BT was designed a long time ago using the speculative mechanics, electronics etc...of that time. We today in 2012 have advanced materials and electronics and weapon systems that I belive would blitz any mechs we have so far. However, introducing such systems in a game would be pointless, as pointless as one-shot cannon fodder in WOT. I hope the devs keep the uber-science (comparatively) of our time distant from the MWO game.
Also I hope that the twitch play skill-only playstyle of consoles is not the endplay of MWO. A lot of us that do not have the hand-eye co-ordination to be very good at twitch would probably leave for other games. I have seen posts where some want to get rid of the "bad" players. While I hope the DEVs do not listen there does seem a trend to make MWO a console type game. PGI has that right of course, just that a lot of potential paying customers will not play, reducing the money flow to the game. Which, BTW, is "bad" for the experts too. I hope they see that.
Besides, being able to kill a bunch of us "bad" player cannon fodder boosts your kill/death ratio, loot and ego. What more could you want? Unless you just want single player shooter play, then you need us too.
Abrams Vs Mech
Started by Xigunder Blue, Nov 24 2012 09:32 AM
1 reply to this topic
#1
Posted 24 November 2012 - 09:32 AM
#2
Posted 24 November 2012 - 09:38 AM
Yeah this was discussed for years on the BattleTech forums. Even though we have Depleted Uranium now we don't have that 1000+ years of armor development. So even though I follow your argument we have to accept that there will be advancements to come that may make the Abrams equal to a bow and arrow v a tank
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