

What Screenshot of the week tells us
#21
Posted 04 May 2012 - 05:04 AM
#22
Posted 04 May 2012 - 05:10 AM
#23
Posted 04 May 2012 - 05:14 AM
Lauranis, on 04 May 2012 - 12:30 AM, said:
Hmm... I think the yellow lines to the left and right are the lines that show the horizon (inner lines) and the pitch of your torso. That's declination and inclination, right?
Kreisel, on 04 May 2012 - 03:41 AM, said:
If you look closely, there is a central section and a border for each armor section. Testlab05 (the targeted Jenner) is missing the border around it's rear center torso. Could that be showing the internal structure? If so, then where's the damage? If not, then why is that section lacking a border?
Quote
I think (but I'm not sure) that that's the fluff "180-Degree" bar, but with a compass instead of a monitor. But if it is, then where's the 'Mech to the right of the screen? Is it another dead 'Mech?
Edited by Ranger207, 04 May 2012 - 05:17 AM.
#24
Posted 04 May 2012 - 05:24 AM
Also, looking at the HUD, you can see two horizontal lines on the sides of the center box. I think those would be your pitch indicator, or how far your mech is looking up and down.
Maybe the circle where the crosshairs are at right now would be a nav point of some kind?
#25
Posted 04 May 2012 - 05:43 AM
#26
Posted 04 May 2012 - 05:58 AM
maybe it is just me.
#27
Posted 04 May 2012 - 05:59 AM
McScwizzy, on 04 May 2012 - 05:43 AM, said:
You realize you have just instigated ever community member to re-load that screen-shot to pixel hunt to see if there really is an Urbie...
Sick individual... I love it!

#28
Posted 04 May 2012 - 07:05 AM
CapperDeluxe, on 04 May 2012 - 05:10 AM, said:
I was thinking just the opposite, how the screen looked very cluttered, and the action takes second place to the HUD. Since the original screenshot was 1920x1080 I hope that 1920x1200 monitors will feel less cramped.
- What are the six squares in the center of the screen supposed to represent?
- What are the two horizontal lines on the sides of the HUD, my first thought is distance/depth, but it is unclear what items are being compared.
- I thought we were getting two targeting reticles, but I only see one.
- No one is shooting? There are 7 mechs on the radar (although one is supposedly a bug) and not a single shot being fired by anyone. Does that strike anyone else as odd?
#29
Posted 04 May 2012 - 07:06 AM
Aegis Kleais™, on 04 May 2012 - 04:47 AM, said:
- How does the game indicate that a target has been "locked" when the Mech is equipped with tracking-capable missiles?
- Just how far out in your FOV and LOS does the game automatically begin marking enemies with a red marker?
To answer this is well complicated, but I'm guessing by the screen shot they need to be on your radar for you to pick them up. We know the enemy catapult is at H3, and that the enemy jenner is at G4 most likely trying to join up with the catapult. There is an enemy at G3 along with the Atlas and friendly jenner. There is no actual red arrow above it, so its most likely out of the Jenner pilots field of vision. There is also an enemy at F3 which, while on radar is outside the jenner's field of view. It also seems the enemy's while on radar are blocked by the terrain preventing lock on. Knowing this we can presume an enemy isn't locked on until its within visual range of the mech. In which case the red arrow above the enemy mechs indicates, which enemies you can cycle through with the change enemy button.
#30
Posted 04 May 2012 - 07:22 AM
Evex, on 04 May 2012 - 07:06 AM, said:
To answer this is well complicated, but I'm guessing by the screen shot they need to be on your radar for you to pick them up. We know the enemy catapult is at H3, and that the enemy jenner is at G4 most likely trying to join up with the catapult. There is an enemy at G3 along with the Atlas and friendly jenner. There is no actual red arrow above it, so its most likely out of the Jenner pilots field of vision. There is also an enemy at F3 which, while on radar is outside the jenner's field of view. It also seems the enemy's while on radar are blocked by the terrain preventing lock on. Knowing this we can presume an enemy isn't locked on until its within visual range of the mech. In which case the red arrow above the enemy mechs indicates, which enemies you can cycle through with the change enemy button.
The Jenner shows 77% because it lost 23% of it's armor, not 33%

Also, it was already confirmed in this thread that the enemy indicators at Grid Sector G3 (and possibly F3) were bugs of dead Mechs (which was later confirmed to have been fixed via coding).
I'm not sure what kind of locking you can get from a Mech with just SRM's equipped. They don't have traditional locking (though they have short range tracking). So in the above screenshot I don't think we can see how LRM-capable Mechs indicate lock. Maybe we can get a screenshot from a Catapult?
#31
Posted 04 May 2012 - 07:42 AM
#32
Posted 04 May 2012 - 08:44 AM
Major Tom, on 04 May 2012 - 07:05 AM, said:
I was thinking just the opposite, how the screen looked very cluttered, and the action takes second place to the HUD. Since the original screenshot was 1920x1080 I hope that 1920x1200 monitors will feel less cramped.
- What are the six squares in the center of the screen supposed to represent?
- What are the two horizontal lines on the sides of the HUD, my first thought is distance/depth, but it is unclear what items are being compared.
- I thought we were getting two targeting reticles, but I only see one.
- No one is shooting? There are 7 mechs on the radar (although one is supposedly a bug) and not a single shot being fired by anyone. Does that strike anyone else as odd?
"What are the six squares in the center of the screen supposed to represent?"
Those are your Weapons groups (they show readiness irrc) and as noted, the Blog covered that stuff.
#33
Posted 04 May 2012 - 08:45 AM
#34
Posted 04 May 2012 - 09:21 AM
MaddMaxx, on 04 May 2012 - 08:44 AM, said:
"What are the six squares in the center of the screen supposed to represent?"
Those are your Weapons groups (they show readiness irrc) and as noted, the Blog covered that stuff.
First, it seems superflous and distracting if you don't have 6 weapon groups. And it is a step backwards from the Mechwarrior games, where the recharge status was next to the weapon display.
It is just a personal preference, but I would like to see a much cleaner view, or even better yet, a customizable HUD. I would love to be able to turn off specific HUD items on a per mech basis. For example:I could see running a Jenner JR7-F with only a single targeting reticle, and an enemy status, no other HUD items.
#35
Posted 04 May 2012 - 09:26 AM
Major Tom, on 04 May 2012 - 09:21 AM, said:
First, it seems superflous and distracting if you don't have 6 weapon groups. And it is a step backwards from the Mechwarrior games, where the recharge status was next to the weapon display.
It is just a personal preference, but I would like to see a much cleaner view, or even better yet, a customizable HUD. I would love to be able to turn off specific HUD items on a per mech basis. For example:I could see running a Jenner JR7-F with only a single targeting reticle, and an enemy status, no other HUD items.
The recharge status is still next to the weapons (that's what the black bars are for, you can see them in action in the gameplay video).
Regardless, I'm all for a customizable HUD.
#36
Posted 04 May 2012 - 09:50 AM
#37
Posted 04 May 2012 - 12:08 PM
8100d 5p4tt3r, on 04 May 2012 - 05:58 AM, said:
maybe it is just me.
You are going up a slope, so the ground is much closer to the cockpit than it would be on level ground.
#38
Posted 04 May 2012 - 01:40 PM
The range and overall health indicators on the target bracket feel superfluous to me. I feel like if you want to know the range to an enemy you should have to find it with the rangefinder on the crosshairs , not just have it given to you. The overall health just isn't needed since you have the damage breakdown in the right corner, and it makes the game feel more arcadey.
#40
Posted 04 May 2012 - 09:06 PM
Everything else looks quite nice. I really like how that map grid looks.
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