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How Do You Think Streaks Should Be Nerfed?


155 replies to this topic

Poll: Streaks are going to be nerfed, so... (249 member(s) have cast votes)

How do you think Streaks should be nerfed?

  1. Revert their accuracy so they do not always hit. (41 votes [16.47%])

    Percentage of vote: 16.47%

  2. Lower their damage. (37 votes [14.86%])

    Percentage of vote: 14.86%

  3. Lower their rate of fire. (40 votes [16.06%])

    Percentage of vote: 16.06%

  4. Voidsinger's Option: Extend lock on timer according to how many Launchers are equipped. (53 votes [21.29%])

    Percentage of vote: 21.29%

  5. Leave them alone. (78 votes [31.33%])

    Percentage of vote: 31.33%

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#21 Boris The Spider

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Posted 25 November 2012 - 12:50 PM

View PostT Decker, on 25 November 2012 - 12:04 PM, said:

I don't use SSRMs, BUT:

1: SSRMs REQUIRE A LOCK before they can even be fired


A valid observation

View PostT Decker, on 25 November 2012 - 12:04 PM, said:

2: SSRMs have a short range, so as long as a target can stay outside of that range, SSRMs are useless.


Unless you are fighting against a coordinated group who are counting on you doing that. Even if this were possible for the vast majority of mechs, which is isnt, there are so many counters to this strategy it would be impossible to list them all here.

View PostT Decker, on 25 November 2012 - 12:04 PM, said:

3: SSRMs weigh much more than a Medium Laser, and require ammunition, therefore, a person can mount 4 MLasers for every 1 SSRM (therefore SSRMs are NOT O.P.)


Your maths is well off here.

View PostT Decker, on 25 November 2012 - 12:04 PM, said:

4: The only people who complain about SSRMs cannot come to grips with any of the above points, which is why they keep getting killed, and therefore, THEY WHINE ABOUT IT.


The first thread on streaks after the patch was made by a streak-cat pilot and supported by many others, so your argument is invalid.

#22 Codejack

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Posted 25 November 2012 - 12:51 PM

View PostJlad, on 25 November 2012 - 12:44 PM, said:


Check the link. It's happening, so this isn't a valid option. It's basically an "abstain."


So my opinion shouldn't count at all? Good to know.

#23 Boris The Spider

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Posted 25 November 2012 - 12:52 PM

Found this option interesting :

http://mwomercs.com/...streak-control/

#24 Joseph Mallan

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Posted 25 November 2012 - 12:54 PM

I can't vote cause LEAVE THEM ALONE ISN'T AN OPTION :)

#25 Chou Senwan

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Posted 25 November 2012 - 12:55 PM

None of the above. Reduce the screen shake and amount of blinding explosions that prevent you from shooting back. 6 volleys of streaks? Okay, shake me. But if he's chain-firing one by one by one by one, it shouldn't shake me so much.

One thing I heard is that after you get rocked a few times, your gyro figures out how to cope, so you only get shook a whole bunch on the first few volleys.

#26 Adridos

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Posted 25 November 2012 - 12:57 PM

View PostJoseph Mallan, on 25 November 2012 - 12:54 PM, said:

I can't vote cause LEAVE THEM ALONE ISN'T AN OPTION ;)

No, it isn't.

They are already going to b enerfed according to the statistics and as such, nothing on this Earth could make this a viable option.

Less boats, the better. :)

#27 Codejack

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Posted 25 November 2012 - 12:58 PM

View PostJoseph Mallan, on 25 November 2012 - 12:54 PM, said:

I can't vote cause LEAVE THEM ALONE ISN'T AN OPTION :)


Read up some; I already brought this up and was told that that is not a valid opinion.

#28 Joseph Mallan

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Posted 25 November 2012 - 01:01 PM

Then get out of the game. More boats will be arriving with the Stalker, Jager, Spider (sorta a laser boat. If you squint real hard), Salamansed, Longbow, Black Knight, Flashman, Trebuchet, Dervish, Wraith, Spector. Just to name a few off the top of my head.

As for the pole My answer stands. One vote to leave them alone! Consider it a write in vote.

Oh yeah... I don't even use SSRMs! :)

Edited by Joseph Mallan, 25 November 2012 - 01:03 PM.


#29 siLve00

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Posted 25 November 2012 - 01:03 PM

so all the whiners did win ?

seems like PGI doesnt care about the 70% vote..
so no clue.. maybe a dmg nerf?

idc realy... less streaks more lights . thats the WAY TO GO.

#30 Lefty Lucy

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Posted 25 November 2012 - 01:03 PM

View PostJoseph Mallan, on 25 November 2012 - 01:01 PM, said:

Then get out of the game. More boats will be arriving with the Stalker, Jager, Spider (sorta a laser boat. If you squint real hard), Salamansed, Longbow, Black Knight, Flashman, Trebuchet, Dervish, Wraith, Spector. Just to name a few off the top of my head.

As for the pole My answer stands. One vote to leave them alone! Consider it a write in vote.

Oh yeah... I don't even use SSRMs! :)


The thing is the devs don't agree with your write-in vote.

#31 Joseph Mallan

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Posted 25 November 2012 - 01:04 PM

Could care less. I have my opinion and I gave it.

#32 Codejack

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Posted 25 November 2012 - 01:06 PM

View PostLefty Lucy, on 25 November 2012 - 01:03 PM, said:


The thing is the devs don't agree with your write-in vote.


So we aren't even allowed to let them know that we disagree?

Edited by Codejack, 25 November 2012 - 01:07 PM.


#33 LynxFury

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Posted 25 November 2012 - 01:06 PM

Don't think they are far off. If I'm riding a medium or light mech and meet a heavy mech, who's given up long range capability, crossed the LRM barrage and finally closed with such specialized weapons ---well unless I'm a better pilot I should expect to loose.

Don't get the complaints about cockpit shake...aiming sight remains relatively stable regardless off any pounding--just ignore the rest of the commotion.

I'm not a fan of 100% anything-- and no simulation fans should be either.
I'd slightly take down the accuracy to perhaps 90% to meet the intent of CBT but with a flavor of realism.

AMS should probably work a bit better against them. This also encourages team work as the AMS mech location in the lance becomes yet one more layer of tactical depth.

#34 Felicitatem Parco

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Posted 25 November 2012 - 01:16 PM

I would like everyone here to calm down a little and remember this:

Whenever you find yourself getting heated over Streaks, just imagine Will Ferrel from Old School... and then just have the patience for weapon balance to eventually set in.

They haven't even gone through the whole weapons table yet to tweak everything, but it's on their list. See how the AC/20 is planned for an impact-impluse buff? And you may or may not know the story of the AC/2 since it's inception until now. Also, remember the Yen Lo Wang custom performance characteristics and how it caused afuror on the forums? It's just the first one to be specifically tuned and all other Mechs and variants in the game will get the same treatment.

Lots of things need work, so let's just try to have some patience. The game is still in its infancy with large chunks due to be included over the course of early/mid 21013. I dont look for "changes" on a patch-by-patch basis; I try to measure game changes on a quarterly basis.

#35 Czardread

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Posted 25 November 2012 - 01:16 PM

http://mwomercs.com/...streak-control/

simply put, this guy found the solution. loved it. aditional lock on time for each streak added, people who use 1 to 2 streaks to fend off lights can still use it relatively well AND is a death sentence to the streak boat cat ONLY. add that to the smoke redction (personaly think the rocking is not that much of a problem, the blinding smoke right in front of you is more disruptive).
alternatively, they could make and independant additional lock on required to fire each streak. so you need 6 looks for the streak cat to operate fully, if you fire before ALL the locks are painted, you lose the lock you fired, and once you lose sight of target, bye bye all lock ons.

think both methods are a very solid solution dealing on the rate of fie and dps aspects of it, so i will send a ticket to pgi suggesting it.

#36 Walk

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Posted 25 November 2012 - 01:17 PM

One sided poll is one sided. They are fine as is.

#37 Quad Ace

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Posted 25 November 2012 - 01:18 PM

See this thread:

Linkage

#38 Haree78

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Posted 25 November 2012 - 01:19 PM

I don't see them as needing a nerf, and I barely ever use them. I certainly don't use a streak cat, it's a close range shot gun build that can be dealt with at range. Noobs getting killed cause they stayed close to one have got their way though.

I'd go with the decreased rate of fire if I was forced to nerf them.

#39 Czardread

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Posted 25 November 2012 - 01:20 PM

View PostLynxFury, on 25 November 2012 - 01:06 PM, said:

Don't get the complaints about cockpit shake...aiming sight remains relatively stable regardless off any pounding--just ignore the rest of the commotion.



agreed, the shake is mild compared to the rocking you get from an UAC/5. what overpowers the shake over ballistics shake is the smoke that covers you WHOLE screen once you get hit frontwards more than once.

#40 Codejack

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Posted 25 November 2012 - 01:21 PM

View PostLynxFury, on 25 November 2012 - 01:06 PM, said:

Don't think they are far off. If I'm riding a medium or light mech and meet a heavy mech, who's given up long range capability, crossed the LRM barrage and finally closed with such specialized weapons ---well unless I'm a better pilot I should expect to loose. Don't get the complaints about cockpit shake...aiming sight remains relatively stable regardless off any pounding--just ignore the rest of the commotion. I'm not a fan of 100% anything-- and no simulation fans should be either. I'd slightly take down the accuracy to perhaps 90% to meet the intent of CBT but with a flavor of realism. AMS should probably work a bit better against them. This also encourages team work as the AMS mech location in the lance becomes yet one more layer of tactical depth.


I agree with the AMS issue, but even the accuracy doesn't seem OP to me; it still takes 4 volleys to get through the back armor of another Catapult with 6xSSRM2. A clever opponent can back up so they can shoot you while staying just out of your range. The SSRMs are blocked by things that don't block LRMs (boulders, walls, etc). They have high heat, a relatively long recycle time, low range, and you have to lock-on.

If they seriously nerf SSRMs, they will go on the junk heap with UACs and artemis.





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