I am pretty sure you've all experience some frustrating situations on the battlefield that likely caused your team to lose. I wanted to summarize all these situations and serve them to everybody in order to be avoided in the future. Please add your comments.
- BASE UNDER ATTACK within first 1-2 minutes of the game
- Don't know how many times this single message caused the battle to simply go wrong. Usually what happens is that some light enemy mech scooted around and got into the base while your team is engaging the enemy. Suddenly HALF (if not MOST) of your team's mechs are turning their backs and sporting for the base leaving you and other unfortunate players against charging horde of enemy mechs. Mechs that didn't RTB are dead within seconds leaving the rest at a singificant disadvantage (yes, 2 mechs are huge disadvantage).
- RECOMMENDATION: Light mechs RTB ONLY! Why? You can get there faster AND you are up against another light making the battle even.
- Don't know how many times this single message caused the battle to simply go wrong. Usually what happens is that some light enemy mech scooted around and got into the base while your team is engaging the enemy. Suddenly HALF (if not MOST) of your team's mechs are turning their backs and sporting for the base leaving you and other unfortunate players against charging horde of enemy mechs. Mechs that didn't RTB are dead within seconds leaving the rest at a singificant disadvantage (yes, 2 mechs are huge disadvantage).
- JENNER/COMMANDO/CICADA raid
- Extremely common. Your radar blips a mech, usually a light and suddenly the world is covered by trailing smoke of launched LRMS. Before LRMs reach the target the enemy is gone from the radar effectively making you waste valuable ammo. Oh, lights can OUTRUN LRMS - so even if they are still there, LRMs won't hit them.
- Second thing: Medium, Heavy and Assault mechs - PLEASE DO NOT ENGAGE lights! To many times have I seen an entire group of atlases and catapults chasing (sic!) a Jenner. First - you waste your time, Second - you allow the advancing enemy force to get so much closer to you making LRMs inefficient.
- RECOMMENDATION: Please leave Light mechs to Light mechs (basically) unless the enemy runs right into your crosshairs.
- Extremely common. Your radar blips a mech, usually a light and suddenly the world is covered by trailing smoke of launched LRMS. Before LRMs reach the target the enemy is gone from the radar effectively making you waste valuable ammo. Oh, lights can OUTRUN LRMS - so even if they are still there, LRMs won't hit them.
- DECIDING WHERE TO GO
- Commonly seen as a "Left or Right?" or "Stay or go?" question. Its that simple. Just decide - that will increase your chances of winning significantly due to the fact that you all will be toghether.
- RECOMMENDATION: Make statement - communicate with your teammates - your voice does matter. Single mech raids end fast - don't be THAT loser.
- Commonly seen as a "Left or Right?" or "Stay or go?" question. Its that simple. Just decide - that will increase your chances of winning significantly due to the fact that you all will be toghether.
- CHECK YOUR TARGET'S STATUS
- While spectating I've noticed that peeps make irrational decisions as to which part of the mech to aim for making the duel longer or simply losing it. Arms, legs or other parts are not that relevant as compared to RED(ish) parts. A shoulder (a pectoral actually) in an Atlas contains all the ammo, don't be afraid to shoot at it because if you get thru the armor the might mech might simply explode. If you don't do that - feel free to run around forever and take pounding.
- RECOMMENDATION: Check status - aim for red. Cash the kill.
- While spectating I've noticed that peeps make irrational decisions as to which part of the mech to aim for making the duel longer or simply losing it. Arms, legs or other parts are not that relevant as compared to RED(ish) parts. A shoulder (a pectoral actually) in an Atlas contains all the ammo, don't be afraid to shoot at it because if you get thru the armor the might mech might simply explode. If you don't do that - feel free to run around forever and take pounding.
Peace and good hunting!