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Catapult Variant Fix Suggestion


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#1 Paxfettel

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Posted 24 November 2012 - 11:44 AM

Just sharing ideas on how to balance some variants of the cat such as streak and gauss.

For streak srms they should occupy more slots or reduce the number of hardpoints because truthfully there is really only to missle hardpoints on cats they just need larger size of streaks such as streak 6s which are the size of lrm 20s in terms of slots and have longer reload
for the k2 id recommend reducing slot availability in the torso hard points so as to prevent gauss rifles from being mounted right and left torso and add the option of mounting them where the ppcs are, this makes more sense as the machine gun sized barrels firing the 2nd most damaging weapon is dumb they would be better represented mounted where the ppcs are with an appropriate gauss model instead of ppcs model. this also make them more vulnerable to being destroyed and looks better imo

Edited by Paxfettel, 24 November 2012 - 11:45 AM.


#2 SpiralRazor

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Posted 24 November 2012 - 11:49 AM

wow..


no..

#3 Redshift2k5

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Posted 24 November 2012 - 11:52 AM

The K2 does not have ballistics in the side torsos on a whim; they are there to support the machineguns which are supposed to be mounted in the side torsos(canonical build). K2 side torso were recently made more vulnerable anyway, with the removal of the PPC gun barrels, and the Gauss rifle is getting a nerf soon(decreased item health leading to easier gauss explosions).

#4 Team Leader

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Posted 24 November 2012 - 11:56 AM

I think the gauss nerf might have gone a little too far.. A .5 ton small laser has 10 hp but a gauss has 3? What?

#5 Patrick Wolf

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Posted 24 November 2012 - 11:57 AM

This has been suggested (and rejected) so many times it is starting to get ridiculous. Personally i think all the Cat variants are just fine. SSRM 6/4 will not be in game till much later as the tech has not been "discovered" yet in the timeline PGI is apparently following.

Mounting the gauss in the arms of the K2 would instantly nerf it into oblivion, there would be no reason to take the K2 over the Cataphract, as it stands the cataphract heavily rivals the gausspults domination, the only reason the K2 can hang on is because arm convergence is hilariously bad, the k2 doesnt have to armor its arms meaning more spare tonnage, and that the weapons are safer in the torso than arms

#6 Joe Mallad

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Posted 24 November 2012 - 12:11 PM

View PostPatrick Wolf, on 24 November 2012 - 11:57 AM, said:

This has been suggested (and rejected) so many times it is starting to get ridiculous. Personally i think all the Cat variants are just fine. SSRM 6/4 will not be in game till much later as the tech has not been "discovered" yet in the timeline PGI is apparently following.

Mounting the gauss in the arms of the K2 would instantly nerf it into oblivion, there would be no reason to take the K2 over the Cataphract, as it stands the cataphract heavily rivals the gausspults domination, the only reason the K2 can hang on is because arm convergence is hilariously bad, the k2 doesnt have to armor its arms meaning more spare tonnage, and that the weapons are safer in the torso than arms
But the problem is... The K2 cat should not be compared to or even in the same liege as the Cataphract anyway. Why? Because the K2 was never meant to compete as a Gauss or heavy AC mech. The K2 was always meant to be a PPC mech with some smaller ballistics support. If they would make PPCs the energy weapon powerhouse they should be and the K2 had the ability to punch with them as it was intended, most would gladly use it as it was intended.

Edited by Yoseful Mallad, 24 November 2012 - 12:12 PM.


#7 Patrick Wolf

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Posted 24 November 2012 - 12:23 PM

View PostYoseful Mallad, on 24 November 2012 - 12:11 PM, said:

But the problem is... The K2 cat should not be compared to or even in the same liege as the Cataphract anyway. Why? Because the K2 was never meant to compete as a Gauss or heavy AC mech. The K2 was always meant to be a PPC mech with some smaller ballistics support. If they would make PPCs the energy weapon powerhouse they should be and the K2 had the ability to punch with them as it was intended, most would gladly use it as it was intended.



I would be all for making the PPC a powerhouse once again, i much much prefer PPC's to really any other weapon, theyre just too bad in this game to be of any effect, at the very least they just cant hold up against gauss and other ballistics. While i agree with you in canonical sense that yes the K2 should not be able to compete against the cataphract, it is nice to have at least 2 different choices in game. Know what i mean? Otherwise we would just be seeing cataphracts. This at least allows us to see some catapults and cataphracts and gives us a bit of a mix. That is why i would keep the k2 the same way, so we can have some different actually viable builds not just one god build that is boring as all hell

#8 MWHawke

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Posted 25 November 2012 - 08:18 AM

View PostPatrick Wolf, on 24 November 2012 - 12:23 PM, said:

I would be all for making the PPC a powerhouse once again, i much much prefer PPC's to really any other weapon, theyre just too bad in this game to be of any effect, at the very least they just cant hold up against gauss and other ballistics. While i agree with you in canonical sense that yes the K2 should not be able to compete against the cataphract, it is nice to have at least 2 different choices in game. Know what i mean? Otherwise we would just be seeing cataphracts. This at least allows us to see some catapults and cataphracts and gives us a bit of a mix. That is why i would keep the k2 the same way, so we can have some different actually viable builds not just one god build that is boring as all hell


I'd prefer the ER PPC build for the dimple reason they don't run out of ammo. IF DHS worked like they are supposed to, and IF mech chassis were to work as they were supposed to, you'd be surprised how many ppl would pack ER PPCs. No min range, no ammo limitation, ability for mechs to dissipate heat from 2 ER PPC shots at a go, lighter weapon, less internal slots required, do not explode when hit, what's not to like?

#9 Rogue 6

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Posted 25 November 2012 - 08:40 AM

If you really want to fix a CAT variant, change the C4 so it's energy hardpoints are side torso's and not CT.
But in reality plz stop whining about StreakCats and GuassCats while pretending your not, go post in one of the whine threads. The problem is not the Mech's or even the weapons, it is the way heat and netcode have been hosed by PGI.

#10 Arisaema

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Posted 25 November 2012 - 09:01 AM

View PostPaxfettel, on 24 November 2012 - 11:44 AM, said:

Just sharing ideas on how to balance some variants of the cat such as streak and gauss.

For streak srms they should occupy more slots or reduce the number of hardpoints because truthfully there is really only to missle hardpoints on cats they just need larger size of streaks such as streak 6s which are the size of lrm 20s in terms of slots and have longer reload
for the k2 id recommend reducing slot availability in the torso hard points so as to prevent gauss rifles from being mounted right and left torso and add the option of mounting them where the ppcs are, this makes more sense as the machine gun sized barrels firing the 2nd most damaging weapon is dumb they would be better represented mounted where the ppcs are with an appropriate gauss model instead of ppcs model. this also make them more vulnerable to being destroyed and looks better imo


Umm...No.

If you think SSRM2 are bad. Just wait until clantech comes in and introduces SSRM4 & SSRM6. You think the CatA1 is bad now just wait a while and see how gross they can be.





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