So I think PGI could be a lot smarter about how the jam mechanic works, and actually turn it from a completely random thing to something requiring some actual skill. Suppose that the chance for the uac5 to jam is pegged to the %heat when the shot is fired. For example, this formula:
%Jam=%heat/X
If x=2, that'd mean when you're at 98% heat, each uac5 would have a 49% chance of jamming. This creates several interesting dynamics that I think would make the game more interesting:
- People would have to consider heat management with uac5 builds, adding an extra dimension to mech-building.
- People would have some ability to control the jamming of their UAC5 by managing the duration of fire. They'd have to decide, given the real-time battle situation, whether or not to risk a jam by prolonged fire or to mitigate the chance of jamming by keeping their heat down.
Edited by Osiris1975, 22 November 2012 - 01:46 PM.