Osiris1975, on 24 November 2012 - 06:06 AM, said:
Ever end up with a mech half a ton short from max tonnage? The only options currently seem to be CASE or adding armor.
PGI, can we please get some more half-ton options? Some ideas follow:
- Half-ton ammo packs. Very simply, take up 1 critical slot, for half a ton, providing half the ammo of the full-ton equivalent.
- Chaff packs. Half a ton per use (or balanced to be cheaper and lighter than ECM when it is introduced). Spoofs any incoming missile except for SRMs, and causes all locks to be lost.
- Smoke Grenade. Creates cloud of smoke for cover
- Speed Boost: A single-use item that boosts your mech's speed for a short period of time.
- Flares:Spoofs the missiles suggested below.
Another idea (not half ton item), is to introduce a infrared-based medium range missile as follows:
min range: 100m
optimal range: 400m
max range: 700m
Requires line of sight to lock. Can't be spoofed by chaff or ECM. If you wanted to get fancy, chance to hit could be pegged to the amount of heat the target mech is generating.
Only Machine Guns had the option of half-ton ammo bins; everything else is always allotted in full-ton increments.
BattleMech-sale Chaff Pods don't come into the timeline until 3066, and still weigh one ton each.
Smoke Warheads are one of the alternate munition types for both LRMs and SRMs, aren't invented until after the Clans invade, and are still not allotted in half-ton increments.
Flares, along with smoke warheads, are among the munition types available for
Mech Mortars (which have yet to ever have been implemented in a BT/MW video game).
The only speed-boosters are
Superchargers (which weighs one-tenth of the Engine's weight and consumes one critical),
MASC (which weighs one-twentieth of the BattleMech's weight (rounded up) and consumes as many criticals), and
TSM (consumes no weight, but consumes 6 criticals).
All
MRMs are unguided "dumb-fire" missiles and they do not come into the timeline until 3058.
Edited by Strum Wealh, 24 November 2012 - 04:39 PM.