Consensus: Lb 10-X Ac As A Primary Weapon
#41
Posted 23 November 2012 - 09:16 PM
#42
Posted 23 November 2012 - 09:20 PM
themoob, on 23 November 2012 - 09:16 PM, said:
It's a sunk cost. We have only begun to hit the point where people consider "cheap to repair" builds. The trial mechs pretty much remove that mechanic from the game. Add community warfare, and people WILL be fielding unprofitable designs if it helps them win. They're doing right now! The problem with the LB-10X is that it DOESN'T help you win versus it's competing weapons. Price is hardly relevant.
#43
Posted 23 November 2012 - 09:24 PM
also the 11 ton, 1 less crit, 1 less heat is more balanced, wizkids/catalyst made standard autocannons a viable option again by introducing AP ammo (always a crit chance even if it hits armour) and Precision ammo (higher velocity ammo that makes it easier to hit a moving target) as well as incendiary, flack, and flechette ammo that other ACs cant use (except light ACs)
I'd like to see HVACs, LACs, and RACs though
Edited by James Griffin, 23 November 2012 - 09:40 PM.
#44
Posted 23 November 2012 - 09:35 PM
The reason it is ********... and a completely unnecessary mechanic is because how the game actually plays out. See... a critical hit is supposed to do things like apply extra damage to something... but seeing as people are good enough shots now to focus all 40 or so points of damage into a single point with Lasers/AC/Gauss/PPC it makes critical hits irrelevant. If you lose your Gauss rifle to a critical hit after an armor breach... so what? After that there's probably a 75% chance you will be dead in the next 10 seconds anyway.
Most games are blowouts right now where a team completely dominates the other within the first 5 minutes (which is why short team deathmatch is ******** and I could never get into Counter Strike - yes this is Counter Strike w/ Mechs people...). In these short matches why the hell do critical hits even matter? This isn't a RPG where you need high crit if you are DPS.
I can't even stomach playing more than two games at a time anymore because it is so lame.
I'm losing interest by the day here.
#45
Posted 23 November 2012 - 09:43 PM
#46
Posted 23 November 2012 - 09:46 PM
Zelus, on 23 November 2012 - 09:20 PM, said:
It's a sunk cost. We have only begun to hit the point where people consider "cheap to repair" builds. The trial mechs pretty much remove that mechanic from the game. Add community warfare, and people WILL be fielding unprofitable designs if it helps them win. They're doing right now! The problem with the LB-10X is that it DOESN'T help you win versus it's competing weapons. Price is hardly relevant.
If it was cheaper though, there'd be at least that reason to use it. It is still a decent weapon... but why bother when for the price you could get a Gauss which completely outperforms it in every way?
#47
Posted 23 November 2012 - 09:51 PM
xRaeder, on 23 November 2012 - 09:35 PM, said:
The reason it is ********... and a completely unnecessary mechanic is because how the game actually plays out. See... a critical hit is supposed to do things like apply extra damage to something... but seeing as people are good enough shots now to focus all 40 or so points of damage into a single point with Lasers/AC/Gauss/PPC it makes critical hits irrelevant. If you lose your Gauss rifle to a critical hit after an armor breach... so what? After that there's probably a 75% chance you will be dead in the next 10 seconds anyway.
Most games are blowouts right now where a team completely dominates the other within the first 5 minutes (which is why short team deathmatch is ******** and I could never get into Counter Strike - yes this is Counter Strike w/ Mechs people...). In these short matches why the hell do critical hits even matter? This isn't a RPG where you need high crit if you are DPS.
I can't even stomach playing more than two games at a time anymore because it is so lame.
I'm losing interest by the day here.
The critical mechanic is barely in the game as it is, and you're already complaining?
I don't know about you, but I've lived plenty long after having my Gauss killed via critical. Usually my sentiment is, "I miss my Gauss." But it forces me to support my team it other ways (ER Large FTW). I like this mechanic. The sequence of going in fresh, fighting, walking out crippled, and finding a way to continue to fight, is awesome.
themoob, on 23 November 2012 - 09:46 PM, said:
If it was cheaper though, there'd be at least that reason to use it. It is still a decent weapon... but why bother when for the price you could get a Gauss which completely outperforms it in every way?
Don't get me wrong. Gauss is THE ballistic weapon right now. I think after it has its integrity nerfed, its dominance will be questioned. I think it might take a bit more than just reducing it's health to 3 points, but it will be progress.
#48
Posted 23 November 2012 - 09:57 PM
800,000 C-bills. That's almost HALF the price of a Commando, an entire mech.
Which also comes with huge repair bills.
And the most expensive ballistic ammo, 20,000.
All that for merely "adequate" performance at best, is the problem.
If it was half the price I'd happily use it.
#49
Posted 23 November 2012 - 09:59 PM
themoob, on 23 November 2012 - 09:57 PM, said:
800,000 C-bills. That's almost HALF the price of a Commando, an entire mech.
Which also comes with huge repair bills.
And the most expensive ballistic ammo, 20,000.
All that for merely "adequate" performance at best, is the problem.
If it was half the price I'd happily use it.
you'd still be better off with an AC/10, that's kinda the point
#50
Posted 23 November 2012 - 10:00 PM
themoob, on 23 November 2012 - 09:57 PM, said:
800,000 C-bills. That's almost HALF the price of a Commando, an entire mech.
Which also comes with huge repair bills.
And the most expensive ballistic ammo, 20,000.
All that for merely "adequate" performance at best, is the problem.
If it was half the price I'd happily use it.
You'd use it, decide it isn't effective, and abandon it again. The cost isn't the issue.
However, let me say that it IS overpriced. There's little reason for it to be this expensive. It should be cheaper, I just don't think that's the primary issue with the weapon.
#51
Posted 23 November 2012 - 10:02 PM
Zelus, on 23 November 2012 - 10:00 PM, said:
You'd use it, decide it isn't effective, and abandon it again. The cost isn't the issue.
However, let me say that it IS overpriced. There's little reason for it to be this expensive. It should be cheaper, I just don't think that's the primary issue with the weapon.
Well you're right in saying it's not the primary issue with the weapon. But it's an easily fixed issue at least.
#52
Posted 23 November 2012 - 10:04 PM
What's not to love?
#53
Posted 23 November 2012 - 10:04 PM
James Griffin, on 23 November 2012 - 09:24 PM, said:
also the 11 ton, 1 less crit, 1 less heat is more balanced, wizkids/catalyst made standard autocannons a viable option again by introducing AP ammo (always a crit chance even if it hits armour) and Precision ammo (higher velocity ammo that makes it easier to hit a moving target) as well as incendiary, flack, and flechette ammo that other ACs cant use (except light ACs)
I'd like to see HVACs, LACs, and RACs though
This man knows what I want...
#56
Posted 23 November 2012 - 10:13 PM
Basically
AC/20 > 2 LBX-10 > other ACs at less than 25 meters > 2 LBX-10 at over 25 meters
And everything > 1 LBX-10.
Edited by Broceratops, 23 November 2012 - 10:21 PM.
#57
Posted 23 November 2012 - 10:16 PM
#58
Posted 23 November 2012 - 10:19 PM
I think most people only have this Heavy/Assault mech brawler in mind.
And then the answer is often no.
But then I had quite some success with Dual LBX10 builds (e.g. HBK-4G)
Besides I like to use it on my Circada-3M. That mech is just to fast to use a standard AC.
With the LBX10 I can run 130KPH and get some hits on heavy and light mechs alike.
So I'd say it has it's niche
#59
Posted 23 November 2012 - 10:22 PM
#60
Posted 23 November 2012 - 10:25 PM
Red squirrel, on 23 November 2012 - 10:19 PM, said:
I think most people only have this Heavy/Assault mech brawler in mind.
Full disclosure: I'm thinking of an 81+ kph Dragon.
I never thought of Dragons as being "heavy", exactly; more like a really big medium.
In MW4, they actually had faster turning speeds than most mediums, which helped compensate for the inability to carry two LB-20X's.
In this game, the Dragon is faster than nearly 2/3 of the mediums out there, so it carries over.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users



















