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How Do You Think Streaks Should Be Nerfed?


155 replies to this topic

Poll: Streaks are going to be nerfed, so... (249 member(s) have cast votes)

How do you think Streaks should be nerfed?

  1. Revert their accuracy so they do not always hit. (41 votes [16.47%])

    Percentage of vote: 16.47%

  2. Lower their damage. (37 votes [14.86%])

    Percentage of vote: 14.86%

  3. Lower their rate of fire. (40 votes [16.06%])

    Percentage of vote: 16.06%

  4. Voidsinger's Option: Extend lock on timer according to how many Launchers are equipped. (53 votes [21.29%])

    Percentage of vote: 21.29%

  5. Leave them alone. (78 votes [31.33%])

    Percentage of vote: 31.33%

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#121 Lefty Lucy

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Posted 25 November 2012 - 09:23 PM

View PostCid F, on 25 November 2012 - 09:17 PM, said:

Streaks shouldn´t get nerfed! The "nerf streaks vote *******" should learn to play!


So f****** ironic.

#122 Franchi

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Posted 25 November 2012 - 09:32 PM

View PostLefty Lucy, on 25 November 2012 - 09:23 PM, said:


So f****** ironic.

Considering it was introduced as an option 8 hours after the top 3 and is now the second most popular option its a valid position and one shared by a lot of players.

#123 BatWing

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Posted 25 November 2012 - 09:32 PM

Voted Leave em alone

Unfortunately nerfingis done deal. Balancing is adifficult job and require time. I think actually SSRMs aredoing prettywell.

Light adjustment may be required, but should not be called nerfing.

Continue to nerf any weapon ppl get killed by, we will get a game with MGs, flamers and LBX 10.

SSRMs are supposed to hit. Well, maybe not 100%, but a good 90+% seems realistic to me, maybe more. They are short range weapons, shot at big targets, why their guidance should fail? Is not like a AIM 9 shot to a high manouvarable jet fighter. A Mech is big and possibly slow (technically 100+ kph is still very slow when it comes to a missile speed)

Ppl complained about SRMs and their flight path has been made so ridicolous that is hard to justify why use SRMs. Why make Streaks uselessas well?

I do not use CATs, s I i m not defending boats, i m just saying, learn to live with a weapon and learn how to deal with it.

Actally the 5 damage from 1launcher is distributed on 2 locations, therefore 2 or 3 launchers are making a quite spread damage, which is correct.

Probably is comparable to the effective damage of SRMs 4... I am actually more scaredby Cat Boats with SRMs, but I can deal with them.

#124 Feral Goose

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Posted 25 November 2012 - 09:54 PM

"oh it bounces my mech around", well lets nerf autocannons for doing the same, after that LRMS and guass. but we cant stop there, gunna have to nerf ppc and lasers because you cant see your target for a sec. when your hit. guess some of the lame wont be happy till we are running around with nothing but machine guns. Uh no, I shouldn't have said that, I'm sure someone will come up with a reason why machine guns are OP.

Seriously if you have issues with ssrms learn their range and adapt your play

#125 endevite

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Posted 25 November 2012 - 10:11 PM

Tired of seeing nerf weapon threads, when it should be nerf weapon stacking on boats, streaks are far from deadly unless your in a streak cat. Eventually everyone will only be able to rock a boat mech because the weapons will be so nerfed that all non boat mechs will be non-viable.

A possible example of a solution:
Launcher Installed count > 3, targeting delays and possible missing imposed.
medium or larger Laser per location > 1, heat addition stacking imposed.
Ballistic per location > 1, jamming probability increase imposed.

They should be looking at ways to limit boating at single weapon at 4x or more on a mech of a single type on anything that becomes op at that point, not nerfing the weapons so they become useless on non boat variants.

Edited by endevite, 25 November 2012 - 10:13 PM.


#126 Machinae Mortis

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Posted 25 November 2012 - 10:14 PM

View Postendevite, on 25 November 2012 - 10:11 PM, said:

Tired of seeing nerf weapon threads, when it should be nerf weapon stacking on boats, streaks are far from deadly unless your in a streak cat. Eventually everyone will only be able to rock a boat mech because the weapons will be so nerfed that all non boat mechs will be non-viable.

A possible example of a solution:
Launcher Installed count > 3, targeting delays and possible missing imposed.
medium or larger Laser per location > 1, heat addition stacking imposed.
Ballistic per location > 1, jamming probability increase imposed.

They should be looking at ways to limit boating at single weapon at 4x to 6x on a mech on anything that becomes op at that point, not nerfing the weapons so they become useless on non boat variants.


Look into option #4 that Voidsinger recommended. Link in original post. This was specifically aimed at that.

The nerf is coming per the dev's post. This isn't about whether or not it should happen, but what the community would like to see happen when it does.

#127 endevite

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Posted 25 November 2012 - 10:19 PM

View PostJlad, on 25 November 2012 - 10:14 PM, said:


Look into option #4 that Voidsinger recommended. Link in original post. This was specifically aimed at that.

The nerf is coming per the dev's post. This isn't about whether or not it should happen, but what the community would like to see happen when it does.


Hence why I voted against the nerf, and voiced my opinion on why it shouldn't be handled the way they keep handling it. ;p

Just adding to the icing on the cake so to speak.

#128 Clay Pigeon

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Posted 25 November 2012 - 10:46 PM

Reduce their impulse (screen shake).

#129 Rifter

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Posted 25 November 2012 - 11:06 PM

I think they should remove streaks from the game entirely.

And replace them with UrbanMech launchers that launch twin urbanmech's that land 100 meteres infront of the target and kill it by doing the carebear stare!

#130 Gallowglas

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Posted 25 November 2012 - 11:19 PM

Mostly I just think they need to have greatly reduced cockpit shake.

#131 Croft

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Posted 25 November 2012 - 11:54 PM

how about requiring fresh lock after each volley, it will rid the chain firing stun/rock lock effect exploit. also limits the framerate reduction effect that was never meant to be part of the SSRM's abilities.

#132 WhiteCatInsurgency

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Posted 26 November 2012 - 12:27 AM

View Postsuperteds, on 25 November 2012 - 08:44 PM, said:


Yep balancing by cost is a really great way to balance your game.

(if you're a bunch of utter mouthbreathers)


Compelling argument. For a 4th grader.

#133 Dodger79

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Posted 26 November 2012 - 12:35 AM

I do not like the approach of balancing = nerfing things. This only results in boating weapons is the only useful way because a mix of seceral nerfed weapons wold be too weak. Instead i would like to see some buffs of other weapons and some finetuning, like an EMP-effect on PPC hits letting Streaks lose their lock, decrease the shake effect of Streaks, increase the shake for big weapons and maybe implement a knockdown through huge amounts of sustained damage.

Edited by Dodger79, 26 November 2012 - 10:08 AM.


#134 Strelitzia

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Posted 26 November 2012 - 12:48 AM

What needed is a balance to "boating" overall. It's not a problem with specific weapons but the damage model as a whole.

Making various weapons more/less efficient against armor versus internals. In this case, nerf the damage of Streaks on armor and keep it's current damage versus internals.

Things such as autocannon bouncing off armored targets at long range and piercing armor at close range. Lasers melting armor and doing higher armor damage but less internal crit/spread damage. LRMs stripping armor effectively vs SRMs for high internal spread damage.

This is necessary for differentiating different weapon types to encourage versatile builds with weapons for stripping armor and others for ripping into internals instead of this "boating" that dominates the game currently.

And ton down the shaking on susequent hits, it's the same reason why stunlocking is a bad mechanic in games and need diminishing returns.

Edited by Strelitzia, 26 November 2012 - 12:53 AM.


#135 Czardread

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Posted 26 November 2012 - 12:55 AM

View PostBatWing, on 25 November 2012 - 09:32 PM, said:

Continue to nerf any weapon ppl get killed by, we will get a game with MGs, flamers and LBX 10.


you obviously don't know lbx's they way i do. ;)
they are actually quite good and possibly the first balistic weapon to get itself balanced. it works really well on pesky lights and has a high crit rate to help against assaults and heavies. only real drawback is its absurd ammo cost, higher than even streaks.

#136 Severant

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Posted 26 November 2012 - 08:43 AM

I think if you just got rid of screen shake it would be a lot better. When they chain the streaks your screen constantly shakes like your mech is having a huge seizure, and it is impossible to shoot anything.

#137 AlexWildeagle

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Posted 26 November 2012 - 08:47 AM

streaks themselves should not be nerfed. Their useage and availability should be.

#138 Voridan Atreides

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Posted 26 November 2012 - 09:18 AM

The 57 people that said no to changes are most likely using streakcats...

#139 zenstrata

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Posted 26 November 2012 - 09:23 AM

Streaks are fine where they are at. I can easily defeat any streak cat in my atlas. They are not a problem for my team or me.

#140 Voridan Atreides

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Posted 26 November 2012 - 09:29 AM

I do agree that the lock should be extended to how many launchers you have equipped. They do not need a drastic change like nerfing the damage output or accuracy (because face it..when your brawling that close to a mech the targeting system SHOULD hit every time..should they hit the chest all the time? Maybe not...)

Edited by Voridan Atreides, 26 November 2012 - 09:33 AM.






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