Lrm20's Or Lrm15 With Artemis?
#1
Posted 23 November 2012 - 05:15 PM
for ammo and heat, should i go for LRM15 with artemis? Or keep the regular LRM 20? or even upgrade them via Artemis?
#2
Posted 23 November 2012 - 06:00 PM
#3
Posted 23 November 2012 - 06:11 PM
cache, on 23 November 2012 - 06:00 PM, said:
It's not actually that bad, thanks to the 11 DHS i can shoot 4-5 alphas (3-4 in Caustic Valley), im planning on adding another one or 2 once i get the XL Engine.Do you have some experience with Artemis and LRM20's and 15's? id love to know how it worked out for you
#4
Posted 23 November 2012 - 06:19 PM
#5
Posted 23 November 2012 - 06:20 PM
i got my founders cat with 2xlrm20 + artemis and lovin it
i got two Mlas in CT and one Slas in each side torso for close support
you need good spotters with LRMs, and the extra price of the ammo with artemis, you really don't want to be wasting shots...
the missiles will almost always hit if you keep the lock on. even decimating lights if they can't break the lock.
i have 4 tons ammo (plus an xl300) so if i get wasted totally, my repair bill is huge, and on a loss i'm lucky to break even, but even so, its quite a fun ride. (still saving up for DHS)
that said, i on;y have two missile points, so you got the option of streaks for backup.
oh i should note that you're only even shooting the LRMs or the Lasers at one time, so heat isn't a problem with me...
Edited by Euphor Kell, 23 November 2012 - 06:21 PM.
#6
Posted 23 November 2012 - 06:20 PM
AHZeruel, on 23 November 2012 - 06:11 PM, said:
It's not actually that bad, thanks to the 11 DHS i can shoot 4-5 alphas (3-4 in Caustic Valley), im planning on adding another one or 2 once i get the XL Engine.Do you have some experience with Artemis and LRM20's and 15's? id love to know how it worked out for you
Be wary of the XL engine, once you lose a side torso, your engine explodes and you die.
#7
Posted 23 November 2012 - 07:40 PM
Ryvucz, on 23 November 2012 - 06:20 PM, said:
Be wary of the XL engine, once you lose a side torso, your engine explodes and you die.
In a Catapult, that's generally fine. From the front, your side torsos are just about impossible to hit (speaking from experience from the inside of a Jenner), and if you're exposing your back, you're doing it wrong.
#8
Posted 24 November 2012 - 01:13 AM
xenonblade, on 23 November 2012 - 07:40 PM, said:
In a Catapult, that's generally fine. From the front, your side torsos are just about impossible to hit (speaking from experience from the inside of a Jenner), and if you're exposing your back, you're doing it wrong.
thats true, but the other thing you really have to watch for is ammo explosions.
if you keep your ammo in your side torsos then you're as good as dead should you overheat too much, one bit of cooked off ammo and kaboom, case or no.
#9
Posted 24 November 2012 - 05:42 PM
Dual 20s are great because you can more easily overload AMS although I sometimes do switch to 15s to add more ammo and control heat so I can rapid launch LRMs all day without overheating or running out of ammo.
In general it depends on your play style. If you find yourself overheating and/or always running low on ammo well before the game is over, drop to 15s and add ammo
If you find you end games and still have ammo left most of the time and are good at managing heat, step up to the 20s
#11
Posted 25 November 2012 - 03:34 PM
AHZeruel, on 23 November 2012 - 05:15 PM, said:
for ammo and heat, should i go for LRM15 with artemis? Or keep the regular LRM 20? or even upgrade them via Artemis?
I just bought the C4 today and am running a very similar build. At first I added endo steel, DHS, 2 streaks, a ton of ammo and BAP. This did OK but the heat was still kinda high, the armor was still low, and my missiles where always waisted on lock loss.
I then took out the 300 XL from my other catapult down graded the LRM20s to 15s, put in two med pulse, a second ton of streak ammo and two heat sinks. I did well on caustic valley, my next match after the switch. The LRM20 puts out a crap load of missiles but it weighs ten tons and causes a lot of heat. The weight and heat saved by the 15s really made up for the damage loss. The 15s also use less ammo per shot so it is a little more forgiving when missiles hit dirt due to losing lock.
edit
Forgot to mention I added enough armor to max every location but the legs. The catapult needs to protect its arms.
Edited by Dirus Nigh, 25 November 2012 - 03:38 PM.
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