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Binding Mouse Wheelup/down


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#1 Max Immelmann

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Posted 20 November 2012 - 07:12 PM

found a way to get your mousewheelup and down binded to weapon groups.

i use down for group 4, up is group 5

go to c:games/piranah/mechwarrior online/user/profiles/"your game name"

in there you will find actionmaps.xml

right click it and select edit

at the bottom of the file you will see....

</action>
</actionmap>
</ActionMaps>

between the </action> </actionmaps> and make sure there is a white space between </action> and the below command and a white space between </actionmaps> and the below command.

put...

<action name="m_wg4">


<rebind device="keyboard" input="mwheel_down" index="1" defaultInput="4" />

this will bind mousewheeldown to weapon group 4

to bind mousewheelup to group 5 do the same thing, but with the following line...


<action name="m_wg5">


<rebind device="keyboard" input="mwheel_up" index="0" defaultInput="5" />

start game, go to options menu and verify that commands have taken effect, they should be mapped for you.

if you need help, look me up in TS, name: Immelmann

#2 RenegadeMaster

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Posted 21 November 2012 - 08:31 AM

Thanks for posting this. I was disappointed when I mysteriously could no longer bind mouse wheel up or down to in-game controls after some patch.

Any idea if this is a bug or if it was removed functionality?

I'm looking forward to mapping up & down to regular & advanced zoom on my Razer Naga Hex!

#3 Valleye

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Posted 21 November 2012 - 09:46 AM

Thanks for posting this here. It is the better place.

V.

#4 mooky

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Posted 21 November 2012 - 08:15 PM

Doesn't seem to work with the newest patch, at least for me.

Heck, your actionmaps.xml file looks nothing like mine, which only contains one line with a trailing white space return line below it:


<ActionMaps Version="10"/>


If I try any combination of the above information you suggested, the actionmap file is simply purged as soon as I press play and reset to the default single line above.


Please just post the whole actionmaps.xml file via cut/paste please, your directions are very hard to read/understand. thanks!

#5 BlightFang

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Posted 21 November 2012 - 09:40 PM

Thanks. I've been wanting to do this. I'll try it out later.

#6 EMonk

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Posted 22 November 2012 - 12:13 AM

View Postmooky, on 21 November 2012 - 08:15 PM, said:

If I try any combination of the above information you suggested, the actionmap file is simply purged as soon as I press play and reset to the default single line above.


Try mapping something in the in-game setup menu, then exit the game and check that file again.

#7 Max Immelmann

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Posted 22 November 2012 - 05:13 AM

View Postmooky, on 21 November 2012 - 08:15 PM, said:

Doesn't seem to work with the newest patch, at least for me.

Heck, your actionmaps.xml file looks nothing like mine, which only contains one line with a trailing white space return line below it:


<ActionMaps Version="10"/>


If I try any combination of the above information you suggested, the actionmap file is simply purged as soon as I press play and reset to the default single line above.


Please just post the whole actionmaps.xml file via cut/paste please, your directions are very hard to read/understand. thanks!



cannot dummy down instructions anymore than i have. here is my actionmaps.xml. the program moves the command lines after you place them, so they are not in the same place as i have you put them.


<ActionMaps Version="10">


- <actionmap name="battlegrid">


- <action name="show_battlegrid">


<rebind device="keyboard" input="g" index="0" defaultInput="b" />
</action>
</actionmap>

- <actionmap name="hud">


- <action name="start_chat">


<rebind device="keyboard" input="y" index="0" defaultInput="t" />
</action>

- <action name="start_team_chat">


<rebind device="keyboard" input="u" index="0" defaultInput="y" />
</action>
</actionmap>

- <actionmap name="mech">


- <action name="m_toggle_zoom_mode">


<rebind device="keyboard" input="q" index="1" defaultInput="z" />

<rebind device="keyboard" input="" index="2" defaultInput="mouse3" />
</action>

- <action name="m_next_target">


<rebind device="keyboard" input="e" index="0" defaultInput="r" />
</action>

- <action name="m_show_target_overlay">


<rebind device="keyboard" input="z" index="0" defaultInput="q" />
</action>

- <action name="m_toggle_night_vision">


<rebind device="keyboard" input="t" index="0" defaultInput="n" />
</action>

- <action name="m_toggle_thermal_vision">


<rebind device="keyboard" input="r" index="0" defaultInput="h" />
</action>

- <action name="m_toggle_4x_zoom_mode">


<rebind device="keyboard" input="f" index="0" defaultInput="v" />
</action>

- <action name="m_wg_as">


<rebind device="keyboard" input="" index="0" defaultInput="backslash" />
</action>

- <action name="m_wg6">


<rebind device="keyboard" input="2" index="0" defaultInput="6" />
</action>

- <action name="m_wg5">


<rebind device="keyboard" input="mwheel_up" index="0" defaultInput="5" />
</action>

- <action name="m_wg4">


<rebind device="keyboard" input="mwheel_down" index="1" defaultInput="4" />

<rebind device="keyboard" input="" index="2" defaultInput="mouse5" />
</action>

- <action name="m_wg3">


<rebind device="keyboard" input="mouse2" index="1" defaultInput="3" />
</action>

- <action name="m_wg2">


<rebind device="keyboard" input="mouse3" index="1" defaultInput="2" />

<rebind device="keyboard" input="" index="2" defaultInput="mouse2" />
</action>

- <action name="m_wg1">


<rebind device="keyboard" input="mouse1" index="0" defaultInput="1" />
</action>

- <action name="attack1">


<rebind device="keyboard" input="" index="0" defaultInput="mouse1" />
</action>

- <action name="shutdownOverride">


<rebind device="keyboard" input="3" index="0" defaultInput="o" />
</action>
</actionmap>
</ActionMaps>

Edited by Immelmann, 22 November 2012 - 05:18 AM.


#8 Coolant

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Posted 22 November 2012 - 01:14 PM

so how could I bind the up/down mouse wheel to throttle up and down?

#9 Lobo Feroz

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Posted 22 November 2012 - 11:14 PM

View PostCoolant, on 22 November 2012 - 01:14 PM, said:

so how could I bind the up/down mouse wheel to throttle up and down?



To figure out what you need to bind to mwheel_down and mwheel_up, go into the game and bind the secondary key for the action to any other unbound key. Edit the action maps file and you will see your custom bindings. Replace the keys that you just set with mwheel_down and mwheel_up.

Edited by Lobo Feroz, 22 November 2012 - 11:15 PM.


#10 Coolant

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Posted 23 November 2012 - 10:30 AM

wow, this worked perfectly...ty Lobo

#11 mooky

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Posted 23 November 2012 - 05:37 PM

Thank you Lobo! Those instructions made sense. Works like a charm now.

#12 Nighpher

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Posted 25 November 2012 - 10:38 PM

This is good stuff!





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