Aside from the money earned for doing missions, I think that players in Merc Corps should be able to pool the "extra" money they don't need into the Corps fund. Let's say a new Mercenary unit starts out with 5 billion C-Bills, not including the funds the player have themselves. They can spend this money on dropships and jumpships.
The type and amount of jumpships determine:
- How much salvage your fleet can hold.
- How far your fleet can move each day (not to scale with canon, for gameplay sake).
- The amount of dropships you can carry.
- Amount of Fighters, which improve effectiveness of Airstrike.
- Naval weapons, which improve effectiveness of Naval Bombardment.
Merchant - 350 million C-bills, N/A, 2 Dropship Collars, 90LY/Day
Invader - 500 million C-bills, N/A, 3 Dropship Collars, 70LY/Day
Monolith - 1 billion C-bills, N/A, 9 Dropship Collars, 50LY/Day
Pinto - 1 billion C-Bills, Minor Firepower, 1 Dropship Collars, 100LY/Day
Riga - 2 billion C-bills, Medium Firepower, 2 Dropship Collars, 80LY/Day
Lola - 2 billion C-Bills, High Firepower, 0 Dropship, 70LY/Day
Dart - 4 billion C-bills, Minor Firepower, 5 Dropship, 75LY/Day
Samarkand - 7 billion C-bills, High Firepower, 3 Dropships, 55LY/Day
Texas - 12 billion C-bills, High Firepower, 5 Dropships, 65LY/Day
McKenna - 20 billion C-bills, Super High Firepower, 7 Dropships, 60LY/Day
Bug-Eye - 24 billion C-bills, N/A, 0 Dropships, 150LY/Day, Provides lots of tactical data in different star systems
Of course, I don't have... things... fully planned out yet. I have no idea how this would translate to gameplay. But it's just a WIP idea. May have something like the Mass Effect galaxy map?
Edited by Zakatak, 06 May 2012 - 09:51 PM.