1. Okay I do believe that double heat sinks only do 1.4 instead of 2 ( or true double ) My question is, have they said anything about upping them at least to 1.5 or 2.0 ( I know .01 isn't much ) but collectively it can add up.
2. I know in TT game you had to have c.a.s.e. installed for every ammo bin in a section on your mech or ammo type you have, is it the same here ? or if I add c.a.s.e. to my LT and store all my different ammo types there ( LBX, anti-missile, missiles, and so on ) is the one unit need or is one for each. I tried looking it up but I guess I didn't ask it the right way because I didn't find the answer.
3. T-S-M or Triple Strength Myomer any word ?


Questions I Have Some Lol
Started by Jonas, Nov 21 2012 09:46 PM
6 replies to this topic
#1
Posted 21 November 2012 - 09:46 PM
#2
Posted 21 November 2012 - 10:01 PM
Jonas, on 21 November 2012 - 09:46 PM, said:
1. Okay I do believe that double heat sinks only do 1.4 instead of 2 ( or true double ) My question is, have they said anything about upping them at least to 1.5 or 2.0 ( I know .01 isn't much ) but collectively it can add up.
Engine Heat Sinks are 2.0, but those not in the engine are only 1.4. So, if you can make most of your cooling without having to boat heatsinks then DHS is amazing. It's okay otherwise.
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2. I know in TT game you had to have c.a.s.e. installed for every ammo bin in a section on your mech or ammo type you have, is it the same here ? or if I add c.a.s.e. to my LT and store all my different ammo types there ( LBX, anti-missile, missiles, and so on ) is the one unit need or is one for each. I tried looking it up but I guess I didn't ask it the right way because I didn't find the answer.
MWO's C.A.S.E. functions the same as it does in TT. If there is one unit of it in a side torso in which ammo explodes, then damage will not bleed to another section.
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3. T-S-M or Triple Strength Myomer any word ?
No mention as of yet, but it may be a later upgrade. TSM isn't as useful without melee combat, so it's likely not a high priority. Also, the game is technically not at 3050 yet, the date that the fully-functional TSM becomes generally available to house militaries.
#3
Posted 21 November 2012 - 10:05 PM
one more question when figuring out engine size to speed is it TT rules or there own or some kinda hybrid ?
#4
Posted 21 November 2012 - 10:07 PM
It's a hodge-podge of TT and their own tweaking. Soon it will be whatever the casuals demand it to be.
#5
Posted 21 November 2012 - 10:11 PM
hmmmm okay just wondering I planning a fast Cataphract and I like to get it up to ( wait for it ) 88 mph or what ever the klm is which i know wont be near 88 mph but I thought it was funny to put it that way
#6
Posted 22 November 2012 - 12:18 AM
When CW launches, it'd be super-cool to have TSM only in Liao mechs that have a chance to randomly ignite when exposed. =D
#7
Posted 22 November 2012 - 12:50 AM
Jonas, on 21 November 2012 - 10:05 PM, said:
one more question when figuring out engine size to speed is it TT rules or there own or some kinda hybrid ?
It's mostly TT. If you want to see an easy chart, check out Ohm's guides. He has a lot of useful data. Though, I don't think he's updated for the Cataphract yet.
Obadiah333, on 21 November 2012 - 10:07 PM, said:
It's a hodge-podge of TT and their own tweaking. Soon it will be whatever the casuals demand it to be.
Cool story, bro.
It's nice that you're being so "helpful." Maybe next time be more specific and actually answer the poor guy's question. If you were trying to answer and instead complained out of reflex, may I suggest taking a break? Get some fresh air, stare into the sky, and get some perspective.
The world keeps turning, the sun keeps shining, and people keep on keeping on. This is regardless of whether you can drop in 8-man groups, regardless of whether your hits are detected 100% of the time, and regardless of whether AC/20's generate 6 heat or 2.
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