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Costs


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#1 Tempworker

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Posted 28 November 2012 - 06:46 PM

Im going into round with my founders mech.. its made to shoot LRMs.. I gave it artemis..
I can come out of a round with almost 600 dmg.. second highest xp.. 3 kills handful of assists.. and make.. NO cash

Something in the price scheme is off
("dont shoot missiles")
yeah thats it.. cause using a weapon right shouldnt earn enough money to cover its costs...

Im sorry.. you're probably right, after I spend 3 minutes spinning circles putting a medium and large laser into a jenner.. and still dont get the kill.. I guess I like a mixed bag.. the missiles make me feel like a man.. the difficulty in dropping one light mech makes me think someones been huffing paint

#2 TeaJunky

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Posted 28 November 2012 - 07:10 PM

View PostTempworker, on 28 November 2012 - 06:46 PM, said:

Im going into round with my founders mech.. its made to shoot LRMs.. I gave it artemis..
I can come out of a round with almost 600 dmg.. second highest xp.. 3 kills handful of assists.. and make.. NO cash

Something in the price scheme is off
("dont shoot missiles")
yeah thats it.. cause using a weapon right shouldnt earn enough money to cover its costs...

Im sorry.. you're probably right, after I spend 3 minutes spinning circles putting a medium and large laser into a jenner.. and still dont get the kill.. I guess I like a mixed bag.. the missiles make me feel like a man.. the difficulty in dropping one light mech makes me think someones been huffing paint


You get 75% free rearm, just don't rearm. Sure you lose some tonnage in order over stock your mech, but it still is viable.

#3 Deadoon

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Posted 28 November 2012 - 07:15 PM

View PostTeaJunky, on 28 November 2012 - 07:10 PM, said:


You get 75% free rearm, just don't rearm. Sure you lose some tonnage in order over stock your mech, but it still is viable.

By not rearming, you are limiting your mechs ability to be useful by limiting your ammo supplies or your weapons loadout to give you more missiles.





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