

Binding Mouse Wheelup/down
#1
Posted 20 November 2012 - 07:12 PM
i use down for group 4, up is group 5
go to c:games/piranah/mechwarrior online/user/profiles/"your game name"
in there you will find actionmaps.xml
right click it and select edit
at the bottom of the file you will see....
</action>
</actionmap>
</ActionMaps>
between the </action> </actionmaps> and make sure there is a white space between </action> and the below command and a white space between </actionmaps> and the below command.
put...
<action name="m_wg4">
<rebind device="keyboard" input="mwheel_down" index="1" defaultInput="4" />
this will bind mousewheeldown to weapon group 4
to bind mousewheelup to group 5 do the same thing, but with the following line...
<action name="m_wg5">
<rebind device="keyboard" input="mwheel_up" index="0" defaultInput="5" />
start game, go to options menu and verify that commands have taken effect, they should be mapped for you.
if you need help, look me up in TS, name: Immelmann
#2
Posted 21 November 2012 - 08:31 AM
Any idea if this is a bug or if it was removed functionality?
I'm looking forward to mapping up & down to regular & advanced zoom on my Razer Naga Hex!
#3
Posted 21 November 2012 - 09:46 AM
V.
#4
Posted 21 November 2012 - 08:15 PM
Heck, your actionmaps.xml file looks nothing like mine, which only contains one line with a trailing white space return line below it:
<ActionMaps Version="10"/>
If I try any combination of the above information you suggested, the actionmap file is simply purged as soon as I press play and reset to the default single line above.
Please just post the whole actionmaps.xml file via cut/paste please, your directions are very hard to read/understand. thanks!
#5
Posted 21 November 2012 - 09:40 PM
#6
Posted 22 November 2012 - 12:13 AM
mooky, on 21 November 2012 - 08:15 PM, said:
Try mapping something in the in-game setup menu, then exit the game and check that file again.
#7
Posted 22 November 2012 - 05:13 AM
mooky, on 21 November 2012 - 08:15 PM, said:
Heck, your actionmaps.xml file looks nothing like mine, which only contains one line with a trailing white space return line below it:
<ActionMaps Version="10"/>
If I try any combination of the above information you suggested, the actionmap file is simply purged as soon as I press play and reset to the default single line above.
Please just post the whole actionmaps.xml file via cut/paste please, your directions are very hard to read/understand. thanks!
cannot dummy down instructions anymore than i have. here is my actionmaps.xml. the program moves the command lines after you place them, so they are not in the same place as i have you put them.
<ActionMaps Version="10">
- <actionmap name="battlegrid">
- <action name="show_battlegrid">
<rebind device="keyboard" input="g" index="0" defaultInput="b" />
</action>
</actionmap>
- <actionmap name="hud">
- <action name="start_chat">
<rebind device="keyboard" input="y" index="0" defaultInput="t" />
</action>
- <action name="start_team_chat">
<rebind device="keyboard" input="u" index="0" defaultInput="y" />
</action>
</actionmap>
- <actionmap name="mech">
- <action name="m_toggle_zoom_mode">
<rebind device="keyboard" input="q" index="1" defaultInput="z" />
<rebind device="keyboard" input="" index="2" defaultInput="mouse3" />
</action>
- <action name="m_next_target">
<rebind device="keyboard" input="e" index="0" defaultInput="r" />
</action>
- <action name="m_show_target_overlay">
<rebind device="keyboard" input="z" index="0" defaultInput="q" />
</action>
- <action name="m_toggle_night_vision">
<rebind device="keyboard" input="t" index="0" defaultInput="n" />
</action>
- <action name="m_toggle_thermal_vision">
<rebind device="keyboard" input="r" index="0" defaultInput="h" />
</action>
- <action name="m_toggle_4x_zoom_mode">
<rebind device="keyboard" input="f" index="0" defaultInput="v" />
</action>
- <action name="m_wg_as">
<rebind device="keyboard" input="" index="0" defaultInput="backslash" />
</action>
- <action name="m_wg6">
<rebind device="keyboard" input="2" index="0" defaultInput="6" />
</action>
- <action name="m_wg5">
<rebind device="keyboard" input="mwheel_up" index="0" defaultInput="5" />
</action>
- <action name="m_wg4">
<rebind device="keyboard" input="mwheel_down" index="1" defaultInput="4" />
<rebind device="keyboard" input="" index="2" defaultInput="mouse5" />
</action>
- <action name="m_wg3">
<rebind device="keyboard" input="mouse2" index="1" defaultInput="3" />
</action>
- <action name="m_wg2">
<rebind device="keyboard" input="mouse3" index="1" defaultInput="2" />
<rebind device="keyboard" input="" index="2" defaultInput="mouse2" />
</action>
- <action name="m_wg1">
<rebind device="keyboard" input="mouse1" index="0" defaultInput="1" />
</action>
- <action name="attack1">
<rebind device="keyboard" input="" index="0" defaultInput="mouse1" />
</action>
- <action name="shutdownOverride">
<rebind device="keyboard" input="3" index="0" defaultInput="o" />
</action>
</actionmap>
</ActionMaps>
Edited by Immelmann, 22 November 2012 - 05:18 AM.
#8
Posted 22 November 2012 - 01:14 PM
#9
Posted 22 November 2012 - 11:14 PM
Coolant, on 22 November 2012 - 01:14 PM, said:
To figure out what you need to bind to mwheel_down and mwheel_up, go into the game and bind the secondary key for the action to any other unbound key. Edit the action maps file and you will see your custom bindings. Replace the keys that you just set with mwheel_down and mwheel_up.
Edited by Lobo Feroz, 22 November 2012 - 11:15 PM.
#10
Posted 23 November 2012 - 10:30 AM
#11
Posted 23 November 2012 - 05:37 PM
#12
Posted 25 November 2012 - 10:38 PM
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