#1
Posted 24 November 2012 - 09:29 AM
Carapults with Streak srm2. Only Streak SRM2. It is impossible to fight them.
All the the time the own mech is shaking. Nothing to see because fire in front of cockpit.
Find a way against this. Reduce the the Kinetic Burst und the firerate or make it impossible to have so many of Streak-srm.
It´s sucks
#2
Posted 24 November 2012 - 09:29 AM
Carapults with Streak srm2. Only Streak SRM2. It is impossible to fight them.
All the the time the own mech is shaking. Nothing to see because fire in front of cockpit.
Find a way against this. Reduce the the Kinetic Burst and the firerate or make it impossible to have so many of Streak-srm.
It´s sucks
Edited by Nachtigall, 24 November 2012 - 09:29 AM.
#3
Posted 24 November 2012 - 09:30 AM
#4
Posted 24 November 2012 - 09:31 AM
#5
Posted 24 November 2012 - 09:32 AM
#6
Posted 24 November 2012 - 09:36 AM
#7
Posted 24 November 2012 - 09:41 AM
#8
Posted 24 November 2012 - 09:42 AM
#10
Posted 24 November 2012 - 10:01 AM
Joseph Mallan, on 24 November 2012 - 09:31 AM, said:
The only good answer
#11
Posted 24 November 2012 - 10:02 AM
#12
Posted 24 November 2012 - 10:02 AM
#13
Posted 24 November 2012 - 10:06 AM
What I got was a mech with a below-average weapons load as compared to people I was trying to solo. I got into a fight with a halfstreakcat (four streak two lasers) and he took off my center armor before I managed to kill him. The fight in general took way longer than I expected.
I ran a mission where I DID get kills, but most of my damage assisted OTHER PEOPLE to the kill. I ended with 2 (but one was a Commando) and several assists. The game was not a steamroll, we just hid on one side of the volcano better than the other team.
The mech is not God. I have seen first hand how annoying the cockpit glare and shake is, and how fast it can cut through armor, but it needs to be pretty close to do this, and it has glaring downsides. In my experience, the dangerous part is the PLAYER combined with a mech they are good at.
I have seen how much faster an all-SRM6 cat kills people. THAT is impressive.
Edited by Vermaxx, 24 November 2012 - 10:06 AM.
#14
Posted 24 November 2012 - 10:07 AM
Nov 23 - Update
We are very aware of what the streaks are doing at the moment. They ARE going to be nerfed. How is still under internal discussion/testing at the moment.
What has happened (and as noted in the last patch notes), was that two bugs were fixed. The first was to make sure the missiles ALWAYS hit. The second one was some underlying bug that was preventing the SSRMs from doing full damage. Now that those two bugs were fixed, the amount of damage per volley has increased due to the combination of both of these fixes.
We will be addressing this ASAP and I'll keep you updated on the progress
#15
Posted 24 November 2012 - 10:08 AM
#16
Posted 24 November 2012 - 10:24 AM
#17
Posted 24 November 2012 - 10:29 AM
#18
Posted 24 November 2012 - 10:29 AM
Nachtigall, on 24 November 2012 - 09:29 AM, said:
Carapults with Streak srm2. Only Streak SRM2. It is impossible to fight them.
All the the time the own mech is shaking. Nothing to see because fire in front of cockpit.
Find a way against this. Reduce the the Kinetic Burst und the firerate or make it impossible to have so many of Streak-srm.
It´s sucks
Streaks are fine damage wise and function wise.
I agree however the rocking needs to be lowered significantly. An LRM barrage barely shakes the screen so why do 2 rockets (thats what they are really) do?
#19
Posted 24 November 2012 - 10:31 AM
Stavros Mueller, on 24 November 2012 - 10:29 AM, said:
Yeah nerf incoming even though people know to stay 270m+ away and shoot their arms off but are too lazy to think or engage in playing the game. "i just want to assign all gunz 2 numba 1 and hold fire lolololololol...OMG HE KILLED ME NERF STREEYKS! they are OP"
#20
Posted 24 November 2012 - 10:31 AM
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