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Change Mech Specific Skills To Player Specific Skills


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#1 Teralitha

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Posted 24 November 2012 - 09:46 AM

1. People hate having to buy and skill up 3 different varients
2. We dont like piloting mechs and varients that we dont like. Its a drag.


Instead of having to gain the bonuses that every mech gets by unlocking the skills for every mech, just have a huge lists of skill, and maybe split them up into 3 groups, (like league of legends master skills) and either.... have a level system that grants skill points to spend on whatever we want.

Forexample, you could have an offense skill tree or a scouting skil tree and if someone wants to primarily play scouts they can put all their earned points into scouting. Or of someone wants to be a jack of all trades, let them spread their points around on mediocre skillups.

But for heaven sakes stop forcing us to play mech varients we DO NOT want to play or buy. You kn ow what people do after they make master on the varient of their choice? They sell the others. So whats the point of making us play them?

This method of developing mech skills is only designed to make people spend money or cbills... and it isnt very fun. You want us to have fun right? I can tell you that if we arent enjoying the experience we lose interest.

Edited by Teralitha, 24 November 2012 - 09:54 AM.


#2 John Norad

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Posted 24 November 2012 - 09:55 AM

It forces you to play three variants of the same mech, in hopes that you become impatient and buy one or two of them with MC.
Only time wil tell if this is a good idea and actually works, or instead annoys new players up to the point they quit playing.

#3 Hammish

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Posted 24 November 2012 - 09:59 AM

Maybe to get you to try something new every so often, maybe have a fun new experience or look at things in a different light?

Or, you know, what that other dude said about buying.

One or the other.

#4 Sevaradan

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Posted 24 November 2012 - 10:07 AM

View PostTeralitha, on 24 November 2012 - 09:46 AM, said:

1. People hate having to buy and skill up 3 different varients



Wrong, does not bother me at all.

#5 ciller

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Posted 24 November 2012 - 10:12 AM

Is having both a viable option? YES PLEASE!

Oh wait we have both...right? Mech skills and pilot mods. Granted, I think they could be more awesome and more robust, especially the pilot skills.. but yeah, not outright terrible at its current implementation, is it? I don't consider any of the mech skills or pilot mods to be an important aspect of gameplay other then speed tweak really. Just something to get while I'm having fun being a Mechwarrior.

#6 Bagheera

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Posted 24 November 2012 - 10:15 AM

View PostTeralitha, on 24 November 2012 - 09:46 AM, said:

Forexample, you could have an offense skill tree or a scouting skil tree and if someone wants to primarily play scouts they can put all their earned points into scouting. Or of someone wants to be a jack of all trades, let them spread their points around on mediocre skillups.


This is coming, as an addition to the mech efficiencies (sp?):

http://mwomercs.com/...3-role-warfare/

http://mwomercs.com/...e-warfare-cont/

------

As far as leveling up the variants, if you don't like them, just transfer xp from the one you do like and use that. I considered selling my other two HBKs when I mastered the Founder's-G, but I like having them around to run from time to time.

Personally, if I like the chassis, there's a pretty good chance there are 3 versions of it that I'll want to muck around with. It's a cumbersome system, but not terrible. Once you add the Role Warfare skill trees above, there will be a lot more to spend XP on, and it won't really seem like as much of a problem. Or maybe it will seem worse, because those will probably be purchased with GXP which accumulates pretty slowly without transferring it at an MC cost.

System is a work in progress, and so much of it is not in place that the relative value of actually unlocking "Master" on a mech variant is unknown.

Edited by Bagheera, 24 November 2012 - 10:17 AM.


#7 Vermaxx

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Posted 24 November 2012 - 10:20 AM

The xp conversion is very moderatly priced. All you HAVE to do is earn up 15000 xp in a mech you do like, and transfer it to gxp. Buy the mech you don't want, unlock all its stuff, and sell the chassis. Repeat if you really only like one.

You are now done. Sure, if you wanted to go up to master you will need to do that for both basic and Elite. I don't go up to master, and won't until there are a huge selection of GOOD, REASONABLY XP/CB PRICED MODULES to choose from.

At the moment PGI has chosen for me, since the modules are generally not worth using at all, let alone at the prices listed.

#8 Chip Danger

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Posted 24 November 2012 - 10:31 AM

I see what they are going for here but maybe went about it the wrong way. They should set the skill trees up to be 3 mechs of that weight class. So one Jenner, Raven and a Spider when it comes out would get you to master level. This still gives them the buy with MC chance and not make players want to blow there own mech up at the start of every match. I know I would have never used the Jenner K and feel like I wasted 3 days of game play I could have enjoyed.

#9 GrimReality

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Posted 24 November 2012 - 11:16 AM

Something that hasn't been brought up is balancing.

By forcing players to upgrade other variants, it in effect forces them to play on equal ground with newbies (at least if you don't count individual player skill & experience). Each time you buy a new variant, even if you do have enough CB or spare equipment to load it out to your optimum design, you don't have any artificial upgrades that put you ahead of the new guys...yet.

This makes upgrading tedious and hard. WHICH IT SHOULD BE!

Learn to earn it. ;)

Also, valid points already mentioned, the fact that it makes you more likely to spend MC and the fact that it forces you to try new things, are all very strong reasons for PGI to keep things the way they are.

#10 Xyberviri

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Posted 24 November 2012 - 11:28 AM

View PostJohn Norad, on 24 November 2012 - 09:55 AM, said:

It forces you to play three variants of the same mech, in hopes that you become impatient and buy one or two of them with MC.
Only time wil tell if this is a good idea and actually works, or instead annoys new players up to the point they quit playing.


This is a F2P game, they have to make money some how, howelse would that be by forcing you to buy additional mech bays to level up additional mechs you dont want to use. DUH

If you dont put any money into the game you can level 1 mech to 3l33t and have 1 additional mech besides that. Just make another account if you dont want to put money into the game.

#11 Teralitha

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Posted 24 November 2012 - 10:50 PM

View PostXyberviri, on 24 November 2012 - 11:28 AM, said:


This is a F2P game, they have to make money some how, howelse would that be by forcing you to buy additional mech bays to level up additional mechs you dont want to use. DUH

If you dont put any money into the game you can level 1 mech to 3l33t and have 1 additional mech besides that. Just make another account if you dont want to put money into the game.



That doesnt make any sense at all.

If the game design forces you to spend money, then it is "pay to play" by that design. Lets compare this to another F2P game, and probably the most successful F2P game in existence atm, League of Legends. There is absolulely ZERO design metrics in that game that forces you to buy anything, EVER. Not even anything that resembles pressuring you into spending money, at all. And yet... they are so rich they wipe their ***** with 100 dollar bills. How can this be?

LOL even only has 3 "maps", and only 2 game modes. If you want to look at it that way. And a very open and free to customize skill system. How do they make so much money?? Well I know the answer, but its not something I care to write a book about here. PGI can send one of their concept designers to analyze LOL's design and figure it out themselves. They can hire me if they want too. They could use an intelligent devil's advocate to point out the obvious.

#12 Th3 Ron1n

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Posted 24 November 2012 - 10:53 PM

View PostJohn Norad, on 24 November 2012 - 09:55 AM, said:

It forces you to play three variants of the same mech, in hopes that you become impatient and buy one or two of them with MC.
Only time wil tell if this is a good idea and actually works, or instead annoys new players up to the point they quit playing.

With all the issues this game has allready the last thing they need to do is annoy people in anyway. theres a reason they got rid of the players online counter in the ui. rats are jumping off left and right

#13 Teralitha

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Posted 24 November 2012 - 11:34 PM

View PostTh3 Ron1n, on 24 November 2012 - 10:53 PM, said:

With all the issues this game has allready the last thing they need to do is annoy people in anyway. theres a reason they got rid of the players online counter in the ui. rats are jumping off left and right


yes.. after a patch, you would see numbers as high as 3500+, but a week later... numbers as low as 200- yes, hide the truth PGI, especially to the open beta players who never saw this...





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