My favorite part:
The difference between Kills and Deaths on the Forest Colone map with the newly added ship.
note multiple high spikes in Kills for the new chockpoints in/around the ship, with very few assiciated Deaths there. People using that location are not being killed where they stand, and are instead clearly using it as an effective defensive position from which to deliver a kill.
Re: Heatmaps
Started by Thomas Covenant, Nov 22 2012 01:36 PM
21 replies to this topic
#21
Posted 27 November 2012 - 10:03 AM
#22
Posted 27 November 2012 - 10:10 AM
Redshift2k5, on 27 November 2012 - 10:03 AM, said:
My favorite part:
The difference between Kills and Deaths on the Forest Colone map with the newly added ship.
note multiple high spikes in Kills for the new chockpoints in/around the ship, with very few assiciated Deaths there. People using that location are not being killed where they stand, and are instead clearly using it as an effective defensive position from which to deliver a kill.
The difference between Kills and Deaths on the Forest Colone map with the newly added ship.
note multiple high spikes in Kills for the new chockpoints in/around the ship, with very few assiciated Deaths there. People using that location are not being killed where they stand, and are instead clearly using it as an effective defensive position from which to deliver a kill.
Yes, the ship has made the water an acceptable alternative route. My only problem is when I've had a few too many and forget that the snow map has no ship. By the time I realize my mistake there is no turning back and it gets ugly quick.
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