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Thank You Mwo


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#21 Gruinhardt

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Posted 24 November 2012 - 04:24 PM

View PostAxeman1, on 24 November 2012 - 03:47 PM, said:

If this isn't an investment, then you threw away $120, which is far worse.

I remember a match against you last night. The first thing you did was complain about premades, and then you left the game. Grow up, stop whining, or find something else to play.

#22 Fajther

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Posted 24 November 2012 - 05:18 PM

bump

#23 Omega Drebin

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Posted 24 November 2012 - 05:22 PM

View PostFEK315, on 24 November 2012 - 11:43 AM, said:

OP


Chyeaaaaaaaaah, I gotta agree, BEST FASA (based) GAME EVER....

Edited by OMEGA BLACK, 24 November 2012 - 05:26 PM.


#24 Taizan

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Posted 24 November 2012 - 05:31 PM

I'd like to add:
Thank you PGI for realizing this game after a drought of decent MW games on the PC. It may still be in its very infancy and very rough around the edges, but everyone participating is generally aware of this.

#25 Lightfoot

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Posted 24 November 2012 - 05:33 PM

The forums are provided by the developers as a place where players can discuss the game and give feedback. Good or bad, just be constructive.

#26 Demoned

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Posted 24 November 2012 - 05:37 PM

View PostLin Shai, on 24 November 2012 - 11:48 AM, said:

So ... when you go see a movie at the theater and it's horrible, do you then tell your friends and other people how awesome it is?

Or do you warn them not to waste their money on a terrible movie?

Personally? I do the latter.


How many movies can you go to see for free?

MWO can be played for free, so scaring people off before they make their own minds up,
could be considered wrong,
sure post your feelings of the game by all means, but i feel the forums could do with less rage topics,
or at least people should use the search button and, find the same topics and post their agreements there.

#27 D R E A D N A U G H T

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Posted 25 November 2012 - 08:20 PM

View PostFEK315, on 24 November 2012 - 12:31 PM, said:


Then I guess you just threw your money way before you even got to enjoy playing the finalized game which has not shipped yet.



What I am saying is be mind full of who is reading this. Give a little respect to who is building the game by not publicly flogging them.
Word your concerns with possible fixes, offer suggestions of factual examples.
Set a positive, constructive, factual post, because future players will see that this community is a mature group of pilots and will be more willing to pay money to keep the game alive because the community is fun, cool and helpful.

This isn't about hurt feelings this is about future capital, a great game and a return on your investment. Its just common sense.


WHY DON'T FORD INVESTORS BASH THEIR CARS ON THEIR COMMERCIALS? Because they would never convince people that their cars are worth buying. That's what investors meeting are about and why they are behind closed doors.

it sounds like a few of you are doing it the right way, you know I am not talking to you.



Who said anything about public flogging? This is beta, and yes there will be issues. I payed hard earned money to support the game and the developers willingly. Isn't the point of beta to find and fix issues? The facts are that netcode is bad, bugs are game breaking, and some of the balancing issues leave a big question mark. Perhaps if these things need to be discussed behind closed doors, then maybe the beta shouldn't be "open" to everyone and there should be a "beta" forum for testers to discuss these things just like they had back in closed beta. Using your example of automobile manufacturers, does ford give broken cars to the open public and have them "test em out" and hope for the best? I'd assume that would be too public to risk exposure to faulty products.

As far as suggestions go, sure. Fix netcode, listen to the community of testers, and stop asking us for more money when game breaking issues aren't being addressed. Meanwhile have your talented artists keep developing assets via their pipeline and then introduce them for a cost when the time is right. It would save everyone frustration in that the perception wouldn't be that of a "cash grab" all the while your artists are still working to create great content thats ready to go as soon as the sandbox is stable.

I'd assume most players would rather have a game that is reliable and works before all the goodies get attention first. A stable game that is balanced and plays well will attract the players and get them hooked. Money follows success, not the other way around. For someone who seems to be so integrated into the financial world I would think you would understand that.

Oh and heres a suggestion I just noticed. I don't think "speed tweak" is giving the full 10% speed increase.
Running a Cataphract - 3D with an XL 280 engine.
Speed before tweak: 64.8 kph
Speed after tweak: 69.7 kph.
Expected speed increase after tweak: 71 kph and change.

So 64.8 x .10 = 6.48
Original speed of 64.8 + speed tweak bonus of 6.48 = 71.28. I assume there is some rounding going on in the speed calculations. Am I missing something here?

Edited by Dread Naught, 25 November 2012 - 08:40 PM.


#28 JimSuperBleeder

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Posted 25 November 2012 - 08:45 PM

I'm happy with the game so far and I like where it's going. ;)

#29 D R E A D N A U G H T

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Posted 26 November 2012 - 12:28 PM

View PostJimSuperBleeder, on 25 November 2012 - 08:45 PM, said:

I'm happy with the game so far and I like where it's going. ^_^


I agree to an extent. I find myself coming back for more despite my frustrations. How's that for having gripes but still supporting the product? I think PGI has a good thing started, but there is always room for improvement. I'm direct in my criticisms because, I too, want this game to succeed, and like others I do have faith that PGI can pull it off.

No doubt PGI has talented people working for them. I have limited experience with coding and designing and given they are a smaller team I can see how things could easily become delayed if things don't go as planned.

I'm simply stating that from an outside perspective it would seem like more emphasis should be placed on bug stomping to get the product as reliable as possible. I know that I, and many other community members would appreciate that, and feel that it would open the door to more money for the company to keep churning out content that people want to come back to.

Personally I'm looking forward to trying out camo spec. Just wish Camo I pay for would remain in my inventory to be swapped out at will. I don't like paying for something I can't keep or will have to repurchase if I want to try new paint schemes.

#30 Armorpiercer M82

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Posted 26 November 2012 - 12:40 PM

View PostSamantha, on 24 November 2012 - 12:48 PM, said:



A big thankyou to JUN WATARASE who made this legendary meme summing up the diehard luvvos and lemmings!
Posted Image


olalala.. so true.

#31 Sprouticus

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Posted 26 November 2012 - 01:59 PM

View PostVulix, on 24 November 2012 - 11:55 AM, said:


True, but, the movie is almost the same as it was during closed beta 4 months ago. New textures, some mechs, and a map have been added, but the core gameplay is the same broken thing as it was months ago. What worries me is PGI has only worked on low-hanging fruit items the past months, but anything hard to fix that NEEDS to be fixed has been untouched. Take netcode and mech knockdowns for example



This is factually incorrect

They have focused on content. They have actually introduced a LOT of content in the past 4 months (4 months would be close to 7/1). Multiple mechs, multiple maps, multiple modules,

They have (finally) started working on game balance. I understand why they didnt do it earlier (waiting on final content), but it did feel like it took a while.

They upgraded the engine (and will be doing Dx11 soon to hopefully help with performance)

The problem is all of the changes above have introduced a lot of new bugs. Which is not really surprising. And they have not fixed the old bugs, which is not surprising. I fully expect them to be in bug squishing mode once Dx11 and ECM are in. Those are the last two major systems until community warfare goes in and the new UI come in in January.

#32 Sprouticus

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Posted 26 November 2012 - 02:07 PM

View PostArmorpiercer M82, on 26 November 2012 - 12:40 PM, said:


olalala.. so true.



except its not.

Some of us are able to rationally evaluate the game, its state and make reasonable predictions about its future.

Gauss cats are more powerful than they should be (for weight class)
Streak ARE problematic
Weapons balancing in general need to be accelerated.
CW is critical to game success
netcode fixes and matchmaking fixes ARE critical.
They SHOULD separate new/trial users to a different queue.


But let's also have reasonable expectations about a small developer with a relatively limited budget getting things done at OUR pace.

I want the same things everyone wants (well everyone who is reasonable). I am just not in the nownownownownow group that this meme seems to personify. Take a chill pill, the game is moving along and is ready for a big jump in stability now that most of the systems are in place (after Phase2 and Dx11)

#33 Belorion

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Posted 26 November 2012 - 02:25 PM

View PostAxeman1, on 24 November 2012 - 11:44 AM, said:

How much did they pay you again?

How old are you, again?


He is talking about being patent and you wonder how old he is?...

interesting.

#34 Lanessar

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Posted 26 November 2012 - 02:34 PM

Throwing my .02, I don't consider myself an investor either, and I think it's a bit presumptuous to state this. I paid, I got MC, mech, premium time, and PGI overall has delivered the service they stated they would.

They did NOT promise me a game I wanted to play. But then again, I also did not promise to put more money into it. I agree with giving the devs a cookie, and there is quite a bit of yelling and complaining. However, the key issues that would need to be resolved are pretty major, and calling it "open beta" and saying "it's a beta" only go so far.

I'm leaving the benefit of the doubt open that they are possibly coding to fix these issues, but have to add the baseline features in order to complete the fixes. It may be that during the interim, they are coding it so that "it basically works" and is "basically playable".

I'm in software development, and I am aware of this approach to an active customer base (as well as the corners you might have to cut to achieve this), but they do (on a rather rapid basis) need to address these issues to retain customers (including myself, but I also speak for six people I have introduced to the game):

1. New player introduction to the game (re-work trial mech system, rewards to retain new players, practice match tutorial).
2. Netcode needs to be fixed, so that it is not so borked. This from a Jenner pilot.
3. Heat/RoF/damage balanced so that heavy energy weapon builds are viable, and I don't end up playing only 2-3 loadouts per mech weight class (AC, LRM, Gauss - almost NO heavy energy weapon builds).
4. Matchmaking allowing new players to get their feet wet without being fragged (or, as one of my friends put it, "giving a kindergardener garden tools and pitting them against an MI-6 kill-squad and saying 'go!'").

The player base has made many sane, rational and detailed posts months before open beta on these issues. I'm not sure why they aren't being addressed (especially new player retention), but "open beta" isn't going to get any forgiveness from your average person trying out the game.

It does, however seem that the screaming gets more attention, so I also want that to occur (so I don't have to play for two weeks against killer LRM boats or weird 1.22 heat sinks or whatever else they might leave live if not for uproar).

I've reduced playing by quite a bit due to the first three issues. I can't get friends to continue playing, and these are pretty die-hard BT fans - not because of the game mechanics themselves, but the bugs which currently exist and bad design decisions for player retention.





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