

Mercpedia Android App
#201
Posted 11 September 2013 - 08:17 AM
#202
Posted 26 September 2013 - 01:06 PM
This is also going to increase the size of the app. Exactly how much, we aren't certain. We're toying with the idea of allowing you to rotate around a 3d model of your mech. However, given the size of each mech, and the included textures, this could result in a very, VERY large app (more than 500 megs, and well over a gig depending on how many mechs are eventually added).
#203
Posted 26 September 2013 - 01:28 PM
#204
Posted 06 October 2013 - 02:14 PM
I don't care about anything else. i don't really need encyclopedia information (though it's cool) because I know all that. I just badly, badly want a mechlab that works quickly and smoothly on my phone.
#205
Posted 06 October 2013 - 08:11 PM
NRP, on 26 September 2013 - 01:28 PM, said:
Well, it does. Downloading a multi gig android app over the market is not fun. Plus this would eat up an enormous amount of your phones storage. Believe it or not, mobile development is in many ways more difficult than conventional software development due to these restrictions.
Wintersdark, on 06 October 2013 - 02:14 PM, said:
I don't care about anything else. i don't really need encyclopedia information (though it's cool) because I know all that. I just badly, badly want a mechlab that works quickly and smoothly on my phone.
We're working on it. It's a complete overhaul though, so it will take a bit longer than just adding the code. We're trying to make it extensible enough to work on every platform, including web, linux, and mac.

#206
Posted 14 October 2013 - 09:32 AM
Reading about the future plans for it makes me exited.
I will be actively lurking here from now on. Great work, keep it up.
#207
Posted 14 October 2013 - 06:42 PM
#208
Posted 15 October 2013 - 06:53 PM
Flickerlight, on 14 October 2013 - 09:32 AM, said:
Reading about the future plans for it makes me exited.
I will be actively lurking here from now on. Great work, keep it up.
Thanks. I wish we could spend more time developing it :/
JudgeDeathCZ, on 14 October 2013 - 06:42 PM, said:
We just added that feature in the latest update. Let me know if you have any problems. It can take up to 24 hours for the update to fully propagate through the market, but once it's there, you should be able to migrate the app to your SD card.
#209
Posted 16 October 2013 - 01:39 AM
S3dition, on 15 October 2013 - 06:53 PM, said:
Thanks. I wish we could spend more time developing it :/
I second that statement fully.
One question, why does the mechs have to reload when you flip-screen?
That and the constantly recurring donation button is a bit of an offset.
Have you considered adding a donation button somewhere awfully visible/obvious instead?

#210
Posted 16 October 2013 - 03:22 AM
S3dition, on 15 October 2013 - 06:53 PM, said:
<3 thx

#211
Posted 23 October 2013 - 06:55 AM
#212
Posted 23 October 2013 - 07:38 AM
#213
Posted 31 October 2013 - 02:08 PM

Loving the app, interested in upcoming features.
#214
Posted 31 October 2013 - 04:40 PM
Well, not all of it. But some, and immediately.
#215
Posted 31 October 2013 - 04:50 PM
#216
Posted 27 November 2013 - 04:43 AM
Flickerlight, on 16 October 2013 - 01:39 AM, said:
I second that statement fully.
One question, why does the mechs have to reload when you flip-screen?
That and the constantly recurring donation button is a bit of an offset.
Have you considered adding a donation button somewhere awfully visible/obvious instead?

Rotating the screen relaunches the intent which reloads all the data. This will soon be a non-issue as we are completely rebuilding the app from the ground up.
See above. The entire UI is currently being overhauled

JudgeDeathCZ, on 16 October 2013 - 03:22 AM, said:

No problem!
Odanan, on 23 October 2013 - 06:55 AM, said:
Thanks

Ingga Raokai, on 23 October 2013 - 07:38 AM, said:
o7. We're grinding away when we can. Getting very close to a re-launch with 2.0.
Wintersdark, on 31 October 2013 - 04:40 PM, said:
Well, not all of it. But some, and immediately.
heheh, we're working towards it. Hopefully we can launch it with 2.0
LogicalTightRope, on 31 October 2013 - 04:50 PM, said:
This is something we would like to do, but we haven't had time to fully investigate yet. Also on the board is Blackberry and Windows Phone.
Here is an update - A sneak peak at Mercpedia 2.0! Keep in mind, this is a work in progress and nothing is set in stone:


Yikes. It's almost 5am already.
Well, enjoy turkey day, everyone!
Edited by S3dition, 27 November 2013 - 04:47 AM.
#217
Posted 27 November 2013 - 04:49 AM
#218
Posted 27 November 2013 - 04:55 AM
Odanan, on 27 November 2013 - 04:49 AM, said:
It is. This is an interactive mockup, so what you see is placeholder info. If you were to test the current app, you'd see that the armor maximum is actually the max that a mech of any tonnage can have, the same as speed (it assumes a max speed without MASC enabled).
But the bars aren't active yet, kind of like these:

The idea is to show their placement and how they will look compared to the rest of the interface.
#219
Posted 29 December 2013 - 07:30 AM
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