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Consensus: Lb 10-X Ac As A Primary Weapon


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Poll: Is the LB 10-X AC a good, viable primary weapon? (360 member(s) have cast votes)

Is the LB 10-X AC a good, viable primary weapon

  1. Yes (73 votes [20.28%])

    Percentage of vote: 20.28%

  2. No (287 votes [79.72%])

    Percentage of vote: 79.72%

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#41 themoob

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Posted 23 November 2012 - 09:16 PM

The biggest fault with the LBX is its price. It's performance is not worth the price tag of THE MOST EXPENSIVE WEAPON IN THE ENTIRE GAME. If it was say, half the price ,I'd use it a lot more,

#42 Zelus

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Posted 23 November 2012 - 09:20 PM

View Postthemoob, on 23 November 2012 - 09:16 PM, said:

The biggest fault with the LBX is its price. It's performance is not worth the price tag of THE MOST EXPENSIVE WEAPON IN THE ENTIRE GAME. If it was say, half the price ,I'd use it a lot more,


It's a sunk cost. We have only begun to hit the point where people consider "cheap to repair" builds. The trial mechs pretty much remove that mechanic from the game. Add community warfare, and people WILL be fielding unprofitable designs if it helps them win. They're doing right now! The problem with the LB-10X is that it DOESN'T help you win versus it's competing weapons. Price is hardly relevant.

#43 MayGay

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Posted 23 November 2012 - 09:24 PM

oh slug shot how I miss you, as the scattershot is supposed to be a secondary ammo type

also the 11 ton, 1 less crit, 1 less heat is more balanced, wizkids/catalyst made standard autocannons a viable option again by introducing AP ammo (always a crit chance even if it hits armour) and Precision ammo (higher velocity ammo that makes it easier to hit a moving target) as well as incendiary, flack, and flechette ammo that other ACs cant use (except light ACs)

I'd like to see HVACs, LACs, and RACs though

Edited by James Griffin, 23 November 2012 - 09:40 PM.


#44 xRaeder

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Posted 23 November 2012 - 09:35 PM

This whole critical hit thing is ******** anyway and the devs shouldn't waste time even implementing a system like that.

The reason it is ********... and a completely unnecessary mechanic is because how the game actually plays out. See... a critical hit is supposed to do things like apply extra damage to something... but seeing as people are good enough shots now to focus all 40 or so points of damage into a single point with Lasers/AC/Gauss/PPC it makes critical hits irrelevant. If you lose your Gauss rifle to a critical hit after an armor breach... so what? After that there's probably a 75% chance you will be dead in the next 10 seconds anyway.

Most games are blowouts right now where a team completely dominates the other within the first 5 minutes (which is why short team deathmatch is ******** and I could never get into Counter Strike - yes this is Counter Strike w/ Mechs people...). In these short matches why the hell do critical hits even matter? This isn't a RPG where you need high crit if you are DPS.

I can't even stomach playing more than two games at a time anymore because it is so lame.

I'm losing interest by the day here.

#45 Lucy Cameron

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Posted 23 November 2012 - 09:43 PM

Tighten the spread and it'll be even more effective against lights ;)

#46 themoob

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Posted 23 November 2012 - 09:46 PM

View PostZelus, on 23 November 2012 - 09:20 PM, said:


It's a sunk cost. We have only begun to hit the point where people consider "cheap to repair" builds. The trial mechs pretty much remove that mechanic from the game. Add community warfare, and people WILL be fielding unprofitable designs if it helps them win. They're doing right now! The problem with the LB-10X is that it DOESN'T help you win versus it's competing weapons. Price is hardly relevant.


If it was cheaper though, there'd be at least that reason to use it. It is still a decent weapon... but why bother when for the price you could get a Gauss which completely outperforms it in every way?

#47 Zelus

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Posted 23 November 2012 - 09:51 PM

View PostxRaeder, on 23 November 2012 - 09:35 PM, said:

This whole critical hit thing is ******** anyway and the devs shouldn't waste time even implementing a system like that.

The reason it is ********... and a completely unnecessary mechanic is because how the game actually plays out. See... a critical hit is supposed to do things like apply extra damage to something... but seeing as people are good enough shots now to focus all 40 or so points of damage into a single point with Lasers/AC/Gauss/PPC it makes critical hits irrelevant. If you lose your Gauss rifle to a critical hit after an armor breach... so what? After that there's probably a 75% chance you will be dead in the next 10 seconds anyway.

Most games are blowouts right now where a team completely dominates the other within the first 5 minutes (which is why short team deathmatch is ******** and I could never get into Counter Strike - yes this is Counter Strike w/ Mechs people...). In these short matches why the hell do critical hits even matter? This isn't a RPG where you need high crit if you are DPS.

I can't even stomach playing more than two games at a time anymore because it is so lame.

I'm losing interest by the day here.


The critical mechanic is barely in the game as it is, and you're already complaining?

I don't know about you, but I've lived plenty long after having my Gauss killed via critical. Usually my sentiment is, "I miss my Gauss." But it forces me to support my team it other ways (ER Large FTW). I like this mechanic. The sequence of going in fresh, fighting, walking out crippled, and finding a way to continue to fight, is awesome.

View Postthemoob, on 23 November 2012 - 09:46 PM, said:


If it was cheaper though, there'd be at least that reason to use it. It is still a decent weapon... but why bother when for the price you could get a Gauss which completely outperforms it in every way?


Don't get me wrong. Gauss is THE ballistic weapon right now. I think after it has its integrity nerfed, its dominance will be questioned. I think it might take a bit more than just reducing it's health to 3 points, but it will be progress.

#48 themoob

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Posted 23 November 2012 - 09:57 PM

I should also mention too... the LBX is the most expensive weapon in the game by TWO HUNDRED THOUSAND C-BILLS!
800,000 C-bills. That's almost HALF the price of a Commando, an entire mech.

Which also comes with huge repair bills.

And the most expensive ballistic ammo, 20,000.

All that for merely "adequate" performance at best, is the problem.

If it was half the price I'd happily use it.

#49 Sybreed

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Posted 23 November 2012 - 09:59 PM

View Postthemoob, on 23 November 2012 - 09:57 PM, said:

I should also mention too... the LBX is the most expensive weapon in the game by TWO HUNDRED THOUSAND C-BILLS!
800,000 C-bills. That's almost HALF the price of a Commando, an entire mech.

Which also comes with huge repair bills.

And the most expensive ballistic ammo, 20,000.

All that for merely "adequate" performance at best, is the problem.

If it was half the price I'd happily use it.

you'd still be better off with an AC/10, that's kinda the point

#50 Zelus

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Posted 23 November 2012 - 10:00 PM

View Postthemoob, on 23 November 2012 - 09:57 PM, said:

I should also mention too... the LBX is the most expensive weapon in the game by TWO HUNDRED THOUSAND C-BILLS!
800,000 C-bills. That's almost HALF the price of a Commando, an entire mech.

Which also comes with huge repair bills.

And the most expensive ballistic ammo, 20,000.

All that for merely "adequate" performance at best, is the problem.

If it was half the price I'd happily use it.


You'd use it, decide it isn't effective, and abandon it again. The cost isn't the issue.

However, let me say that it IS overpriced. There's little reason for it to be this expensive. It should be cheaper, I just don't think that's the primary issue with the weapon.

#51 themoob

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Posted 23 November 2012 - 10:02 PM

View PostZelus, on 23 November 2012 - 10:00 PM, said:


You'd use it, decide it isn't effective, and abandon it again. The cost isn't the issue.

However, let me say that it IS overpriced. There's little reason for it to be this expensive. It should be cheaper, I just don't think that's the primary issue with the weapon.


Well you're right in saying it's not the primary issue with the weapon. But it's an easily fixed issue at least.

#52 Clay Pigeon

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Posted 23 November 2012 - 10:04 PM

It's a heavier SRM-4 that does less concentrated damage, takes up more crit slots, weighs more, and does less damage per ton of ammo.


What's not to love?

#53 80sGlamRockSensation David Bowie

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Posted 23 November 2012 - 10:04 PM

View PostJames Griffin, on 23 November 2012 - 09:24 PM, said:

oh slug shot how I miss you, as the scattershot is supposed to be a secondary ammo type

also the 11 ton, 1 less crit, 1 less heat is more balanced, wizkids/catalyst made standard autocannons a viable option again by introducing AP ammo (always a crit chance even if it hits armour) and Precision ammo (higher velocity ammo that makes it easier to hit a moving target) as well as incendiary, flack, and flechette ammo that other ACs cant use (except light ACs)

I'd like to see HVACs, LACs, and RACs though



This man knows what I want...

#54 Obadiah333

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Posted 23 November 2012 - 10:09 PM

View PostLeetskeet, on 23 November 2012 - 08:56 PM, said:

Yeah, whatever makes you feel good, man.

If I want your 'expert' opinion on my playstyle, I'll rattle your cage. Thanks.

#55 MayGay

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Posted 23 November 2012 - 10:11 PM

View PostxRaeder, on 23 November 2012 - 09:35 PM, said:

***** whine complain moan


I was going to be nice and explain it, but you obviously just want a generic FPS a la halo, cod, moh, bf, so go play that kind of game

#56 Broceratops

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Posted 23 November 2012 - 10:13 PM

the best thing you can do with them is put 2 on an atlas DC along with 3 SRM6 and charge people. this is the best case scenario and its still totally a gimmick that is worthless past 50 meters and still beaten by a lot of things under 50 meters

Basically

AC/20 > 2 LBX-10 > other ACs at less than 25 meters > 2 LBX-10 at over 25 meters

And everything > 1 LBX-10.

Edited by Broceratops, 23 November 2012 - 10:21 PM.


#57 Zelus

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Posted 23 November 2012 - 10:16 PM

The ballistic category could definitely use a boost. I'd have no problem with "higher-tech" ballistics (or any weapon) being available early. This 3059 thing is a farce. At the current rate of development (no complaints, just an observation) there is no way the game will be ready for the Clan invasion by summer next year. Lose the facade, accept that the game must be developed in real-time, and move forward.

#58 Red squirrel

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Posted 23 November 2012 - 10:19 PM

"When you ask "Is it a viable primary weapon?"
I think most people only have this Heavy/Assault mech brawler in mind.
And then the answer is often no.
But then I had quite some success with Dual LBX10 builds (e.g. HBK-4G)

Besides I like to use it on my Circada-3M. That mech is just to fast to use a standard AC.
With the LBX10 I can run 130KPH and get some hits on heavy and light mechs alike.

So I'd say it has it's niche

#59 Green Mamba

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Posted 23 November 2012 - 10:22 PM

From What I have seen it Scatters Way more than it did from MW4,probably to the point where projectiles Overwhelming miss at longer range.I have not used it just going by Video though

#60 Zelus

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Posted 23 November 2012 - 10:25 PM

View PostRed squirrel, on 23 November 2012 - 10:19 PM, said:

"When you ask "Is it a viable primary weapon?"
I think most people only have this Heavy/Assault mech brawler in mind.


Full disclosure: I'm thinking of an 81+ kph Dragon.

I never thought of Dragons as being "heavy", exactly; more like a really big medium.
In MW4, they actually had faster turning speeds than most mediums, which helped compensate for the inability to carry two LB-20X's.
In this game, the Dragon is faster than nearly 2/3 of the mediums out there, so it carries over.





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