How I Feel When Joining A Pug, After A Week Of Premades.
#1
Posted 24 November 2012 - 10:15 PM
#2
Posted 24 November 2012 - 10:17 PM
#3
Posted 24 November 2012 - 10:42 PM
#4
Posted 24 November 2012 - 11:01 PM
#5
Posted 24 November 2012 - 11:02 PM
#6
Posted 24 November 2012 - 11:07 PM
#7
Posted 24 November 2012 - 11:11 PM
Th3 Ron1n, on 24 November 2012 - 11:02 PM, said:
this is so true and the reason a lot of people end up under 100 damage but live for 5+ minutes. they have the chance to shoot at a guy, often in total safety because their teammates are being targeted and instead they're hiding behind a rock.
one way i look at a game is as a dps battle of who can do the 'win' amount of damage first. so pretty much every chance to do damage that is passed up is going to slow your team down in this race and put them further behind, especially if it was a safe opportunity that the other team wouldnt have used to do damage to you.
#8
Posted 24 November 2012 - 11:19 PM
#10
Posted 24 November 2012 - 11:27 PM
MW4 was unbalanced in the other way, camping at long range was the most common tactic, gausspults are weak compared to direct fire configs in MW4.
Now, if we could have something in between those two extremes...
#11
Posted 24 November 2012 - 11:29 PM
#12
Posted 24 November 2012 - 11:41 PM
#13
Posted 25 November 2012 - 12:22 AM
#14
Posted 25 November 2012 - 01:33 AM
so yeah the way the targetting and terrain and game mode is, there's not much game play like the vid suggests. so it's a very real battlefield out there, you're alone you're going to die, you stay with the group then hopefulling running man will die first as he's picked on. appaulingly brutal but true.
#15
Posted 25 November 2012 - 01:46 AM
#16
Posted 25 November 2012 - 01:49 AM
GalaxyBluestar, on 25 November 2012 - 01:33 AM, said:
This was posted hours ago, quite a good example of guerrilla tactics:
http://mwomercs.com/...96#entry1484996
Edited by Thomas Covenant, 25 November 2012 - 01:50 AM.
#17
Posted 25 November 2012 - 02:08 AM
GalaxyBluestar, on 25 November 2012 - 01:33 AM, said:
so yeah the way the targetting and terrain and game mode is, there's not much game play like the vid suggests. so it's a very real battlefield out there, you're alone you're going to die, you stay with the group then hopefulling running man will die first as he's picked on. appaulingly brutal but true.
I disagree. A well-timed distraction can absolutely make or break a match. You can't just run off and say "lol I'm distracting!"
Case in point: Earlier today we had a stale-mate at the arch just before the cave entrance on forest colony. Most of my team was there, as was 6 of the enemy, camping in D8. I charged my cataphract through the arch, and rather than just sitting there and fighting immediately turned around and ran back through the way I had just come. The enemy was so focused on me, that they were blind-sided by the rest of my team following directly after me. I didn't have any front torso armor left after that maneuver, but it won the game for us.
Another time: playing my jenner on Frozen city. Our teams are stale-mated at the ridge line. I sneak through the ravine to hit their base, and simultaneously my team pushed the ridge. Since part of their team had begun to fall back to deal with the base threat, my team was able to successfully crest the ridge. Casualties were high, but we won.
Sometimes "stick together and focus fire" *is* the best tactic for the situation (hell, most of the time). But sometimes you need to do something creative and unexpected to come out on top.
#18
Posted 25 November 2012 - 02:19 AM
GalaxyBluestar, on 25 November 2012 - 01:33 AM, said:
I have to agree with Lefty above.
Well timed distractions and sneaky mechs have potential, i've won dozens of games with those moves (mind you i've played thousands since the CB start).
The problem is that these moves are risky for anyone and shouldn't be used recklessly which is the part where most people fail at it.
#19
Posted 25 November 2012 - 02:24 AM
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