I know PGI was going for a TT version of ECM, but I think I can safely say, thats its not going to work here. There is a reason why previous mechwarrior games never did it like the tabletop....
Because it doesnt work. You did right by only putting it on a limited number of chassis. However, now because of how powerful it is, every premade match is... group of ECM Atlas DDC, mixed with ECM ravens and cicadas, and the only way to compete with that... is do the same thing.
In premades it also completely throws tactics out the window and now match is an in your face brawl or baserush under the stealth of ECM with occasional sniping... Missles and streaks have become nearly non existent because ECM makes them totally useless.(except streaks on a mech using ECCM) So basically, a team of 8 ecm mechs, counters a team of 8 ecm mechs, so it makes having ecm required on the whole team to make ecm pointless. They can can do better....
I suggest PGI look at the ECM implementations of previous mechwarrior titles to see how they solved the imbalance and made it work.
Radar... I like how PGI made radar... with the current implementation of radar you can still be stealthy using cover or angles of approach, it took skill to do this. But now with ECM, it takes no skill whatsoever, and not only that, but your whole team can sneak around with you.
Edited by Teralitha, 08 March 2013 - 08:58 AM.