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So, Getting Into A Group Is The Only Way To Get Any Reliable Fun Out Of The Game Anymore...


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#1 KhanCipher

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Posted 24 November 2012 - 08:52 AM

Honestly, i can't find any reason to even try to have fun when the game is decided by whoever has the least amount of suiciders, disconnects, and AFKers. And I blame that owned mechs make less than trial mechs on a loss, i try to cut my losses and shut down somewhere to save some C-bills, but people think they must give other people the biggest repair bill as they can in-game even when i anouce i give up on chat...

thank you whoever at PGI/IGP thought the "BTU" was a great idea to copy and paste for a f2p game.

/endrant

before the "join a group noob" crowd shows up, i do join up in TS from time to time, i just don't want to feel like i HAVE to do it ALL THE DAMN TIME when i play

#2 Xigunder Blue

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Posted 24 November 2012 - 09:02 AM

Aside from the emotional frustration of your post you are essentially correct. With the limited number of size restricted maps, unbalanced weapon systems etc...the new players are getting frustrated in the trial mechs and the veterans are VERY impatient. The partial implementation of the game along with a heavy drive for more money seem to be the cause of those problems. Economics is driving the game development (not unusual) and in addition we have the economic leveling system in game - also involving the need for more RL money. Will players, new or veteran, have patience? I do not know.

The game is designed for eventual operation as a team game, with arena style combat (Solaris). Lonewolves will remain essentially PUG. The CW implementation delay and financial concerns, balancing needs and floating matchmaking are things that determine how this game is turning out.

Edited by Xigunder Blue, 24 November 2012 - 09:07 AM.


#3 Doubtful Danary

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Posted 24 November 2012 - 09:04 AM

Agree with you on the grouping thing. I feel the same way. If you dont join a premade then your pretty much screwed. This is becoming just whoever has the premade teams pretty much win. I hate making WoT references, but atleast when I play that i know thats i have a good chance of winning every game. IN this game, if your down 2 or 3 mechs then its pretty much over. I find myself playing less and less with Planetside 2 out now anyways. Too many better games out there to be stressing over one that seems to be going in all the wrong directions.

#4 Joseph Mallan

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Posted 24 November 2012 - 09:05 AM

View PostKhanCipher, on 24 November 2012 - 08:52 AM, said:

Honestly, i can't find any reason to even try to have fun when the game is decided by whoever has the least amount of suiciders, disconnects, and AFKers. And I blame that owned mechs make less than trial mechs on a loss, i try to cut my losses and shut down somewhere to save some C-bills, but people think they must give other people the biggest repair bill as they can in-game even when i anouce i give up on chat...

thank you whoever at PGI/IGP thought the "BTU" was a great idea to copy and paste for a f2p game.

/endrant

before the "join a group noob" crowd shows up, i do join up in TS from time to time, i just don't want to feel like i HAVE to do it ALL THE DAMN TIME when i play

You don't have to drop with a team all the time I know quite a few of our members PUG frequently. They are just glad to comeback to a group of friends.

#5 Cleverbird

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Posted 24 November 2012 - 09:06 AM

I've won 5 matches in a row so far, without grouping up or playing with another group (at least, I couldnt tell there was any real strategic play going on besides "Kill them, don't die")

#6 Agent of Change

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Posted 24 November 2012 - 09:09 AM

Well to be honest I'm surprised you said 'anymore' since it's the only way I've ever been able to have fun with this game because of all the reasons you described. I mean if only there was somewhere pgi said that the game was intended to be team based that would have cleared up a lot of issues for people....

oh wait here it is: http://mwomercs.com/game (just take a look under "how gameplay works")

#7 Lin Shai

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Posted 24 November 2012 - 09:11 AM

I'm really not trying to sound like a jerk, but this simply will always be the case, no matter what.

It's the internet, and it's a F2P game. If you're playing with random people you don't know, expect 10% - 20% to be children/griefers/etc.

Even if you remove the dreaded people who are actually playing as a team and not disconnecting/suiciding/AFKing/etc ("pre-mades") and it's all PUGs ... you're still going to be at the mercy of that; the team with fewer losers will generally win.

Edited by Lin Shai, 24 November 2012 - 09:13 AM.


#8 Joseph Mallan

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Posted 24 November 2012 - 09:12 AM

Quote

Each team has 8 players and the two teams are pitted in combat in an enclosed battlefield. Communication is key, be it in-game chat, integrated C3, or a third party VOIP solution, keeping in constant communication with your teammates will drastically increase your team’s chances of success.
Yup right there in Black & White

Edited by Joseph Mallan, 24 November 2012 - 09:13 AM.


#9 Doubtful Danary

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Posted 24 November 2012 - 09:19 AM

View PostAgent of Change, on 24 November 2012 - 09:09 AM, said:

Well to be honest I'm surprised you said 'anymore' since it's the only way I've ever been able to have fun with this game because of all the reasons you described. I mean if only there was somewhere pgi said that the game was intended to be team based that would have cleared up a lot of issues for people....

oh wait here it is: http://mwomercs.com/game (just take a look under "how gameplay works")

Well that wasnt always there. Sarcasm fail. Anyways if they keep it 8v8 then they need to limit how big premades can be, half the team being a premade if just too much.

#10 Lin Shai

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Posted 24 November 2012 - 09:21 AM

View PostMontavious, on 24 November 2012 - 09:19 AM, said:

Well that wasnt always there. Sarcasm fail.


Yes, it has. Since day 1. (The page has changed with the redesign but that text has not).

Knowledge fail.

Quote

Anyways if they keep it 8v8 then they need to limit how big premades can be, half the team being a premade if just too much.


LOL. Yes, people should not be able to play an online, multiplayer game with friends. Because ... that's OP.

I love PUGers. I really do.

#11 KhanCipher

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Posted 24 November 2012 - 09:24 AM

remind me why i posted my concerns of my frustration on a forum that mainly thinks that you should group up or die... oh yeah, because i wanted to play a good new mechwarrior game because of my love of battletech and mechwarrior.

just ask yourself this, if it's ok for a owned mech to make less than a trial mech on a loss, why should anyone besides premium users own their own mech?

Edited by KhanCipher, 24 November 2012 - 09:27 AM.


#12 Broceratops

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Posted 24 November 2012 - 09:24 AM

The pug experience is butt-ravingingly unfun that's for sure. I don't know why I still pug so much. I guess its 'the challenge' but really this game isn't one where an individual can carry even 2 guys who do nothing. They need to get matchmaking so even if you're playing against premades, they're so inferior on an individual basis that your team of pugstars can have a shot at winning. If they can do this it'll be fun for everybody because when people win say, 40%+ of the time no matter how incompetent they are, they won't feel like they're getting pugstomped constantly.

Edited by Broceratops, 24 November 2012 - 09:28 AM.


#13 Cleverbird

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Posted 24 November 2012 - 09:28 AM

Whats with all the pug hate... I'm a pug and I'm having a blast, no matter if I win or lose (winning is more fun of course)

As long as I get a challenging battle, I'm satisfied

#14 Doubtful Danary

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Posted 24 November 2012 - 09:29 AM

View PostLin Shai, on 24 November 2012 - 09:21 AM, said:

Yes, it has. Since day 1. (The page has changed with the redesign but that text has not).

Knowledge fail.



LOL. Yes, people should not be able to play an online, multiplayer game with friends. Because ... that's OP.

I love PUGers. I really do.

Going against a team that has half their team premade and coordinating compared to going in a game solo, yes, thats is OP. And you might wanna brush up on your knowledge, if you werent trying to be a smart guy and try to make a quick comeback you would know what im talking about.

#15 Felbombling

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Posted 24 November 2012 - 09:30 AM

Quite amazing to me is the determination of various people to contine on as they do. I play about 50-50 PuG vs. Premade. Premade can get boring really fast when you are rolling. There is very little challenge involved, because voice communications are so very vital to the game. PuG play offers very different challenges. All the reasons the OP suggested, plus the more challenging battles. Getting rolled by premade teams is never any fun, and after awhile every 8-0 or 8-2 stomping is automatically identifed as a premade stomp when one is PuGing.

I go in cycles... where I get angry enough to join a team on TS3, only to find myself getting bored with the easy mode and having a desire to PuG again. I honestly don't know how people can premade stomp 100% of the time and, by that same token, endure the hardship of PuG play 100% of the time.

I have adopted a new motto when I PuG play that has helped me out. Embrace the horror. Just realize that there will be situations that are utterly hopeless when you PuG play and refuse to let it get to you.

#16 Franchi

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Posted 24 November 2012 - 09:37 AM

Ah I seem to have found a new thread full of pug tears, best top of my coolant tanks.

#17 KhanCipher

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Posted 24 November 2012 - 09:40 AM

my problem is that i just got myself a mech grinding the trials (i could've done so much earlyer, but i didn't feel like playing), didn't even any upgrades on it, and i find that i was having less fun with it than i did with the C1 trial in pugs. Now I don't have a problem with being a victim of a pugstomp that's not my problem. I just don't want to be feeling like i'm going to end up losing money because of it whenever i decide to put on DHS+SPLs on my laserback.

View PostFranchi, on 24 November 2012 - 09:37 AM, said:

Ah I seem to have found a new thread full of pug tears, best top of my coolant tanks.


if it's an option on how to play the game, then why does it go out of it's way to punish those players that use said option of playing the game? Or are you just one of those players that "assumed" that i was a pug crying because i get rolfstomped? News flash, i do play in groups from time to time, but i don't want to feel like i have to do it all the time to try to make a buck with my own mech.

Edited by KhanCipher, 24 November 2012 - 09:44 AM.


#18 Nathan Xain

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Posted 24 November 2012 - 09:42 AM

It amazed me that pgi would go open beta without providing integrated team in game voice chat. That would pretty much sort out most of the problems straight off wouldn't it? Even just being able to listen to your team mates would make a big difference to how your team performs, pug or not. Yes, some would ignore what they hear, but it would have a far better impact than the ignorable and for me sometimes buggy type chat.
I look forward to having the rig to play this game properly (above 14fps on a very good day) and join a premade. But with proper voice chat, pugging would be a good back up option if you have very little time and just want to play one game. I know things will change with the different phases, but why couldn't this have been done sooner?

#19 Joseph Mallan

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Posted 24 November 2012 - 09:45 AM

View PostKhanCipher, on 24 November 2012 - 09:24 AM, said:

remind me why i posted my concerns of my frustration on a forum that mainly thinks that you should group up or die... oh yeah, because i wanted to play a good new mechwarrior game because of my love of battletech and mechwarrior.

just ask yourself this, if it's ok for a owned mech to make less than a trial mech on a loss, why should anyone besides premium users own their own mech?

Have you ever played BattleTech alone? I cannot speak for MechWarrior cause I only played that as a FPS, never on line. But BattleTech is a social game played with and against other people. I was bored when I was PUGging. Cause I didn't have someone saying, "I'll cover you. Go!"

How good do you Have to be to play this game as say... The Bounty Hunter? And even he has a Lance to fall back on. Nobody wins in the BattleTech Universe alone.
...
...
... Unless you are Kai Allard Liao. ANd I don't see any explosives to be detonated to bury a Cluster of Falcons.

#20 Lin Shai

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Posted 24 November 2012 - 09:46 AM

View PostMontavious, on 24 November 2012 - 09:29 AM, said:


Going against a team that has half their team premade and coordinating compared to going in a game solo, yes, thats is OP. And you might wanna brush up on your knowledge, if you werent trying to be a smart guy and try to make a quick comeback you would know what im talking about.


No, you said that page wasn't always there; it has been. That's a fact.

As for teamwork being OP ... I literally have no reply to that. Yes, in a game that was designed from the ground up as a team game, and relies on teamwork in order for you to be successful, people who do not play as a team will lose. Every time.

If your argument is that the game should be redesigned to be CoD/Quake with robots, I'm going to disagree with you. Every Time.

The dreaded "pre-made" isn't the issue. VOIP isn't the issue. People who think that playing with random people in a team game should somehow be anything other than a bad idea are the problem.

Put any group of competent players together on a team, and they will be ... competent. Wouldn't matter if you even forced them to use text rather than VOIP, they'd still "stomp" a group of people who are not communicating and coordinating.

In the absence of a skill (Elo) based matchmaker, which is the reality of MWO, playing as a PUGer is akin to the line from 'Forest Gump'; It's like a box of chocolates, you never know what you're going to get.

Right now you have two choices:

1) Jump on TS3, play with other competent players. Occasionally you will actually drop against another group of said players and have a good match. Occasionally you will drop against a group of good PUGers and you'll have a good match.

2) Click launch, hope for the best. Lucky? Get to fill in a "pre-made" and crush 8 PUGers. Not Lucky? Be part of 8 PUGs who don't play as a team and get crushed by a PUG with fewer AFKS/Suicides/Griefers/Rambos or a "pre-made". Very lucky, the 7 other people on your team aren't idiots.

Given those two choices, I'm going to go with #1. I used to PUG a lot (prob 50/50 PUG/TS3), but the frustration with the people on my own team when PUGing has pushed me to where I can't stand it any more.

And when they roll out 8v8, most of us on TS3 are going to go that route. It won't improve the PUG experience much, but it will certainly improve ours.

Edited by Lin Shai, 24 November 2012 - 09:52 AM.






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