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Convergence


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#1 Dr Killinger

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Posted 25 November 2012 - 02:08 PM

Hi guys

I've been running some Cataphract builds lately, as well as experimenting with PPCs, and I came to the conclusion that convergence is never doing what you want it to do when dealing with travel time weapons. It gets tricky when firing back-to-back from separate arms, or from arm to torso.

I understand why this is happening, and I thought that I'd love to be able to turn convergence off. Then I thought... what if it wasn't in the game?

Ok, just hear me out! There are pros and cons to this:

Pros:
  • Lead firing no longer results in slightly unpredictable behavior
  • Solves problems with boats being able to alpha strike on pinpoint locations...
  • ...however, mechs that are meant to boat, such as the Swayback, will still be suited to doing so, since the lasers are grouped in the hunch
  • A higher skill ceiling. This is incredibly important in an online game with a grind element, as well as prospective eSports elements.

Cons:
  • Might be difficult for new players to get the hang of, but I feel it would be easier to understand than the wild deviations resulting from the current convergence system.
  • Simple solution, less complication.

Another option would be to limit convergence to arms, I suppose. I'm under no impression that this would ever happen, but I thought it would be an interesting topic of conversation.

#2 Ragor

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Posted 25 November 2012 - 02:10 PM

http://mwomercs.com/...on-convergence/ <- may I point out this thread?





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