Jump to content

Clarification/Speculation Needed-QQ Friday


  • You cannot reply to this topic
13 replies to this topic

#1 Max Grayson

    Member

  • PipPipPipPipPipPipPip
  • 544 posts
  • LocationThe real dairy state

Posted 04 May 2012 - 08:21 AM

View PostBryan Ekman, on 03 May 2012 - 12:38 PM, said:


Yes!

Faction Player - Passive Participation
Merc Player - Active Participation

View PostBryan Ekman, on 03 May 2012 - 12:57 PM, said:


Correct, but faction players have not choice over which planets are being fought over.



Could someone clarify or speculate on the above quotes as to how house's will be run? For example:

Unless I am mistaken I could easily assume that house battles will be determined by the dev's (based on cannon timeline). My question then becomes who fights the battles? Will these battle be random/lottery player battles? Will the battles be between guilds within the house's? So curious!

My take on it is that house battles may be between random players either picked by a lottery or based on loyalty points or a combination there of. This type of selection seems very similar to port battles in Pirates of the Burning Sea's (POTBS)

However, i can see this to leading to very few players/guilds playing a house faction as it seems that many want to control their own destinies. See pirate popluation versus the populations of France, Britian, Spain (sort of like house factions in MWO)



View PostPaul Inouye, on 03 May 2012 - 12:58 PM, said:


Log into forums.

See Bryan has posted something new.

Reads Bryan's post.

"Ohhhh.. this is gonna be good"

Get popcorn.

Enjoy the commotion not at my expense for once.


I expect that the infomation from the dev's provided in that thread to provide me with enough QQ to ensure two things- 1) I will get nothing accomplished at work today

2) I will see enough QQ to sustain me over the weekend

Not all of the above is a bad thing :)

Edited by Max Grayson, 04 May 2012 - 08:26 AM.


#2 Outlaw2

    Member

  • PipPipPipPipPipPipPip
  • 526 posts
  • LocationIn a van...

Posted 04 May 2012 - 08:34 AM

You should read Dev Blog 1. it might answer all of your questions.
http://mwomercs.com/...munity-warfare/

Basically, everything they said in that blog still holds true today, since they haven't said anything to contradict it. Of course everything is subject to change before launch, but there is no indication at this point that it has changed. AFAIK

Quote

However, i can see this to leading to very few players/guilds playing a house faction as it seems that many want to control their own destinies.


If you are part of an organized guild/clan then yea, your thing is to go merc corp. If you are a causal and/or uncompetitive player that simply plays with a small group of friends, then house faction might be your thing. If you are a loner that doesn't care about all that meta-game crap, has limited playing time and needs quick action...then then lone wolf is your thing.

Edited by =Outlaw=, 04 May 2012 - 08:42 AM.


#3 Norman

    Rookie

  • Elite Founder
  • 2 posts

Posted 04 May 2012 - 08:42 AM

I think the house battles will be run by the devs, based on the timeline like you speculated. I think, though, that house moderators will be able to spend house resources to higher mercenaries in order to fulfill any desired number of slots in said battles.

However, not knowing the game mechanics, such as number of players and scope of each battle or the effect of the outcome, I'd not venture too many guesses here.

I am remiss in my studies.

I plan on being a mercenary at first simply because I have been away from Mechwarrior for so long.

Edited by Norman, 04 May 2012 - 08:46 AM.


#4 Max Grayson

    Member

  • PipPipPipPipPipPipPip
  • 544 posts
  • LocationThe real dairy state

Posted 04 May 2012 - 08:45 AM

View Post=Outlaw=, on 04 May 2012 - 08:34 AM, said:

You should read Dev Blog 1. it might answer all of your questions.
http://mwomercs.com/...munity-warfare/

Basically, everything they said in that blog still holds true today, since they haven't said anything to contradict it. Of course everything is subject to change before launch, but there is no indication at this point that it has changed.


sincerely thanks, been awhile since I read that. Faction and merc planets seems pretty straight forward-->Merc guilds/Faction guilds fight other Merc guilds/factions guilds (respectiviely) over planet X ,based on some in game factor.

But my original quesitons still stands as far as clairification/speculation for Core world planet battles. For example Core world X will be faught over by House Y and House Z----What players/guilds get to fight in the battle? How is it determined?

Looking for guesses and speculation---HOWEVER if a dev wants to pipe up and give the facts, all the better :)

edited for horrible spelling and readability

Edited by Max Grayson, 04 May 2012 - 09:00 AM.


#5 Chuckie

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,739 posts
  • LocationHell if I don't change my ways

Posted 04 May 2012 - 08:48 AM

View PostNorman, on 04 May 2012 - 08:42 AM, said:

However, not knowing the game mechanics, such as number of players and scope of each battle or the effect of the outcome, I'd not venture too many guesses here.


Good call..

That said, You are in the minority (If you haven't noticed) :)

I think everyone is missing that they want (Demand) answers on things that may not have been addressed or built into the game yet by the Devs.. and every minute they waste on the whole "Unit thing" is a minute they aren't spending on the core mechanics of the game so we can play it.. !!!! So.. let them get back to work and fight over this once they release the Open Beta..

Edited by Chuckie, 04 May 2012 - 08:50 AM.


#6 Motionless

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 450 posts

Posted 04 May 2012 - 09:12 AM

View PostMax Grayson, on 04 May 2012 - 08:21 AM, said:

Could someone clarify or speculate on the above quotes as to how house's will be run? For example:

Unless I am mistaken I could easily assume that house battles will be determined by the dev's (based on cannon timeline). My question then becomes who fights the battles? Will these battle be random/lottery player battles? Will the battles be between guilds within the house's? So curious!

It will probably be a product of the matchmaking system. Number of players queuing up for given side, available 'planets' to fight on, game mode being selected, then thrown into a game of your selection (eg Team Deathmatch.)

#7 Outlaw2

    Member

  • PipPipPipPipPipPipPip
  • 526 posts
  • LocationIn a van...

Posted 04 May 2012 - 09:18 AM

View PostMax Grayson, on 04 May 2012 - 08:45 AM, said:


sincerely thanks, been awhile since I read that. Faction and merc planets seems pretty straight forward-->Merc guild/Faction guild fight over planet X based on some in game factor.

But my original quesitons still stands as far as clairification/speculation for Core world planet battles. For example Core world X will be faught over by House Y and House Z----What players/guilds get to fight in the battle? How is it determined?

Looking for guesses and speculation---HOWEVER if a dev wants to pipe up and give the facts, all the better :)

I think you mean faction worlds. Core worlds are basically off limits to everyone, and are held in reserve by the devs for later use (opened later possibly for historical events, or when shifting battle fronts demand it).
Faction worlds are fought over in a series of on line matches. So lets say the planet Auldhouse is being fought over by LA and DC on Thursday. All matches won by either LA or DC in "LA vs DC" matches for that day contribute "influence points" for that planet. At the end of the day, the faction (in this case LA or DC) with most influence points for that planet wins/keeps it.

#8 Max Grayson

    Member

  • PipPipPipPipPipPipPip
  • 544 posts
  • LocationThe real dairy state

Posted 04 May 2012 - 10:05 AM

View Post=Outlaw=, on 04 May 2012 - 09:18 AM, said:

I think you mean faction worlds. Core worlds are basically off limits to everyone, and are held in reserve by the devs for later use (opened later possibly for historical events, or when shifting battle fronts demand it).
Faction worlds are fought over in a series of on line matches. So lets say the planet Auldhouse is being fought over by LA and DC on Thursday. All matches won by either LA or DC in "LA vs DC" matches for that day contribute "influence points" for that planet. At the end of the day, the faction (in this case LA or DC) with most influence points for that planet wins/keeps it.



Ok Faction worlds then (i still think core worlds will play a part eventually) But again my question still stands. Let me try to be a little be more clear in my question. Using your example. Planet Auldhouse is being fought over by LA and DC.

My question is: how do you think the battle/s will work. Even in a series of matches. Will it be a random series of pub matches for control of the planet? Or mabye a LA company vs DC company of players that work together (guild within a Faction). i understand that this is pure guess or speculation at this time. I am trying to "think through" what this system may look like.

My concern is that if matches are picked either randomly or based on loyalty points, how are battles going to organized? who will be leading? what kind of QQ and Nerd Rage will there be, when half the team is on Ventrillo or Teamspeak and the other half just leroy jenkins in to the battle.

I have seen this in other MMO's and sometimes it doesnt turn out well, others the players all hopped into vent and own the other team, but after awhile the same leaders lead and **** off the other players

anyway just trying to get other thoughts and ideas on the subject

Edited by Max Grayson, 04 May 2012 - 10:06 AM.


#9 Outlaw2

    Member

  • PipPipPipPipPipPipPip
  • 526 posts
  • LocationIn a van...

Posted 04 May 2012 - 01:32 PM

My understanding of this (and this where we get into uncertain gray zone) is that faction world battles are basically semi-random pub matches. I say "semi-random" since the matchmaker will probably only pair off DC and LA faction players against each other in a match for influence points over planet Auldhouse. It won't add in CC players in this match for instance. Its unknown if players while queuing up for a pub match (faction world) can choose from a list of planets to fight over available that day (such as DC faction players choosing either a LA or FS battle to fight over), or if they are randomly assigned to a planet. Also it seems like only 4 player groups can queue up at a time for faction world matches, however this is my speculation based on what they have said. It doesn't seem like a 12 group company can queue up for a faction world match. You will have to get into the merc corps battles to get that level of pre-made vs pre-made. Im sure if they do this, its to stem off pub stomping, steam rolls by stacked pre-made groups...many other games with matchmaking have these sorts of group number limitations for pub games.

Although not explicitly confirmed (afaik), Im sure lone wolves and merc corp players will participate in these faction world public matches. Its unknown if they contribute influence points or only faction players contribute these points or only outcome of the match itself contributes the points (regardless of the player type that participated in the match). Im betting on the latter.

Edited by =Outlaw=, 04 May 2012 - 01:42 PM.


#10 Max Grayson

    Member

  • PipPipPipPipPipPipPip
  • 544 posts
  • LocationThe real dairy state

Posted 04 May 2012 - 03:16 PM

That is pretty much how i figure it also. obviously its just speculation, but it would seem to make sense based on the limited information provided to us. HOWEVER, i can see a couple other ways to do this and if i get time i will throw some suggestions in the suggestion forums

thanks

#11 3Xtr3m3

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 717 posts
  • LocationOn Your Six

Posted 04 May 2012 - 03:43 PM

Nubnub let slip some charts showing only a tiny fraction of players are signing up to be CC(using your example).
People know this. So I see Faction and Merc Corps laying out plans to make the most of the situation.
Everyone piles onto CC.
How will CC defend itself. How will they field teams to meet all the teams coming at them.
I guess the matchmakers will offer other Merc Corps very nice contracts, just to show up and try to defend CC.
The same with the Lone Wolf style players. Sign here, take this shiny new toy loaded with cheap good weapons and defend CC. Possibly, also cheap repair after the battle.
The devs have a duty to try to make the Meta-game maps in 3050 (our time) reflect the historical maps as the Canon showed in 3050(Canon time).

All of this is just conjecture on my part. But some facts are undeniable.
1. The Canon Timeline can not be too badly disturbed.


2. The maps must reflect history.
A. CC is not going to disapear, as an example.


If more Faction LA and FS, as well as Merc Corps attack CC than CC can field defenders...Then the Devs have to field defenders from other Merc Corps and Lone Wolfs. This is conjecture. It will be interesting to see The Devs solutions.

#12 Outlaw2

    Member

  • PipPipPipPipPipPipPip
  • 526 posts
  • LocationIn a van...

Posted 04 May 2012 - 05:17 PM

Being in the under manned faction is NOT as horrible as it may first seem. If faction worlds are basically public matches arranged by the matchmaker, then that means the number of CC players (or lone wolves available to take their spots) is the rate limiting step. If the matchmaker can't find players for a CC vs XX match, then match simply won't happen....not until players can be found for the CC side. Its not like the matchmaker is going to arranged battles with no players for CC.

View Post3Xtr3m3, on 04 May 2012 - 03:43 PM, said:

All of this is just conjecture on my part. But some facts are undeniable.
1. The Canon Timeline can not be too badly disturbed.


2. The maps must reflect history.
A. CC is not going to disapear, as an example.


I would say resemble BT histroy not out right reflect it. I hope players in MWO can heavily influence the edges of its history. I would even say let players have full control (or damn near close). I know CBT lore/novel diehards would raise hell for not sticking to the letter.

Edited by =Outlaw=, 04 May 2012 - 05:18 PM.


#13 3Xtr3m3

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 717 posts
  • LocationOn Your Six

Posted 04 May 2012 - 05:26 PM

The Original Poster wanted speculation. So I speculted on possible match scenarios and resolution so that in 3050 (next year) the map of Mechwarrior accurately reflects the Battletech historical map. With the Caveat that it was only speculation. It will be interesting to see how The Devs handle the lack of CC players.
And see if I can profit a bit from it.

#14 Oswin Aurelius

    Member

  • PipPipPipPipPipPipPip
  • The Hawk
  • The Hawk
  • 808 posts
  • Facebook: Link
  • LocationWhitmore Lake, MI

Posted 04 May 2012 - 05:33 PM

Great thread, keep up the awesome discussion! :)

(I really like your thoughts on the devs offering more/better Merc deals to under-powered Factions. Maybe even allow those Mercs to gain Faction citizenship if they trade in their Lone Wolf/Merc status?)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users