Riffleman, on 26 November 2012 - 07:54 PM, said:
Well thats your opinion and your entitled to it, but personally I felt balance was much better served when a jenner running into you at 140 kph with the lagshield not reducing 90 precent of the damage they take to zero actually FELL OVER. There should be a price for gotta go fast in tiny misquito.
That is game balance, not weapon balance. The two are related, but not the same.
For me, I am not a fan of frustrating game effects (knock, shutdowns, knockdown), but I will put up with them as it DOES allow the devs to balance based on things other than range, damage, speed, etc)
And for the rose colored glasses crew....
trollmandos
dragon bowling
9x SL hunchie-P rushes
81 kph/4 SRM6 awesomes
4 SRM6 catapults
LRM AMMO being obscene
LRM range being super short
Artemis patch LRM's
11/06 LRM nerf & streak nerf.
Ac2 being total crap
AC5 being total crap
Stupid manual unjam UAC5
Even worse, NO jam for UAC5
Flamers doing insane heat (yes, they did at one point)
MG build ruling the battlefield (ok just kidding on that one!)
The weapons balance still needs some work. And it will need further tweaks when the bugs start getting fixed. But PGI is VERY much on the right track.
Dracol, on 26 November 2012 - 08:15 PM, said:
I would love to see a buff to Ppcs, but that's becuse I use em to great effect
Same here with Ac20's. I can ruin someones day with them now, I cant wait until they get a buff.