Lots Of Problems
#1
Posted 24 November 2012 - 11:29 AM
group has no leader after original leader leaves group
random crash to desktop
overheat shutdown screen either does not display, or wont go away after mech has restarted
cannot capture enemy base
FPS/memory leak
mechs randomly deselecting themselves
repairs show as complete, yet you enter game & mech is damaged
mini map is blank & you get no targeting info
yellow/black screen on load in
rubber banding off other mechs/buildings
mech traps where once there you can no longer move
walking thru mechs, or not being able to walk thru mechs
missiles going thru solid objects
slow target info aquisition
group launch button unreadies you
mech stats displayed as all zeros & indicator graphs fluctuating wildly
team lists not populating when tab is pressed
Im sure there are many more, but Im just trying to understand why so many of these bugs have been present since the beginning of closed beta, & yet the devs just keep on stuffing in new content before addressing & fixing these issues.
Ive beta tested many games in my 24 years of computer gaming, & have never seen a game go to open beta in as bad a shape as this one is.
Its rumoured PGI raked in about 5 million dollars in founders packages, yet they cannot seem to find the necessary resources to fix the code & solve these issues.
Its called "open beta" yet they are happy to sell us hero mechs & MC for real money, for the privelege of helping them test the game.Ok thats fine, but why no fixes yet?
Im very dissapointed with the lack of progress in solving these problems, & just wish PGI would aquire the necessary resources to get the job done.
P.S. when is the 4 man team limit going to be increased? as it completely destroys the idea of team play.Ive said it before & I will say it again, the solution is very simple.Make one launch for pugs only NO teams allowed & another for mixed teams/pugs.Done.Even teams only versus teams only would be acceptable.Forcing 4 man teams to then play with 4 pugs means a thoroughly unenjoyable experience, as it comes down to which team has the better 4 pugs on it.
Please PGI take these problems seriously, hire more IT if you need to & get it done.
#2
Posted 24 November 2012 - 11:34 AM
BL4KSTAR, on 24 November 2012 - 11:29 AM, said:
group has no leader after original leader leaves group
random crash to desktop
overheat shutdown screen either does not display, or wont go away after mech has restarted
cannot capture enemy base
FPS/memory leak
mechs randomly deselecting themselves
repairs show as complete, yet you enter game & mech is damaged
mini map is blank & you get no targeting info
yellow/black screen on load in
rubber banding off other mechs/buildings
mech traps where once there you can no longer move
walking thru mechs, or not being able to walk thru mechs
missiles going thru solid objects
slow target info aquisition
group launch button unreadies you
mech stats displayed as all zeros & indicator graphs fluctuating wildly
team lists not populating when tab is pressed
Im sure there are many more, but Im just trying to understand why so many of these bugs have been present since the beginning of closed beta, & yet the devs just keep on stuffing in new content before addressing & fixing these issues.
Ive beta tested many games in my 24 years of computer gaming, & have never seen a game go to open beta in as bad a shape as this one is.
Its rumoured PGI raked in about 5 million dollars in founders packages, yet they cannot seem to find the necessary resources to fix the code & solve these issues.
Its called "open beta" yet they are happy to sell us hero mechs & MC for real money, for the privelege of helping them test the game.Ok thats fine, but why no fixes yet?
Im very dissapointed with the lack of progress in solving these problems, & just wish PGI would aquire the necessary resources to get the job done.
P.S. when is the 4 man team limit going to be increased? as it completely destroys the idea of team play.Ive said it before & I will say it again, the solution is very simple.Make one launch for pugs only NO teams allowed & another for mixed teams/pugs.Done.Even teams only versus teams only would be acceptable.Forcing 4 man teams to then play with 4 pugs means a thoroughly unenjoyable experience, as it comes down to which team has the better 4 pugs on it.
Please PGI take these problems seriously, hire more IT if you need to & get it done.
The pug/mixed que MUST be limited to 2 man groups and solo players only. Trust me. You and a buddy? Fine...but 3 people working together with voice comms can still steamroll a pug with ease...seen/done it lots.
The Team vs Teams are for 3+ in a group, and you stay in matchmaker twice as long to find a match before returning a "Failed to find Match" message.
No one can complain about getting steam rolled in either que then. Solved.
Edited by SpiralRazor, 24 November 2012 - 11:34 AM.
#3
Posted 24 November 2012 - 11:40 AM
SpiralRazor, on 24 November 2012 - 11:34 AM, said:
The pug/mixed que MUST be limited to 2 man groups and solo players only. Trust me. You and a buddy? Fine...but 3 people working together with voice comms can still steamroll a pug with ease...seen/done it lots.
The Team vs Teams are for 3+ in a group, and you stay in matchmaker twice as long to find a match before returning a "Failed to find Match" message.
No one can complain about getting steam rolled in either que then. Solved.
That's an awful idea. You must not have a group to play with, otherwise you wouldn't say that.
#4
Posted 24 November 2012 - 02:43 PM
#5
Posted 24 November 2012 - 05:58 PM
#6
Posted 24 November 2012 - 06:08 PM
#7
Posted 24 November 2012 - 06:15 PM
Belkore, on 24 November 2012 - 06:08 PM, said:
They don't need to hire someone to give them a good kick to the pants, there's thousands of unhappy players that will be more than happy to do that job for free for the sake of MW and the rest of us if advertised. lol
#8
Posted 25 November 2012 - 01:54 AM
we hate bugs.
we'll leave if you don't fix em.
what's the use of extra decoration like new mechs etc when the bugs prevent us from enjoying it.
nuff said.
#9
Posted 25 November 2012 - 02:49 AM
MaD007, on 24 November 2012 - 05:58 PM, said:
They have different people doing different things on the backend of the game, some are design only some will be fixing the bugs others will be creating the newer elements. All things in time, they all can't be doing the same thing, as they will step over and around each others code. So you have the others working on other projects that do still need to get done. Too many hands in the cookie jar scenario so to speak. They may have small teams working on each little issue and others all at the same time.
We have become so spoiled lately with games that I don't think that anyone realizes what is actually involved to make one work and work well. I know I don't but I do know that they are trying and can tell that some of them are just as frustrated that things are not going as well as hoped and planned for. Small Companies are just that small, they don't have the resources that the bigger developers have and we are looking at that right now. I hope them the best but harping on two different issues, one being design another being bug fixes. Different groups, they also have to plan and add the myriad of extras that were promised, so one thing at a time.
I love watching this game grow, and able to play it at the same time is great. Issues, hell Battlefield 3 still has a whole slew of issues that will never get fixed, before they come out with Battlefield 4, most are overlooked now, or those that can't stand it go play a different map, gamestyle.
#10
Posted 25 November 2012 - 02:33 PM
#11
Posted 25 November 2012 - 07:38 PM
#12
Posted 25 November 2012 - 07:40 PM
#13
Posted 26 November 2012 - 12:18 AM
Sirous, on 25 November 2012 - 02:49 AM, said:
They have different people doing different things on the backend of the game, some are design only some will be fixing the bugs others will be creating the newer elements. All things in time, they all can't be doing the same thing, as they will step over and around each others code. So you have the others working on other projects that do still need to get done. Too many hands in the cookie jar scenario so to speak. They may have small teams working on each little issue and others all at the same time.
We have become so spoiled lately with games that I don't think that anyone realizes what is actually involved to make one work and work well. I know I don't but I do know that they are trying and can tell that some of them are just as frustrated that things are not going as well as hoped and planned for. Small Companies are just that small, they don't have the resources that the bigger developers have and we are looking at that right now. I hope them the best but harping on two different issues, one being design another being bug fixes. Different groups, they also have to plan and add the myriad of extras that were promised, so one thing at a time.
I love watching this game grow, and able to play it at the same time is great. Issues, hell Battlefield 3 still has a whole slew of issues that will never get fixed, before they come out with Battlefield 4, most are overlooked now, or those that can't stand it go play a different map, gamestyle.
I understand that.The point Im trying to make is, get MORE people working on the code issues, & quit forging ahead, with new content, which causes MORE issues to surface, & makes it even harder for the people trying to fix known issues.Im sure the people working on new content can be redeployed to help with bug fixing, & if not, then get more who can.With 5 million I could hire IT consultants from the makers of cry engine to help me solve the code issues, or if the problem doesnt exist in the engine, then hire ppl to solve the riddles of the bugs.Its not rocket science, the more ppl you have looking for & trying to fix errors, the faster it will get done.Ive been playing EVE online for going on 7 years now.They put out a new expansion every 6 months, & solve bug issues almost instantly.Every time they release a new expansion bugs pop up, but are erradicated inside a week, usually within 2 days of the expansion release, so im not asking for miracles, but I fail to understand how this game keeps getting worse, rather than better.
#14
Posted 26 November 2012 - 12:32 AM
what do you want devs to do:
a} more maps and game modes
b} more mechs and detailed/improved mechbay userinterface
or c} fix bugs and glitches that cause lag, hud outs, server crashes, teleporting stuttering lightmechs, slideshow animation standard {drop of FPS} when ever too many mechs run or fire too many weapons and radar that isn't constantly flickering on and off enemies {this aint a glitch it's intended by the devs for the stupid spotting bonus gimmick but it's hell for traking targets give us mw2's satalite uplinks for oldschool radar traking. its the 30th century damnit!} to think they have the nerve to make you work for moduels to replace the oldschool radar system and even then people say it's no comparasent to the old radar. i miss it dreadfully.
i think my vote will be... C! X)
Edited by GalaxyBluestar, 26 November 2012 - 12:34 AM.
#15
Posted 30 November 2012 - 03:55 PM
Sirous, on 25 November 2012 - 02:49 AM, said:
They have different people doing different things on the backend of the game, some are design only some will be fixing the bugs others will be creating the newer elements. All things in time, they all can't be doing the same thing, as they will step over and around each others code. So you have the others working on other projects that do still need to get done. Too many hands in the cookie jar scenario so to speak. They may have small teams working on each little issue and others all at the same time.
We have become so spoiled lately with games that I don't think that anyone realizes what is actually involved to make one work and work well. I know I don't but I do know that they are trying and can tell that some of them are just as frustrated that things are not going as well as hoped and planned for. Small Companies are just that small, they don't have the resources that the bigger developers have and we are looking at that right now. I hope them the best but harping on two different issues, one being design another being bug fixes. Different groups, they also have to plan and add the myriad of extras that were promised, so one thing at a time.
I love watching this game grow, and able to play it at the same time is great. Issues, hell Battlefield 3 still has a whole slew of issues that will never get fixed, before they come out with Battlefield 4, most are overlooked now, or those that can't stand it go play a different map, gamestyle.
Well it seems you are right about them having different teams working on different problems.O look! they are now willing to SELL us more stuff, that we dont need.Sure sounds like they have enough people working on fixing bugs doesnt it?
#16
Posted 30 November 2012 - 04:12 PM
Read the Developer's corner.
#17
Posted 30 November 2012 - 04:19 PM
#18
Posted 30 November 2012 - 04:22 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users



















