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How I Feel When Joining A Pug, After A Week Of Premades.


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#1 Doommetal

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Posted 24 November 2012 - 10:15 PM

Used to love watching this intro.
http://youtu.be/QxfKZZ4RNng

#2 pied

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Posted 24 November 2012 - 10:17 PM

nice

#3 Obadiah333

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Posted 24 November 2012 - 10:42 PM

One word: Perfect.

#4 Teralitha

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Posted 24 November 2012 - 11:01 PM

I still like it.

#5 Th3 Ron1n

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Posted 24 November 2012 - 11:02 PM

what ****** me off is drawing 4 mechs off away from the battle hoping my team can deal with outnumbering the premade 7 to 4 and yet they will still get slaughtered. mainly due to lack of balls

#6 Brad Davion

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Posted 24 November 2012 - 11:07 PM

See, you problem is you are not focus firing, at least try to focus on one mech until you down it when you sooooo vastly outnumbered.

#7 Broceratops

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Posted 24 November 2012 - 11:11 PM

View PostTh3 Ron1n, on 24 November 2012 - 11:02 PM, said:

what ****** me off is drawing 4 mechs off away from the battle hoping my team can deal with outnumbering the premade 7 to 4 and yet they will still get slaughtered. mainly due to lack of balls


this is so true and the reason a lot of people end up under 100 damage but live for 5+ minutes. they have the chance to shoot at a guy, often in total safety because their teammates are being targeted and instead they're hiding behind a rock.

one way i look at a game is as a dps battle of who can do the 'win' amount of damage first. so pretty much every chance to do damage that is passed up is going to slow your team down in this race and put them further behind, especially if it was a safe opportunity that the other team wouldnt have used to do damage to you.

#8 Mathmatics

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Posted 24 November 2012 - 11:19 PM

The LRMs in the beginning of that video seriously need a nerf

#9 Valsalva

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Posted 24 November 2012 - 11:26 PM

View PostBrad Davion, on 24 November 2012 - 11:07 PM, said:

See, you problem is you are not focus firing, at least try to focus on one mech until you down it when you sooooo vastly outnumbered.

Typical rookie mistake lol

#10 EvilCow

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Posted 24 November 2012 - 11:27 PM

Part of the problem is that the current game balance encourage fighting at short range, in that situation focus fire is the only tactic that can work.

MW4 was unbalanced in the other way, camping at long range was the most common tactic, gausspults are weak compared to direct fire configs in MW4.

Now, if we could have something in between those two extremes...

#11 Polarice

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Posted 24 November 2012 - 11:29 PM

I always liked the first mech commander, my fav of them all.

#12 Thomas Covenant

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Posted 24 November 2012 - 11:41 PM

He should have lured them away. Would have done more for the palace than 10 seconds of direct fighting.

#13 General Taskeen

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Posted 25 November 2012 - 12:22 AM

What else can we learn from Sigma Leader? Don't equip Machine Guns.

#14 GalaxyBluestar

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Posted 25 November 2012 - 01:33 AM

seriously the vid is inspiring and it shows how long you could last against 4.... well not really, i remember a big sell point for MWO. it was a game for the tactical thinker, reality stay in a group and focus fire or die, don't think tactics that's called straying andyou get picked off. that's how the majority of matches play out so you'll never go alone you never sneak or try and distract mechs simply cause you won't survive long enough for these tactics to work.

so yeah the way the targetting and terrain and game mode is, there's not much game play like the vid suggests. so it's a very real battlefield out there, you're alone you're going to die, you stay with the group then hopefulling running man will die first as he's picked on. appaulingly brutal but true.

#15 Rat of the Legion Vega

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Posted 25 November 2012 - 01:46 AM

Nice to see AMS was as useless back then as it is now.

#16 Thomas Covenant

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Posted 25 November 2012 - 01:49 AM

View PostGalaxyBluestar, on 25 November 2012 - 01:33 AM, said:

it was a game for the tactical thinker, reality stay in a group and focus fire or die, don't think tactics that's called straying andyou get picked off. that's how the majority of matches play out so you'll never go alone you never sneak or try and distract mechs simply cause you won't survive long enough for these tactics to work.


This was posted hours ago, quite a good example of guerrilla tactics:
http://mwomercs.com/...96#entry1484996

Edited by Thomas Covenant, 25 November 2012 - 01:50 AM.


#17 Lefty Lucy

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Posted 25 November 2012 - 02:08 AM

View PostGalaxyBluestar, on 25 November 2012 - 01:33 AM, said:

seriously the vid is inspiring and it shows how long you could last against 4.... well not really, i remember a big sell point for MWO. it was a game for the tactical thinker, reality stay in a group and focus fire or die, don't think tactics that's called straying andyou get picked off. that's how the majority of matches play out so you'll never go alone you never sneak or try and distract mechs simply cause you won't survive long enough for these tactics to work.

so yeah the way the targetting and terrain and game mode is, there's not much game play like the vid suggests. so it's a very real battlefield out there, you're alone you're going to die, you stay with the group then hopefulling running man will die first as he's picked on. appaulingly brutal but true.


I disagree. A well-timed distraction can absolutely make or break a match. You can't just run off and say "lol I'm distracting!"

Case in point: Earlier today we had a stale-mate at the arch just before the cave entrance on forest colony. Most of my team was there, as was 6 of the enemy, camping in D8. I charged my cataphract through the arch, and rather than just sitting there and fighting immediately turned around and ran back through the way I had just come. The enemy was so focused on me, that they were blind-sided by the rest of my team following directly after me. I didn't have any front torso armor left after that maneuver, but it won the game for us.

Another time: playing my jenner on Frozen city. Our teams are stale-mated at the ridge line. I sneak through the ravine to hit their base, and simultaneously my team pushed the ridge. Since part of their team had begun to fall back to deal with the base threat, my team was able to successfully crest the ridge. Casualties were high, but we won.

Sometimes "stick together and focus fire" *is* the best tactic for the situation (hell, most of the time). But sometimes you need to do something creative and unexpected to come out on top.

#18 Bloody Moon

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Posted 25 November 2012 - 02:19 AM

View PostGalaxyBluestar, on 25 November 2012 - 01:33 AM, said:

Spoiler


I have to agree with Lefty above.

Well timed distractions and sneaky mechs have potential, i've won dozens of games with those moves (mind you i've played thousands since the CB start).

The problem is that these moves are risky for anyone and shouldn't be used recklessly which is the part where most people fail at it.

#19 Particle Man

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Posted 25 November 2012 - 02:24 AM

OMG those pilots were ruining Mechwarrior by using teamwork and voice coms!! Dont they know that they shouldnt have to do those things?!?!

#20 Mike Theumer

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Posted 25 November 2012 - 02:28 AM

View PostParticle Man, on 25 November 2012 - 02:24 AM, said:

OMG those pilots were ruining Mechwarrior by using teamwork and voice coms!! Dont they know that they shouldnt have to do those things?!?!



False advertising since this was a single-player game.





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