Orzorn, on 22 November 2012 - 09:30 PM, said:
Allowing machine guns to produce 4 DPS would be too much, as their closest relative is the small laser, and that only produces 1 DPS. Both have the same weight and ranges, so it only makes sense for them to be similar in damage output (traditionally, the machine gun did less damage because its lack of heat was considered a great bonus).
Well, it has its own drawbacks. Slas can be fired for more than 20sec/ton. has MUCH more accuracy, better velocity (hitscan), and many, if not all currentmechs, have more laser hardpoints than ballistic (except yen-lo, cataphract 4x, cicada one version).
Factoring that in, i dont think 0.4 is so bad. But the point is, they can just reduce it to a fine medium. They shouldnt be making the weapon have more ammo, they should make it semi-competitive like what they did with the AC/2 (in this case both more ammo and fire rate @ the cost of heat). I propose more damage, @ the expense of ammo.
Those that wish to use this as a primary weapon for a mech will need to load 6+ tons of ammo because MG will spread the damge and miss often. Its very inaccurate. It'll force people not to just hold down the mouse button as well as get into a good firing range to ensure all hits.
Edited by mattkachu, 22 November 2012 - 09:42 PM.