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Lots Of Problems


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#1 BL4KSTAR

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Posted 24 November 2012 - 11:29 AM

ok so here is a list of current issues.

group has no leader after original leader leaves group

random crash to desktop

overheat shutdown screen either does not display, or wont go away after mech has restarted

cannot capture enemy base

FPS/memory leak

mechs randomly deselecting themselves

repairs show as complete, yet you enter game & mech is damaged

mini map is blank & you get no targeting info

yellow/black screen on load in

rubber banding off other mechs/buildings

mech traps where once there you can no longer move

walking thru mechs, or not being able to walk thru mechs

missiles going thru solid objects

slow target info aquisition

group launch button unreadies you

mech stats displayed as all zeros & indicator graphs fluctuating wildly

team lists not populating when tab is pressed

Im sure there are many more, but Im just trying to understand why so many of these bugs have been present since the beginning of closed beta, & yet the devs just keep on stuffing in new content before addressing & fixing these issues.

Ive beta tested many games in my 24 years of computer gaming, & have never seen a game go to open beta in as bad a shape as this one is.

Its rumoured PGI raked in about 5 million dollars in founders packages, yet they cannot seem to find the necessary resources to fix the code & solve these issues.

Its called "open beta" yet they are happy to sell us hero mechs & MC for real money, for the privelege of helping them test the game.Ok thats fine, but why no fixes yet?

Im very dissapointed with the lack of progress in solving these problems, & just wish PGI would aquire the necessary resources to get the job done.

P.S. when is the 4 man team limit going to be increased? as it completely destroys the idea of team play.Ive said it before & I will say it again, the solution is very simple.Make one launch for pugs only NO teams allowed & another for mixed teams/pugs.Done.Even teams only versus teams only would be acceptable.Forcing 4 man teams to then play with 4 pugs means a thoroughly unenjoyable experience, as it comes down to which team has the better 4 pugs on it.

Please PGI take these problems seriously, hire more IT if you need to & get it done.

#2 SpiralRazor

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Posted 24 November 2012 - 11:34 AM

View PostBL4KSTAR, on 24 November 2012 - 11:29 AM, said:

ok so here is a list of current issues.

group has no leader after original leader leaves group

random crash to desktop

overheat shutdown screen either does not display, or wont go away after mech has restarted

cannot capture enemy base

FPS/memory leak

mechs randomly deselecting themselves

repairs show as complete, yet you enter game & mech is damaged

mini map is blank & you get no targeting info

yellow/black screen on load in

rubber banding off other mechs/buildings

mech traps where once there you can no longer move

walking thru mechs, or not being able to walk thru mechs

missiles going thru solid objects

slow target info aquisition

group launch button unreadies you

mech stats displayed as all zeros & indicator graphs fluctuating wildly

team lists not populating when tab is pressed

Im sure there are many more, but Im just trying to understand why so many of these bugs have been present since the beginning of closed beta, & yet the devs just keep on stuffing in new content before addressing & fixing these issues.

Ive beta tested many games in my 24 years of computer gaming, & have never seen a game go to open beta in as bad a shape as this one is.

Its rumoured PGI raked in about 5 million dollars in founders packages, yet they cannot seem to find the necessary resources to fix the code & solve these issues.

Its called "open beta" yet they are happy to sell us hero mechs & MC for real money, for the privelege of helping them test the game.Ok thats fine, but why no fixes yet?

Im very dissapointed with the lack of progress in solving these problems, & just wish PGI would aquire the necessary resources to get the job done.

P.S. when is the 4 man team limit going to be increased? as it completely destroys the idea of team play.Ive said it before & I will say it again, the solution is very simple.Make one launch for pugs only NO teams allowed & another for mixed teams/pugs.Done.Even teams only versus teams only would be acceptable.Forcing 4 man teams to then play with 4 pugs means a thoroughly unenjoyable experience, as it comes down to which team has the better 4 pugs on it.

Please PGI take these problems seriously, hire more IT if you need to & get it done.




The pug/mixed que MUST be limited to 2 man groups and solo players only. Trust me. You and a buddy? Fine...but 3 people working together with voice comms can still steamroll a pug with ease...seen/done it lots.


The Team vs Teams are for 3+ in a group, and you stay in matchmaker twice as long to find a match before returning a "Failed to find Match" message.

No one can complain about getting steam rolled in either que then. Solved.

Edited by SpiralRazor, 24 November 2012 - 11:34 AM.


#3 Team Leader

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Posted 24 November 2012 - 11:40 AM

View PostSpiralRazor, on 24 November 2012 - 11:34 AM, said:




The pug/mixed que MUST be limited to 2 man groups and solo players only. Trust me. You and a buddy? Fine...but 3 people working together with voice comms can still steamroll a pug with ease...seen/done it lots.


The Team vs Teams are for 3+ in a group, and you stay in matchmaker twice as long to find a match before returning a "Failed to find Match" message.

No one can complain about getting steam rolled in either que then. Solved.

That's an awful idea. You must not have a group to play with, otherwise you wouldn't say that.

#4 Noonan

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Posted 24 November 2012 - 02:43 PM

The point is that we need less unhelpful stuff like Catapult missile doors and more bug fixes. Every day I see/hear people quit because of these problems and that is not good. I want this game to last, I do not want new players leaving because simple things are not getting the attention that they deserve.

#5 MaD007

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Posted 24 November 2012 - 05:58 PM

I have to agree with Bl4kstar and Noonan... quit making foo foo stuff like the bobble heads for the cabs and get fixing the actual bugs that everyone has been saying/posting/complaining about... its not like its not being said and posted...

#6 Divinity of Pride

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Posted 24 November 2012 - 06:08 PM

I have only been playing this game for 2 weeks now... so newbie alert... Every point that Black has made, i have experienced. its a pain in the butt when i have to restart my client multiple times in one day or play with the many that let you in the game, but mess up the playing. I really hope these guys get thier act together and fix the bugs. I would give up new content for 3 months if it ment the bugs were gone. I love this game, have been playing all forms of mechwarrior through many, many years. I don't wanna see this die. I give my support as one of the many people playing through the bugs for the love of the game. Black, why are you on the dev team? these guys need someone like you to give them a good kick to the pants.

#7 Samantha

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Posted 24 November 2012 - 06:15 PM

View PostBelkore, on 24 November 2012 - 06:08 PM, said:

I have only been playing this game for 2 weeks now... so newbie alert... Every point that Black has made, i have experienced. its a pain in the butt when i have to restart my client multiple times in one day or play with the many that let you in the game, but mess up the playing. I really hope these guys get thier act together and fix the bugs. I would give up new content for 3 months if it ment the bugs were gone. I love this game, have been playing all forms of mechwarrior through many, many years. I don't wanna see this die. I give my support as one of the many people playing through the bugs for the love of the game. Black, why are you on the dev team? these guys need someone like you to give them a good kick to the pants.


They don't need to hire someone to give them a good kick to the pants, there's thousands of unhappy players that will be more than happy to do that job for free for the sake of MW and the rest of us if advertised. lol

#8 GalaxyBluestar

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Posted 25 November 2012 - 01:54 AM

vague start but i think we're all agreed and it's said in almost every 3rd forum topic.

we hate bugs.

we'll leave if you don't fix em.

what's the use of extra decoration like new mechs etc when the bugs prevent us from enjoying it.

nuff said.

#9 Sirous

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Posted 25 November 2012 - 02:49 AM

View PostMaD007, on 24 November 2012 - 05:58 PM, said:

I have to agree with Bl4kstar and Noonan... quit making foo foo stuff like the bobble heads for the cabs and get fixing the actual bugs that everyone has been saying/posting/complaining about... its not like its not being said and posted...


They have different people doing different things on the backend of the game, some are design only some will be fixing the bugs others will be creating the newer elements. All things in time, they all can't be doing the same thing, as they will step over and around each others code. So you have the others working on other projects that do still need to get done. Too many hands in the cookie jar scenario so to speak. They may have small teams working on each little issue and others all at the same time.

We have become so spoiled lately with games that I don't think that anyone realizes what is actually involved to make one work and work well. I know I don't but I do know that they are trying and can tell that some of them are just as frustrated that things are not going as well as hoped and planned for. Small Companies are just that small, they don't have the resources that the bigger developers have and we are looking at that right now. I hope them the best but harping on two different issues, one being design another being bug fixes. Different groups, they also have to plan and add the myriad of extras that were promised, so one thing at a time.

I love watching this game grow, and able to play it at the same time is great. Issues, hell Battlefield 3 still has a whole slew of issues that will never get fixed, before they come out with Battlefield 4, most are overlooked now, or those that can't stand it go play a different map, gamestyle.

#10 MaD007

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Posted 25 November 2012 - 02:33 PM

Ok, if its to many people in the cookie jar, then stop adding the sill stuff until the main code gets fixed... PLAYABILITY... drop the foo foo stuff until the netcode and graphics get to a stable playability... right now my first game drops to desktop, almost every time I start my PC up and play my first game of the day, then after a few games it will either drop to desktop again with no errors or Ill get the 4 FPS memory leak... on average I get about 3 to 4 drops (20 ish min) before I have to restart the client. In closed beta is was not this bad... They have a really good lineage to go off of and right now the playability is not so hot.

#11 Beo Vulf

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Posted 25 November 2012 - 07:38 PM

I agree, and have suggested as have many others that PGI fix every one of your issues. They have existed since closed BETA. Unfortunately PGI has not responded as one would hope a company interested in making a quality game should. That is the issue that is driving away many long time Mechwarrior players. Why play this when you can go play mw4 for free on mektek, or some other game that doesnt have near as many issues as this one does. At what point does this game become a loosing proposition for mechwarrior fans? I hope I never reach that point.

#12 Elizander

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Posted 25 November 2012 - 07:40 PM

On my computer I can play 3 games at most before I have to restart the client. If I risk a 4th game without restarting MWO, I will often get either Black Screen or 4 FPS bug. ;)

#13 BL4KSTAR

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Posted 26 November 2012 - 12:18 AM

View PostSirous, on 25 November 2012 - 02:49 AM, said:


They have different people doing different things on the backend of the game, some are design only some will be fixing the bugs others will be creating the newer elements. All things in time, they all can't be doing the same thing, as they will step over and around each others code. So you have the others working on other projects that do still need to get done. Too many hands in the cookie jar scenario so to speak. They may have small teams working on each little issue and others all at the same time.

We have become so spoiled lately with games that I don't think that anyone realizes what is actually involved to make one work and work well. I know I don't but I do know that they are trying and can tell that some of them are just as frustrated that things are not going as well as hoped and planned for. Small Companies are just that small, they don't have the resources that the bigger developers have and we are looking at that right now. I hope them the best but harping on two different issues, one being design another being bug fixes. Different groups, they also have to plan and add the myriad of extras that were promised, so one thing at a time.

I love watching this game grow, and able to play it at the same time is great. Issues, hell Battlefield 3 still has a whole slew of issues that will never get fixed, before they come out with Battlefield 4, most are overlooked now, or those that can't stand it go play a different map, gamestyle.

I understand that.The point Im trying to make is, get MORE people working on the code issues, & quit forging ahead, with new content, which causes MORE issues to surface, & makes it even harder for the people trying to fix known issues.Im sure the people working on new content can be redeployed to help with bug fixing, & if not, then get more who can.With 5 million I could hire IT consultants from the makers of cry engine to help me solve the code issues, or if the problem doesnt exist in the engine, then hire ppl to solve the riddles of the bugs.Its not rocket science, the more ppl you have looking for & trying to fix errors, the faster it will get done.Ive been playing EVE online for going on 7 years now.They put out a new expansion every 6 months, & solve bug issues almost instantly.Every time they release a new expansion bugs pop up, but are erradicated inside a week, usually within 2 days of the expansion release, so im not asking for miracles, but I fail to understand how this game keeps getting worse, rather than better.

#14 GalaxyBluestar

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Posted 26 November 2012 - 12:32 AM

sounds like anyone writing in this forum is of the same mind. Stop the additional materia,l fix the bugs and get some smooth fun gameplay happening. maybe we should just have a vote/petition for current players to the support forums.

what do you want devs to do:

a} more maps and game modes

b} more mechs and detailed/improved mechbay userinterface

or c} fix bugs and glitches that cause lag, hud outs, server crashes, teleporting stuttering lightmechs, slideshow animation standard {drop of FPS} when ever too many mechs run or fire too many weapons and radar that isn't constantly flickering on and off enemies {this aint a glitch it's intended by the devs for the stupid spotting bonus gimmick but it's hell for traking targets give us mw2's satalite uplinks for oldschool radar traking. its the 30th century damnit!} to think they have the nerve to make you work for moduels to replace the oldschool radar system and even then people say it's no comparasent to the old radar. i miss it dreadfully.

i think my vote will be... C! X)

Edited by GalaxyBluestar, 26 November 2012 - 12:34 AM.


#15 BL4KSTAR

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Posted 30 November 2012 - 03:55 PM

View PostSirous, on 25 November 2012 - 02:49 AM, said:


They have different people doing different things on the backend of the game, some are design only some will be fixing the bugs others will be creating the newer elements. All things in time, they all can't be doing the same thing, as they will step over and around each others code. So you have the others working on other projects that do still need to get done. Too many hands in the cookie jar scenario so to speak. They may have small teams working on each little issue and others all at the same time.

We have become so spoiled lately with games that I don't think that anyone realizes what is actually involved to make one work and work well. I know I don't but I do know that they are trying and can tell that some of them are just as frustrated that things are not going as well as hoped and planned for. Small Companies are just that small, they don't have the resources that the bigger developers have and we are looking at that right now. I hope them the best but harping on two different issues, one being design another being bug fixes. Different groups, they also have to plan and add the myriad of extras that were promised, so one thing at a time.

I love watching this game grow, and able to play it at the same time is great. Issues, hell Battlefield 3 still has a whole slew of issues that will never get fixed, before they come out with Battlefield 4, most are overlooked now, or those that can't stand it go play a different map, gamestyle.

Well it seems you are right about them having different teams working on different problems.O look! they are now willing to SELL us more stuff, that we dont need.Sure sounds like they have enough people working on fixing bugs doesnt it?

#16 Smeghead87

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Posted 30 November 2012 - 04:12 PM

The code is being worked on, and rather than trying to patch up the current broken code, they are re-writing it from the ground up. I'm sure you can appreciate that this is not a fast process and it won't go live till it's finished. In the mean time, it's a free to play game, which means their only revenue comes from the paid content they release, if they stop doing that then the funds dry up.

Read the Developer's corner.

#17 Strikhedonia

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Posted 30 November 2012 - 04:19 PM

Lots of problems, yet still a lot of fun. PGI, don't fix the issues! If you make the game better I'll play it all the time. My family will never see me! My kids need a mother!

#18 anonymous175

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Posted 30 November 2012 - 04:22 PM

They should look at the problems in LoL.

#19 Biglead

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Posted 30 November 2012 - 04:38 PM

View PostMaD007, on 25 November 2012 - 02:33 PM, said:

on average I get about 3 to 4 drops (20 ish min) before I have to restart the client. In closed beta is was not this bad...



Actually, that's EXACTLY how it was in closed beta.





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