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Evolution Of Streakcat As Evidence Of Evolving Metagame


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#21 Mu

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Posted 26 November 2012 - 02:30 PM

if by 'evolve' you mean 'replace two streaks with LRMs and continue faceroll'

they'd be no big deal if they didn't blind you with chain fire.

#22 SkyCake

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Posted 26 November 2012 - 02:34 PM

View PostTeam Leader, on 25 November 2012 - 06:08 PM, said:

Catapults head isnt even that big anymore, which is supposed to be its weakness. The awful netcode makes it about as difficult as juggling 6 flaming knives on a unicycle in a hurricane blindfolded while winning the lottery, and thats when youre both standing still.


lol agreed...

#23 ElLocoMarko

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Posted 26 November 2012 - 02:58 PM

I think cabin shake should be computed based on damage done by the rocket RELATIVE to the tonnage of the mech receiving the damage. I get my idea from reality - Newton's three laws of motion. Of course if there was an ammo explosion.. add it in! It would significantly decrease screen shake except perhaps in light vs. light skirmishes... but isn't that the right thing to do?

I'm not so concerned any changes to balance during A BETA... not even after that. That's the beauty of the mechlab. You can swap out parts and keep the old ones in inventory for later.

#24 Name140704

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Posted 26 November 2012 - 03:20 PM

I don't know. I tend to single out the streak cats. I've used the same 'mech build since the UAC5 got nerfed. The value of a build is more dependent on your team.

#25 Moonsavage

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Posted 26 November 2012 - 03:34 PM

Gauss Cats < Light Mechs < Streak Cats < _______





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