Zyllos, on 26 November 2012 - 02:05 PM, said:
Lasers are easy to choose locations to hit with. And they make hitting fast/small targets much easier. While I agree that the laser duration was ment to fix this by having to keep the weapon on target, the issue is that this can partly be circumvented with enough lasers firing at the same point.
Projectile weapons are farely hard to hit with, at least against moving targets or yourself moving. Now, if you hit, they deal their entire damage to that location but requires a lot of work to get them to land on the target, much less on a single location. Convergence does not fix this issue due to either having to lead targets to land shots or just completely missing.
Now on top of this, covergence allows small array of weapons to act EXACTLY like larger weapons, dealing all their damage to a single location on each fire.
Another problem that is presented here, the range advantage of weapons. Not so much the damage dealt at optimum range but how much you pay for that extra range. Paying an extra 3 heat per firing of the ER LL is not worth the extra 225m. This is because to conversion from turn base to real time. There are so many intricacies that is generalized or flat out ignored in the CBT turn.
Actually, this has less to do with its turn based nature, and more with its hex-based nature and how they determiend to-hit difficulty. Firing an ER Laser at the range of a Large Laser would mean the ER LL user had a better hit chance - the ER LLs Medium Range (+1 to difficulty to hit) is almost the same as the LLs Long Range (+2 difficulty to hit). The difference between roling 2d6 vs a difficulty of 5 or a difficulty of 6 is about 11 % (for an average pilot). So an ER LL might on average deal 11 % more damage than the LL - and it can fire at a further range as well. That may be worth 3 extra heat.
But this is not how hit-probabilities work in real life, or in MW:O with mouse aiming. It doesn't matter whether you fire an LL or an ER LL at 500m - both is equally dificult. Range advantages are overvalued in MW:O and the table top values don't fit the (simulated) realities of the game.