So, Getting Into A Group Is The Only Way To Get Any Reliable Fun Out Of The Game Anymore...
#1
Posted 24 November 2012 - 08:52 AM
thank you whoever at PGI/IGP thought the "BTU" was a great idea to copy and paste for a f2p game.
/endrant
before the "join a group noob" crowd shows up, i do join up in TS from time to time, i just don't want to feel like i HAVE to do it ALL THE DAMN TIME when i play
#2
Posted 24 November 2012 - 09:02 AM
The game is designed for eventual operation as a team game, with arena style combat (Solaris). Lonewolves will remain essentially PUG. The CW implementation delay and financial concerns, balancing needs and floating matchmaking are things that determine how this game is turning out.
Edited by Xigunder Blue, 24 November 2012 - 09:07 AM.
#3
Posted 24 November 2012 - 09:04 AM
#4
Posted 24 November 2012 - 09:05 AM
KhanCipher, on 24 November 2012 - 08:52 AM, said:
thank you whoever at PGI/IGP thought the "BTU" was a great idea to copy and paste for a f2p game.
/endrant
before the "join a group noob" crowd shows up, i do join up in TS from time to time, i just don't want to feel like i HAVE to do it ALL THE DAMN TIME when i play
You don't have to drop with a team all the time I know quite a few of our members PUG frequently. They are just glad to comeback to a group of friends.
#5
Posted 24 November 2012 - 09:06 AM
#6
Posted 24 November 2012 - 09:09 AM
oh wait here it is: http://mwomercs.com/game (just take a look under "how gameplay works")
#7
Posted 24 November 2012 - 09:11 AM
It's the internet, and it's a F2P game. If you're playing with random people you don't know, expect 10% - 20% to be children/griefers/etc.
Even if you remove the dreaded people who are actually playing as a team and not disconnecting/suiciding/AFKing/etc ("pre-mades") and it's all PUGs ... you're still going to be at the mercy of that; the team with fewer losers will generally win.
Edited by Lin Shai, 24 November 2012 - 09:13 AM.
#8
Posted 24 November 2012 - 09:12 AM
Quote
Edited by Joseph Mallan, 24 November 2012 - 09:13 AM.
#9
Posted 24 November 2012 - 09:19 AM
Agent of Change, on 24 November 2012 - 09:09 AM, said:
oh wait here it is: http://mwomercs.com/game (just take a look under "how gameplay works")
Well that wasnt always there. Sarcasm fail. Anyways if they keep it 8v8 then they need to limit how big premades can be, half the team being a premade if just too much.
#10
Posted 24 November 2012 - 09:21 AM
Montavious, on 24 November 2012 - 09:19 AM, said:
Yes, it has. Since day 1. (The page has changed with the redesign but that text has not).
Knowledge fail.
Quote
LOL. Yes, people should not be able to play an online, multiplayer game with friends. Because ... that's OP.
I love PUGers. I really do.
#11
Posted 24 November 2012 - 09:24 AM
just ask yourself this, if it's ok for a owned mech to make less than a trial mech on a loss, why should anyone besides premium users own their own mech?
Edited by KhanCipher, 24 November 2012 - 09:27 AM.
#12
Posted 24 November 2012 - 09:24 AM
Edited by Broceratops, 24 November 2012 - 09:28 AM.
#13
Posted 24 November 2012 - 09:28 AM
As long as I get a challenging battle, I'm satisfied
#14
Posted 24 November 2012 - 09:29 AM
Lin Shai, on 24 November 2012 - 09:21 AM, said:
Knowledge fail.
LOL. Yes, people should not be able to play an online, multiplayer game with friends. Because ... that's OP.
I love PUGers. I really do.
Going against a team that has half their team premade and coordinating compared to going in a game solo, yes, thats is OP. And you might wanna brush up on your knowledge, if you werent trying to be a smart guy and try to make a quick comeback you would know what im talking about.
#15
Posted 24 November 2012 - 09:30 AM
I go in cycles... where I get angry enough to join a team on TS3, only to find myself getting bored with the easy mode and having a desire to PuG again. I honestly don't know how people can premade stomp 100% of the time and, by that same token, endure the hardship of PuG play 100% of the time.
I have adopted a new motto when I PuG play that has helped me out. Embrace the horror. Just realize that there will be situations that are utterly hopeless when you PuG play and refuse to let it get to you.
#16
Posted 24 November 2012 - 09:37 AM
#17
Posted 24 November 2012 - 09:40 AM
Franchi, on 24 November 2012 - 09:37 AM, said:
if it's an option on how to play the game, then why does it go out of it's way to punish those players that use said option of playing the game? Or are you just one of those players that "assumed" that i was a pug crying because i get rolfstomped? News flash, i do play in groups from time to time, but i don't want to feel like i have to do it all the time to try to make a buck with my own mech.
Edited by KhanCipher, 24 November 2012 - 09:44 AM.
#18
Posted 24 November 2012 - 09:42 AM
I look forward to having the rig to play this game properly (above 14fps on a very good day) and join a premade. But with proper voice chat, pugging would be a good back up option if you have very little time and just want to play one game. I know things will change with the different phases, but why couldn't this have been done sooner?
#19
Posted 24 November 2012 - 09:45 AM
KhanCipher, on 24 November 2012 - 09:24 AM, said:
just ask yourself this, if it's ok for a owned mech to make less than a trial mech on a loss, why should anyone besides premium users own their own mech?
Have you ever played BattleTech alone? I cannot speak for MechWarrior cause I only played that as a FPS, never on line. But BattleTech is a social game played with and against other people. I was bored when I was PUGging. Cause I didn't have someone saying, "I'll cover you. Go!"
How good do you Have to be to play this game as say... The Bounty Hunter? And even he has a Lance to fall back on. Nobody wins in the BattleTech Universe alone.
...
...
... Unless you are Kai Allard Liao. ANd I don't see any explosives to be detonated to bury a Cluster of Falcons.
#20
Posted 24 November 2012 - 09:46 AM
Montavious, on 24 November 2012 - 09:29 AM, said:
Going against a team that has half their team premade and coordinating compared to going in a game solo, yes, thats is OP. And you might wanna brush up on your knowledge, if you werent trying to be a smart guy and try to make a quick comeback you would know what im talking about.
No, you said that page wasn't always there; it has been. That's a fact.
As for teamwork being OP ... I literally have no reply to that. Yes, in a game that was designed from the ground up as a team game, and relies on teamwork in order for you to be successful, people who do not play as a team will lose. Every time.
If your argument is that the game should be redesigned to be CoD/Quake with robots, I'm going to disagree with you. Every Time.
The dreaded "pre-made" isn't the issue. VOIP isn't the issue. People who think that playing with random people in a team game should somehow be anything other than a bad idea are the problem.
Put any group of competent players together on a team, and they will be ... competent. Wouldn't matter if you even forced them to use text rather than VOIP, they'd still "stomp" a group of people who are not communicating and coordinating.
In the absence of a skill (Elo) based matchmaker, which is the reality of MWO, playing as a PUGer is akin to the line from 'Forest Gump'; It's like a box of chocolates, you never know what you're going to get.
Right now you have two choices:
1) Jump on TS3, play with other competent players. Occasionally you will actually drop against another group of said players and have a good match. Occasionally you will drop against a group of good PUGers and you'll have a good match.
2) Click launch, hope for the best. Lucky? Get to fill in a "pre-made" and crush 8 PUGers. Not Lucky? Be part of 8 PUGs who don't play as a team and get crushed by a PUG with fewer AFKS/Suicides/Griefers/Rambos or a "pre-made". Very lucky, the 7 other people on your team aren't idiots.
Given those two choices, I'm going to go with #1. I used to PUG a lot (prob 50/50 PUG/TS3), but the frustration with the people on my own team when PUGing has pushed me to where I can't stand it any more.
And when they roll out 8v8, most of us on TS3 are going to go that route. It won't improve the PUG experience much, but it will certainly improve ours.
Edited by Lin Shai, 24 November 2012 - 09:52 AM.
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