Is it possible in CE 3 to code an increasing jam rate with a weapons system?
IE: For 3 seconds the weapon cycles normally, even during ultra rate. 4th second of sustained fire and jam percentage hits 10%, each projectile fired thereafter would increase the jam percentage by 3% until you jammed it out, requiring a flat 5 second clear. Jam chance roll is checked AFTER a shot is fired, not at the start of a new one. Rolling back jam chance would be at 5% per second if no shots are fired from that weapon and there would be a small meter in the UI denoting how "jammy(hot barrel)" the weapon has become. Or have it change colors, or something to give you some feedback.
The numbers dont matter at this point, but is such a system possible to implement within the game engine?
Edited by SpiralRazor, 24 November 2012 - 11:30 AM.