with the weapons in this game is they are bland and most of your choices come down to what graphic effect you would like to see when you do damage.

by all means ANYONE who has an idea for interesting reworks for UAC weapons, please, please, please, make a thread for it and feel free to add a link to your thread here.

the forums are choked with buffs and nerfs right now and there don't seam to be any original ideas in the mix.





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