Rejarial Galatan, on 04 May 2012 - 08:01 PM, said:
I do want to see accurate weapons or this games gonna get old, but, unless the weapon is designed with SURGICAL precision in mind, hitting the mech and guiding your shots into where you want? Id like that, especially with stream type weapons, ie lasers and machine guns.
Either you're only familiar with shooters or you're not very familiar with Mechwarrior, lore or games.
Having familiarity with the past games, but Mechwarrior 4 Mercs specifically (it was the last), the multiplayer turned into nothing more than a snipe fest at maximum range, and it didn't matter what league you were in. The *only* weapons anyone brought (once they learned how it was going to go) were ER Large Lasers, Gauss rifles, LRMs etc. Everybody loaded up on them and could barely see the enemy across the map, jump jet above the ridge line, alpha strike with all their long range stuff, cool down, rinse repeat. If your weapon loadout wasn't long range, you were a fool.
In the table top and in the novels, that's not how it worked. This game needs to hold to that and not the old pc game way of doing things. I guarantee you more people will leave if it becomes a sniper fest than those like you who will stay if that is how it is. All weapons need some viability, with no single "right" way you
must have to go in order to succeed, with weapon choice being made based on the role you're going to play in a tactical battle, *not* a twitch-fest Call of Duty with battlemechs.
Personally, not only would I love a lot more wobbly crosshairs the further away your target is, but I'd like the crosshairs to be hyper-sensitive so that targeting truly takes skill *and* is by no means exact unless you are face to face with an enemy at point blank melee range. That is how it should be.