

Pug Vs Premade
#1
Posted 24 November 2012 - 05:52 AM
No PUG want to go against a well orginaised group of player who focus their fire whilst the PUGs like to run arou d like headless chickens.
This is not a match and I am sure nobody is delighted by these matches. People play for different reasons some like to go at it with a group of friends others just like to. Have a round or 2 by themselves.
But if I get into a match where we PUG are being slaughtered like cows in an abattoir, I would rather leave the (quit and try another match) leaving my team one man down, but we have chance I see other doing it too.
So the result is PUG are being killed is just to quit that match and go for another, it easy to see when it's premade.
I do not thnk it's moral but this asymmetrical warfare with Premade holding absolute advantage.
#2
Posted 24 November 2012 - 06:04 AM
Edited by von Bremerhaven, 24 November 2012 - 06:12 AM.
#3
Posted 24 November 2012 - 06:05 AM
#4
Posted 24 November 2012 - 06:11 AM
Sevaradan, on 24 November 2012 - 06:05 AM, said:
Actually, that ain't a bad idea. Think I'll step into my pub-stompers and see if I can't stomp up some more QQ-pressure for the devs.
#5
Posted 24 November 2012 - 06:15 AM
premade vs premade only
pug vs pug only
2-3-4 premade + pugs vs 2-3-4 premade + pugs
everything else... is just for losers.. since i play premade grps and the pug side... i have to say.. its way more fun to pug.. because stomping with 3 other ppl of my team 8 other players is plain boring.. 90% of our fights are 8:1-2 or we simple cap.
for real grps its just boring.
Edited by siLve00, 24 November 2012 - 06:15 AM.
#6
Posted 24 November 2012 - 06:16 AM
Your crying should be over the way merc units can still abuse the matchmaker system to create 8-man pre-mades already in the current matchmaker phase, whilst they don't have their perfect drop numbers, they are still able to circumvent the system in place. I know this because I've been stomped by 8-man groups and stomped about in them, if our 1 in 3 drop chance landed us on the same team.
The only way you're going to enjoy the game is hug pre-made players in your group and help focus their targets, to ensure the kill... and wait. We were promised phase 2 last patch, but we're now waiting on the next patch for it, all everyone can do is wait. But remember, you might be getting rolled by 4 man groups now, you'll still be rolled by them in the next phase as no merc unit is going to drop 5,6 or 7 into an 8on8 pre-made game so the next usable group size to play in is 4man.
#7
Posted 24 November 2012 - 06:21 AM
pugs vs pugs can still result in an 8-0 match
4+pugs vs pugs can still result in an 8-0 match
8 vs 8 is coming early December, so all the team players will move to 8 vs 8 (some 4-mans will be left behind but many of them will migrate to 8 vs 8)
There is no need to 'fix' pugs vs teams because the fix for it is already being implemented. Scheduled for early Dec.
#8
Posted 24 November 2012 - 06:27 AM
Soulhavester, on 24 November 2012 - 05:52 AM, said:
No PUG want to go against a well orginaised group of player who focus their fire whilst the PUGs like to run arou d like headless chickens.
This is not a match and I am sure nobody is delighted by these matches. People play for different reasons some like to go at it with a group of friends others just like to. Have a round or 2 by themselves.
But if I get into a match where we PUG are being slaughtered like cows in an abattoir, I would rather leave the (quit and try another match) leaving my team one man down, but we have chance I see other doing it too.
So the result is PUG are being killed is just to quit that match and go for another, it easy to see when it's premade.
I do not thnk it's moral but this asymmetrical warfare with Premade holding absolute advantage.
Syr but i have to say this an bit harsh maybe..but seriousley..do you really think any pugger is an brainless zomby?
i have personally fought many battles whit pugs on my side against those ´Premades´ and not every time they won..the first and only advantage they have is voice com,,the rest is just skill...so Better implent skill Based matchmaking before separate pugs>Premades
thats so far from me
#9
Posted 24 November 2012 - 06:31 AM
#10
Posted 24 November 2012 - 06:36 AM
Kernfeuer, on 24 November 2012 - 06:27 AM, said:
Syr but i have to say this an bit harsh maybe..but seriousley..do you really think any pugger is an brainless zomby?
i have personally fought many battles whit pugs on my side against those ´Premades´ and not every time they won..the first and only advantage they have is voice com,,the rest is just skill...so Better implent skill Based matchmaking before separate pugs>Premades
thats so far from me
No I do not as I am a PUG as well just trying to emphasise the unpredictability of PUG groups, sometime times there are really good player more often then not they are at best incompetent.
And show that Premades hold an absolute advantage
I love to PUG that's how I roll

#11
Posted 24 November 2012 - 06:39 AM

The current situation is aggravating for all of us, premade, pub or pug players, yes, but hopefully it will be addressed in the patch scheduled for December 4th; just be patient until then.
#12
Posted 24 November 2012 - 06:44 AM
Moonsavage, on 24 November 2012 - 06:31 AM, said:
That would be surely an good step..but remember in phase2 it will be possible again to drop in 8 man groups again and actually it would be limited because its not prevent unstable groups whit some afk suicide farmer in it...so Skill Based matchmaking.,.so rookies cant face themself and ur possible wont have farming/afk/suiciding mechs in our group cuz they matchpoints where be about 0 and just drop out and faces themselfe...by the way..an good way to spot them by devs
#13
Posted 24 November 2012 - 06:45 AM
Sevaradan, on 24 November 2012 - 06:05 AM, said:
It's pretty ironic that you demand a way to systematically dampen your social interactions with other players on a multiplayer online game, all while the game itself is systematically dampening your social interations with other players.
Essentially you're arguing against a Hand of God mechanic in the game which is only in place to artificially balance the equilibrium of the matchmaker system, in favor of a community-driven equilibrium. While this is truly a respectable notion and typicall preferred over a HoG from a design standpoint and community standpoint, you should probably realize that we're playing a beta and a community-driven equilibrium will naturally come later on [particularly with community warfare/factions/houses/clan etc] when the concept of player retention is regarded as a lesser priority than community maturation.
In the meantime, perhaps take the opportunity to develop meta knowledge or strats that will be applicable in situations where you only have half of your 8 man team [aka the game state right now]. Nothing is stopping groups from developing these smaller strats that will be build upon or modified when legitimate 8v8s begin.
#15
Posted 24 November 2012 - 07:15 AM
thanks for sharing this I had never before heard that this was a problem, I;m sure the devs will want to know more
#16
Posted 24 November 2012 - 01:18 PM

#17
Posted 24 November 2012 - 02:14 PM
Redshift2k5, on 24 November 2012 - 06:21 AM, said:
8 vs 8 is coming early December, so all the team players will move to 8 vs 8 (some 4-mans will be left behind but many of them will migrate to 8 vs 8)
Players who are in a merc corp will probably move to 8 v 8. Players who just PUG on TS will probably not.
Any time a game has a mode that is significantly more difficult, the proportion of the population that plays that game mode is significantly smaller.
#18
Posted 24 November 2012 - 02:22 PM
#19
Posted 24 November 2012 - 02:31 PM
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