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#1 KRNLRKR

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Posted 25 November 2012 - 10:34 PM

Please FIX THE HEAT BUG xD. I mean, it's an archaic bug, and an annoying one. I don't know how many other players have this issue. But I'm sure I'm not the only one. Heat can lead to having a BIPOLAR mech displaying a warning and a "shutting down sequence initiated" forever, sometimes it's enough to power down manually and back up, but some others it's just unresponsive.
I have tried adding more heatsinks, removing them, and that doesn't make any difference.
I know how to avoid overheating and I do that often, but when I DO OVERHEAT, I expect the mech to turn off or explode, not to become a zombie that ignores every keystroke for 20+ secs while I'm receiving shots and missiles from every corner of the map.
As I said before, that bug is OLD and it's still there, I don't see the point of bringing up new mechs with a half broken engine, I understand this is a Beta, and that devs have a small team, but I believe bugs like this, yellow screens, HUD bugs and others should be a priority over new mechs and maps. I appreciate you trying to revive this title and I hope you take this thread for what it is, feedback and my personal opinion as a beta tester.
BTW, is there any way to include a function for manually resetting / reloading certain textures in game? SPECIALLY HUD, I find that if HUD had refreshed itself periodically instead of just being there like a mere static layer, you could solve most of the problems related to it.
Thank you for reading.

Edited by Niko Snow, 16 April 2013 - 05:06 PM.


#2 KRNLRKR

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Posted 25 November 2012 - 10:41 PM

Another suggestion, have you considered implementing passive sensors? I'd love to have the ability of being somewhat stealth, once the rest of the bugs are fixed that is.





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